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VideoCommon: add cubemap as a sampler target for shaders, add cubemap as a valid texture asset
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@ -28,7 +28,8 @@ struct TextureData
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{
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Type_Undefined,
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Type_Texture2D,
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Type_Max = Type_Texture2D
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Type_TextureCube,
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Type_Max = Type_TextureCube
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};
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Type m_type;
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CustomTextureData m_data;
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