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DSPHLE/Zelda: fix use of wrong reverb buffer
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@ -991,7 +991,7 @@ void ZeldaAudioRenderer::PrepareFrame()
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0xB820);
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0xB820);
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AddBuffersWithVolume(m_buf_front_left_reverb.data(), m_buf_back_right_reverb.data() + 0x28, 0x28,
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AddBuffersWithVolume(m_buf_front_left_reverb.data(), m_buf_back_right_reverb.data() + 0x28, 0x28,
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0xB820);
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0xB820);
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AddBuffersWithVolume(m_buf_front_right_reverb.data(), m_buf_back_left_reverb.data() + 0x28, 0x28,
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AddBuffersWithVolume(m_buf_front_right_reverb.data(), m_buf_back_right_reverb.data() + 0x28, 0x28,
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0x7FFF);
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0x7FFF);
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m_buf_back_left_reverb.fill(0);
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m_buf_back_left_reverb.fill(0);
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m_buf_back_right_reverb.fill(0);
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m_buf_back_right_reverb.fill(0);
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