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https://github.com/dolphin-emu/dolphin.git
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Merge pull request #8240 from stenzek/spoderman
TextureCache: Support reinterpreting formats for VRAM textures
This commit is contained in:
commit
58e12395c2
@ -1,6 +1,7 @@
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#include "VideoCommon/FramebufferShaderGen.h"
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#include <sstream>
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#include "VideoCommon/FramebufferManager.h"
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#include "VideoCommon/TextureDecoder.h"
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#include "VideoCommon/VertexShaderGen.h"
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namespace FramebufferShaderGen
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@ -68,6 +69,26 @@ static void EmitSampleTexture(std::stringstream& ss, u32 n, const char* coords)
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}
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}
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// Emits a texel fetch/load instruction. Assumes that "coords" is a 4-element vector, with z
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// containing the layer, and w containing the mipmap level.
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static void EmitTextureLoad(std::stringstream& ss, u32 n, const char* coords)
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{
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switch (GetAPIType())
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{
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case APIType::D3D:
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ss << "tex" << n << ".Load(" << coords << ")";
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break;
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case APIType::OpenGL:
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case APIType::Vulkan:
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ss << "texelFetch(samp" << n << ", (" << coords << ").xyz, (" << coords << ").w)";
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break;
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default:
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break;
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}
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}
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static void EmitVertexMainDeclaration(std::stringstream& ss, u32 num_tex_inputs,
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u32 num_color_inputs, bool position_input,
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u32 num_tex_outputs, u32 num_color_outputs,
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@ -133,7 +154,7 @@ static void EmitVertexMainDeclaration(std::stringstream& ss, u32 num_tex_inputs,
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static void EmitPixelMainDeclaration(std::stringstream& ss, u32 num_tex_inputs,
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u32 num_color_inputs, const char* output_type = "float4",
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const char* extra_vars = "")
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const char* extra_vars = "", bool emit_frag_coord = false)
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{
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switch (GetAPIType())
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{
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@ -144,6 +165,8 @@ static void EmitPixelMainDeclaration(std::stringstream& ss, u32 num_tex_inputs,
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ss << "in float3 v_tex" << i << " : TEXCOORD" << i << ", ";
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for (u32 i = 0; i < num_color_inputs; i++)
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ss << "in float4 v_col" << i << " : COLOR" << i << ", ";
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if (emit_frag_coord)
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ss << "in float4 frag_coord : SV_Position, ";
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ss << extra_vars << "out " << output_type << " ocol0 : SV_Target)\n";
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}
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break;
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@ -170,6 +193,8 @@ static void EmitPixelMainDeclaration(std::stringstream& ss, u32 num_tex_inputs,
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ss << "FRAGMENT_OUTPUT_LOCATION(0) out " << output_type << " ocol0;\n";
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ss << extra_vars << "\n";
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if (emit_frag_coord)
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ss << "#define frag_coord gl_FragCoord\n";
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ss << "void main()\n";
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}
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break;
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@ -496,4 +521,126 @@ std::string GenerateFormatConversionShader(EFBReinterpretType convtype, u32 samp
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return ss.str();
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}
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std::string GenerateTextureReinterpretShader(TextureFormat from_format, TextureFormat to_format)
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{
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std::stringstream ss;
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EmitSamplerDeclarations(ss, 0, 1, false);
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EmitPixelMainDeclaration(ss, 1, 0, "float4", "", true);
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ss << "{\n";
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ss << " int layer = int(v_tex0.z);\n";
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ss << " int4 coords = int4(int2(frag_coord.xy), layer, 0);\n";
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// Convert to a 32-bit value encompassing all channels, filling the most significant bits with
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// zeroes.
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ss << " uint raw_value;\n";
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switch (from_format)
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{
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case TextureFormat::I8:
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case TextureFormat::C8:
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{
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ss << " float4 temp_value = ";
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EmitTextureLoad(ss, 0, "coords");
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ss << ";\n";
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ss << " raw_value = uint(temp_value.r * 255.0);\n";
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}
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break;
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case TextureFormat::IA8:
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{
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ss << " float4 temp_value = ";
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EmitTextureLoad(ss, 0, "coords");
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ss << ";\n";
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ss << " raw_value = uint(temp_value.r * 255.0) | (uint(temp_value.a * 255.0) << 8);\n";
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}
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break;
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case TextureFormat::IA4:
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{
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ss << " float4 temp_value = ";
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EmitTextureLoad(ss, 0, "coords");
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ss << ";\n";
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ss << " raw_value = uint(temp_value.r * 15.0) | (uint(temp_value.a * 15.0) << 4);\n";
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}
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break;
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case TextureFormat::RGB565:
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{
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ss << " float4 temp_value = ";
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EmitTextureLoad(ss, 0, "coords");
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ss << ";\n";
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ss << " raw_value = uint(temp_value.b * 31.0) | (uint(temp_value.g * 63.0) << 5) |\n";
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ss << " (uint(temp_value.r * 31.0) << 11);\n";
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}
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break;
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case TextureFormat::RGB5A3:
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{
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ss << " float4 temp_value = ";
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EmitTextureLoad(ss, 0, "coords");
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ss << ";\n";
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// 0.8784 = 224 / 255 which is the maximum alpha value that can be represented in 3 bits
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ss << " if (temp_value.a > 0.878f) {\n";
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ss << " raw_value = (uint(temp_value.b * 31.0)) | (uint(temp_value.g * 31.0) << 5) |\n";
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ss << " (uint(temp_value.r * 31.0) << 10) | 0x8000u;\n";
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ss << " } else {\n";
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ss << " raw_value = (uint(temp_value.b * 15.0)) | (uint(temp_value.g * 15.0) << 4) |\n";
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ss << " (uint(temp_value.r * 15.0) << 8) | (uint(temp_value.a * 7.0) << 12);\n";
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ss << " }\n";
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}
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break;
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}
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// Now convert it to its new representation.
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switch (to_format)
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{
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case TextureFormat::I8:
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case TextureFormat::C8:
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{
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ss << " ocol0.rgba = (float(raw_value & 0xFFu) / 255.0).rrrr;\n";
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}
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break;
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case TextureFormat::IA8:
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{
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ss << " ocol0.rgb = (float(raw_value & 0xFFu) / 255.0).rrr;\n";
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ss << " ocol0.a = float((raw_value >> 8) & 0xFFu) / 255.0;\n";
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}
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break;
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case TextureFormat::IA4:
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{
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ss << " ocol0.rgb = (float(raw_value & 0xFu) / 15.0).rrr;\n";
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ss << " ocol0.a = float((raw_value >> 4) & 0xFu) / 15.0;\n";
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}
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break;
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case TextureFormat::RGB565:
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{
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ss << " ocol0 = float4(float((raw_value >> 10) & 0x1Fu) / 31.0\n";
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ss << " float((raw_value >> 5) & 0x1Fu) / 31.0,\n";
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ss << " float(raw_value & 0x1Fu) / 31.0,, 1.0);\n";
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}
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break;
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case TextureFormat::RGB5A3:
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{
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ss << " if ((raw_value & 0x8000u) != 0u) {\n";
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ss << " ocol0 = float4(float((raw_value >> 10) & 0x1Fu) / 31.0,\n";
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ss << " float((raw_value >> 5) & 0x1Fu) / 31.0,\n";
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ss << " float(raw_value & 0x1Fu) / 31.0, 1.0);\n";
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ss << " } else {\n";
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ss << " ocol0 = float4(float((raw_value >> 8) & 0x0Fu) / 15.0,\n";
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ss << " float((raw_value >> 4) & 0x0Fu) / 15.0,\n";
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ss << " float(raw_value & 0x0Fu) / 15.0,\n";
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ss << " float((raw_value >> 12) & 0x07u) / 7.0);\n";
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ss << " }\n";
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}
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break;
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}
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ss << "}\n";
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return ss.str();
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}
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} // namespace FramebufferShaderGen
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@ -3,6 +3,7 @@
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#include "VideoCommon/VideoCommon.h"
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enum class EFBReinterpretType;
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enum class TextureFormat;
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namespace FramebufferShaderGen
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{
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@ -28,5 +29,6 @@ std::string GenerateClearVertexShader();
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std::string GenerateEFBPokeVertexShader();
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std::string GenerateColorPixelShader();
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std::string GenerateFormatConversionShader(EFBReinterpretType convtype, u32 samples);
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std::string GenerateTextureReinterpretShader(TextureFormat from_format, TextureFormat to_format);
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} // namespace FramebufferShaderGen
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@ -1255,6 +1255,44 @@ const AbstractPipeline* ShaderCache::GetPaletteConversionPipeline(TLUTFormat for
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return m_palette_conversion_pipelines[static_cast<size_t>(format)].get();
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}
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const AbstractPipeline* ShaderCache::GetTextureReinterpretPipeline(TextureFormat from_format,
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TextureFormat to_format)
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{
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const auto key = std::make_pair(from_format, to_format);
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auto iter = m_texture_reinterpret_pipelines.find(key);
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if (iter != m_texture_reinterpret_pipelines.end())
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return iter->second.get();
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std::string shader_source =
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FramebufferShaderGen::GenerateTextureReinterpretShader(from_format, to_format);
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if (shader_source.empty())
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{
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m_texture_reinterpret_pipelines.emplace(key, nullptr);
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return nullptr;
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}
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std::unique_ptr<AbstractShader> shader =
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g_renderer->CreateShaderFromSource(ShaderStage::Pixel, shader_source);
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if (!shader)
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{
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m_texture_reinterpret_pipelines.emplace(key, nullptr);
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return nullptr;
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}
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AbstractPipelineConfig config;
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config.vertex_format = nullptr;
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config.vertex_shader = m_screen_quad_vertex_shader.get();
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config.geometry_shader = nullptr;
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config.pixel_shader = shader.get();
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config.rasterization_state = RenderState::GetNoCullRasterizationState(PrimitiveType::Triangles);
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config.depth_state = RenderState::GetNoDepthTestingDepthState();
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config.blending_state = RenderState::GetNoBlendingBlendState();
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config.framebuffer_state = RenderState::GetRGBA8FramebufferState();
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config.usage = AbstractPipelineUsage::Utility;
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auto iiter = m_texture_reinterpret_pipelines.emplace(key, g_renderer->CreatePipeline(config));
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return iiter.first->second.get();
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}
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const AbstractShader* ShaderCache::GetTextureDecodingShader(TextureFormat format,
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TLUTFormat palette_format)
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{
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@ -1282,5 +1320,4 @@ const AbstractShader* ShaderCache::GetTextureDecodingShader(TextureFormat format
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auto iiter = m_texture_decoding_shaders.emplace(key, std::move(shader));
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return iiter.first->second.get();
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}
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} // namespace VideoCommon
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@ -34,6 +34,7 @@
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class NativeVertexFormat;
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enum class AbstractTextureFormat : u32;
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enum class TextureFormat;
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enum class TLUTFormat;
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namespace VideoCommon
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@ -104,6 +105,10 @@ public:
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// Palette texture conversion pipelines
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const AbstractPipeline* GetPaletteConversionPipeline(TLUTFormat format);
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// Texture reinterpret pipelines
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const AbstractPipeline* GetTextureReinterpretPipeline(TextureFormat from_format,
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TextureFormat to_format);
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// Texture decoding compute shaders
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const AbstractShader* GetTextureDecodingShader(TextureFormat format, TLUTFormat palette_format);
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@ -238,6 +243,10 @@ private:
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std::array<std::unique_ptr<AbstractPipeline>, NUM_PALETTE_CONVERSION_SHADERS>
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m_palette_conversion_pipelines;
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// Texture reinterpreting pipeline
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std::map<std::pair<TextureFormat, TextureFormat>, std::unique_ptr<AbstractPipeline>>
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m_texture_reinterpret_pipelines;
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// Texture decoding shaders
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std::map<std::pair<u32, u32>, std::unique_ptr<AbstractShader>> m_texture_decoding_shaders;
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};
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@ -252,6 +252,8 @@ void TextureCacheBase::SetBackupConfig(const VideoConfig& config)
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TextureCacheBase::TCacheEntry*
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TextureCacheBase::ApplyPaletteToEntry(TCacheEntry* entry, u8* palette, TLUTFormat tlutfmt)
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{
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DEBUG_ASSERT(g_ActiveConfig.backend_info.bSupportsPaletteConversion);
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TextureConfig new_config = entry->texture->GetConfig();
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new_config.levels = 1;
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new_config.flags |= AbstractTextureFlag_RenderTarget;
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@ -269,12 +271,84 @@ TextureCacheBase::ApplyPaletteToEntry(TCacheEntry* entry, u8* palette, TLUTForma
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decoded_entry->SetNotCopy();
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decoded_entry->may_have_overlapping_textures = entry->may_have_overlapping_textures;
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ConvertTexture(decoded_entry, entry, palette, tlutfmt);
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textures_by_address.emplace(entry->addr, decoded_entry);
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g_renderer->BeginUtilityDrawing();
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const u32 palette_size = entry->format == TextureFormat::I4 ? 32 : 512;
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u32 texel_buffer_offset;
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if (g_vertex_manager->UploadTexelBuffer(palette, palette_size,
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TexelBufferFormat::TEXEL_BUFFER_FORMAT_R16_UINT,
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&texel_buffer_offset))
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{
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struct Uniforms
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{
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float multiplier;
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u32 texel_buffer_offset;
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u32 pad[2];
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};
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static_assert(std::is_standard_layout<Uniforms>::value);
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Uniforms uniforms = {};
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uniforms.multiplier = entry->format == TextureFormat::I4 ? 15.0f : 255.0f;
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uniforms.texel_buffer_offset = texel_buffer_offset;
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g_vertex_manager->UploadUtilityUniforms(&uniforms, sizeof(uniforms));
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g_renderer->SetAndDiscardFramebuffer(decoded_entry->framebuffer.get());
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g_renderer->SetViewportAndScissor(decoded_entry->texture->GetRect());
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g_renderer->SetPipeline(g_shader_cache->GetPaletteConversionPipeline(tlutfmt));
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g_renderer->SetTexture(1, entry->texture.get());
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g_renderer->SetSamplerState(1, RenderState::GetPointSamplerState());
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g_renderer->Draw(0, 3);
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g_renderer->EndUtilityDrawing();
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decoded_entry->texture->FinishedRendering();
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}
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else
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{
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ERROR_LOG(VIDEO, "Texel buffer upload of %u bytes failed", palette_size);
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g_renderer->EndUtilityDrawing();
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}
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textures_by_address.emplace(decoded_entry->addr, decoded_entry);
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return decoded_entry;
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}
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TextureCacheBase::TCacheEntry* TextureCacheBase::ReinterpretEntry(const TCacheEntry* existing_entry,
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TextureFormat new_format)
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{
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TextureConfig new_config = existing_entry->texture->GetConfig();
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new_config.levels = 1;
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new_config.flags |= AbstractTextureFlag_RenderTarget;
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TCacheEntry* reinterpreted_entry = AllocateCacheEntry(new_config);
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if (!reinterpreted_entry)
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return nullptr;
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reinterpreted_entry->SetGeneralParameters(existing_entry->addr, existing_entry->size_in_bytes,
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new_format, existing_entry->should_force_safe_hashing);
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reinterpreted_entry->SetDimensions(existing_entry->native_width, existing_entry->native_height,
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1);
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reinterpreted_entry->SetHashes(existing_entry->base_hash, existing_entry->hash);
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reinterpreted_entry->frameCount = existing_entry->frameCount;
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reinterpreted_entry->SetNotCopy();
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reinterpreted_entry->is_efb_copy = existing_entry->is_efb_copy;
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reinterpreted_entry->may_have_overlapping_textures =
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existing_entry->may_have_overlapping_textures;
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g_renderer->BeginUtilityDrawing();
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g_renderer->SetAndDiscardFramebuffer(reinterpreted_entry->framebuffer.get());
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g_renderer->SetViewportAndScissor(reinterpreted_entry->texture->GetRect());
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g_renderer->SetPipeline(
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g_shader_cache->GetTextureReinterpretPipeline(existing_entry->format.texfmt, new_format));
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g_renderer->SetTexture(0, existing_entry->texture.get());
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g_renderer->SetSamplerState(1, RenderState::GetPointSamplerState());
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g_renderer->Draw(0, 3);
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g_renderer->EndUtilityDrawing();
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reinterpreted_entry->texture->FinishedRendering();
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textures_by_address.emplace(reinterpreted_entry->addr, reinterpreted_entry);
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return reinterpreted_entry;
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}
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void TextureCacheBase::ScaleTextureCacheEntryTo(TextureCacheBase::TCacheEntry* entry, u32 new_width,
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u32 new_height)
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{
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@ -349,6 +423,18 @@ TextureCacheBase::DoPartialTextureUpdates(TCacheEntry* entry_to_update, u8* pale
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{
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if (entry->hash == entry->CalculateHash())
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{
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// If the texture formats are not compatible or convertible, skip it.
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if (!IsCompatibleTextureFormat(entry_to_update->format.texfmt, entry->format.texfmt))
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{
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if (!CanReinterpretTextureOnGPU(entry_to_update->format.texfmt, entry->format.texfmt))
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{
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++iter.first;
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continue;
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}
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entry = ReinterpretEntry(entry, entry_to_update->format.texfmt);
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}
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if (isPaletteTexture)
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{
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TCacheEntry* decoded_entry = ApplyPaletteToEntry(entry, palette, tlutfmt);
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@ -894,6 +980,7 @@ TextureCacheBase::GetTexture(u32 address, u32 width, u32 height, const TextureFo
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TexAddrCache::iterator oldest_entry = iter;
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int temp_frameCount = 0x7fffffff;
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TexAddrCache::iterator unconverted_copy = textures_by_address.end();
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TexAddrCache::iterator unreinterpreted_copy = textures_by_address.end();
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while (iter != iter_range.second)
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{
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@ -922,10 +1009,38 @@ TextureCacheBase::GetTexture(u32 address, u32 width, u32 height, const TextureFo
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(!isPaletteTexture || g_Config.backend_info.bSupportsPaletteConversion)) ||
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IsPlayingBackFifologWithBrokenEFBCopies)
|
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{
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// TODO: We should check format/width/height/levels for EFB copies. Checking
|
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// format is complicated because EFB copy formats don't exactly match
|
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// texture formats. I'm not sure what effect checking width/height/levels
|
||||
// would have.
|
||||
// The texture format in VRAM must match the format that the copy was created with. Some
|
||||
// formats are inherently compatible, as the channel and bit layout is identical (e.g.
|
||||
// I8/C8). Others have the same number of bits per texel, and can be reinterpreted on the
|
||||
// GPU (e.g. IA4 and I8 or RGB565 and RGBA5). The only known game which reinteprets texels
|
||||
// in this manner is Spiderman Shattered Dimensions, where it creates a copy in B8 format,
|
||||
// and sets it up as a IA4 texture.
|
||||
if (!IsCompatibleTextureFormat(entry->format.texfmt, texformat))
|
||||
{
|
||||
// Can we reinterpret this in VRAM?
|
||||
if (CanReinterpretTextureOnGPU(entry->format.texfmt, texformat))
|
||||
{
|
||||
// Delay the conversion until afterwards, it's possible this texture has already been
|
||||
// converted.
|
||||
unreinterpreted_copy = iter++;
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
// If the EFB copies are in a different format and are not reinterpretable, use the RAM
|
||||
// copy.
|
||||
++iter;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Prefer the already-converted copy.
|
||||
unconverted_copy = textures_by_address.end();
|
||||
}
|
||||
|
||||
// TODO: We should check width/height/levels for EFB copies. I'm not sure what effect
|
||||
// checking width/height/levels would have.
|
||||
if (!isPaletteTexture || !g_Config.backend_info.bSupportsPaletteConversion)
|
||||
return entry;
|
||||
|
||||
@ -974,6 +1089,18 @@ TextureCacheBase::GetTexture(u32 address, u32 width, u32 height, const TextureFo
|
||||
++iter;
|
||||
}
|
||||
|
||||
if (unreinterpreted_copy != textures_by_address.end())
|
||||
{
|
||||
TCacheEntry* decoded_entry = ReinterpretEntry(unreinterpreted_copy->second, texformat);
|
||||
|
||||
// It's possible to combine reinterpreted textures + palettes.
|
||||
if (unreinterpreted_copy == unconverted_copy && decoded_entry)
|
||||
decoded_entry = ApplyPaletteToEntry(decoded_entry, &texMem[tlutaddr], tlutfmt);
|
||||
|
||||
if (decoded_entry)
|
||||
return decoded_entry;
|
||||
}
|
||||
|
||||
if (unconverted_copy != textures_by_address.end())
|
||||
{
|
||||
TCacheEntry* decoded_entry =
|
||||
@ -2301,51 +2428,6 @@ void TextureCacheBase::CopyEFB(AbstractStagingTexture* dst, const EFBCopyParams&
|
||||
g_vertex_manager->OnEFBCopyToRAM();
|
||||
}
|
||||
|
||||
bool TextureCacheBase::ConvertTexture(TCacheEntry* entry, TCacheEntry* unconverted,
|
||||
const void* palette, TLUTFormat format)
|
||||
{
|
||||
DEBUG_ASSERT(entry->texture->GetConfig().IsRenderTarget() && entry->framebuffer);
|
||||
if (!g_ActiveConfig.backend_info.bSupportsPaletteConversion)
|
||||
{
|
||||
ERROR_LOG(VIDEO, "Backend does not support palette conversion!");
|
||||
return false;
|
||||
}
|
||||
|
||||
g_renderer->BeginUtilityDrawing();
|
||||
|
||||
const u32 palette_size = unconverted->format == TextureFormat::I4 ? 32 : 512;
|
||||
u32 texel_buffer_offset;
|
||||
if (!g_vertex_manager->UploadTexelBuffer(palette, palette_size,
|
||||
TexelBufferFormat::TEXEL_BUFFER_FORMAT_R16_UINT,
|
||||
&texel_buffer_offset))
|
||||
{
|
||||
ERROR_LOG(VIDEO, "Texel buffer upload failed");
|
||||
return false;
|
||||
}
|
||||
|
||||
struct Uniforms
|
||||
{
|
||||
float multiplier;
|
||||
u32 texel_buffer_offset;
|
||||
u32 pad[2];
|
||||
};
|
||||
static_assert(std::is_standard_layout<Uniforms>::value);
|
||||
Uniforms uniforms = {};
|
||||
uniforms.multiplier = unconverted->format == TextureFormat::I4 ? 15.0f : 255.0f;
|
||||
uniforms.texel_buffer_offset = texel_buffer_offset;
|
||||
g_vertex_manager->UploadUtilityUniforms(&uniforms, sizeof(uniforms));
|
||||
|
||||
g_renderer->SetAndDiscardFramebuffer(entry->framebuffer.get());
|
||||
g_renderer->SetViewportAndScissor(entry->texture->GetRect());
|
||||
g_renderer->SetPipeline(g_shader_cache->GetPaletteConversionPipeline(format));
|
||||
g_renderer->SetTexture(1, unconverted->texture.get());
|
||||
g_renderer->SetSamplerState(1, RenderState::GetPointSamplerState());
|
||||
g_renderer->Draw(0, 3);
|
||||
g_renderer->EndUtilityDrawing();
|
||||
entry->texture->FinishedRendering();
|
||||
return true;
|
||||
}
|
||||
|
||||
bool TextureCacheBase::DecodeTextureOnGPU(TCacheEntry* entry, u32 dst_level, const u8* data,
|
||||
u32 data_size, TextureFormat format, u32 width,
|
||||
u32 height, u32 aligned_width, u32 aligned_height,
|
||||
|
@ -228,10 +228,6 @@ public:
|
||||
static bool NeedsCopyFilterInShader(const EFBCopyFilterCoefficients& coefficients);
|
||||
|
||||
protected:
|
||||
// Applies a palette to an EFB copy/texture.
|
||||
bool ConvertTexture(TCacheEntry* entry, TCacheEntry* unconverted, const void* palette,
|
||||
TLUTFormat format);
|
||||
|
||||
// Decodes the specified data to the GPU texture specified by entry.
|
||||
// Returns false if the configuration is not supported.
|
||||
// width, height are the size of the image in pixels.
|
||||
@ -281,6 +277,8 @@ private:
|
||||
|
||||
TCacheEntry* ApplyPaletteToEntry(TCacheEntry* entry, u8* palette, TLUTFormat tlutfmt);
|
||||
|
||||
TCacheEntry* ReinterpretEntry(const TCacheEntry* existing_entry, TextureFormat new_format);
|
||||
|
||||
TCacheEntry* DoPartialTextureUpdates(TCacheEntry* entry_to_update, u8* palette,
|
||||
TLUTFormat tlutfmt);
|
||||
void StitchXFBCopy(TCacheEntry* entry_to_update);
|
||||
|
@ -824,13 +824,13 @@ const char* GenerateEncodingShader(const EFBCopyParams& params, APIType api_type
|
||||
if (params.depth)
|
||||
WriteZ16Encoder(p, api_type, params); // Z16H
|
||||
else
|
||||
WriteCC8Encoder(p, "rg", api_type, params);
|
||||
WriteCC8Encoder(p, "gr", api_type, params);
|
||||
break;
|
||||
case EFBCopyFormat::GB8:
|
||||
if (params.depth)
|
||||
WriteZ16LEncoder(p, api_type, params); // Z16L
|
||||
else
|
||||
WriteCC8Encoder(p, "gb", api_type, params);
|
||||
WriteCC8Encoder(p, "bg", api_type, params);
|
||||
break;
|
||||
case EFBCopyFormat::XFB:
|
||||
WriteXFBEncoder(p, api_type, params);
|
||||
|
@ -99,6 +99,47 @@ static inline bool IsValidTLUTFormat(TLUTFormat tlutfmt)
|
||||
tlutfmt == TLUTFormat::RGB5A3;
|
||||
}
|
||||
|
||||
static inline bool IsCompatibleTextureFormat(TextureFormat from_format, TextureFormat to_format)
|
||||
{
|
||||
if (from_format == to_format)
|
||||
return true;
|
||||
|
||||
// Indexed and paletted formats are "compatible", that is do not require conversion.
|
||||
switch (from_format)
|
||||
{
|
||||
case TextureFormat::I4:
|
||||
case TextureFormat::C4:
|
||||
return to_format == TextureFormat::I4 || to_format == TextureFormat::C4;
|
||||
|
||||
case TextureFormat::I8:
|
||||
case TextureFormat::C8:
|
||||
return to_format == TextureFormat::I8 || to_format == TextureFormat::C8;
|
||||
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
static inline bool CanReinterpretTextureOnGPU(TextureFormat from_format, TextureFormat to_format)
|
||||
{
|
||||
// Currently, we can only reinterpret textures of the same width.
|
||||
switch (from_format)
|
||||
{
|
||||
case TextureFormat::I8:
|
||||
case TextureFormat::IA4:
|
||||
return to_format == TextureFormat::I8 || to_format == TextureFormat::IA4;
|
||||
|
||||
case TextureFormat::IA8:
|
||||
case TextureFormat::RGB565:
|
||||
case TextureFormat::RGB5A3:
|
||||
return to_format == TextureFormat::IA8 || to_format == TextureFormat::RGB565 ||
|
||||
to_format == TextureFormat::RGB5A3;
|
||||
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
int TexDecoder_GetTexelSizeInNibbles(TextureFormat format);
|
||||
int TexDecoder_GetTextureSizeInBytes(int width, int height, TextureFormat format);
|
||||
int TexDecoder_GetBlockWidthInTexels(TextureFormat format);
|
||||
|
Loading…
Reference in New Issue
Block a user