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https://github.com/dolphin-emu/dolphin.git
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Merge pull request #8000 from stenzek/more-videocommon-cleanup
Additional cleanup/fixes from VideoCommon merge
This commit is contained in:
@ -49,8 +49,8 @@ void SetScissor()
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const int xoff = bpmem.scissorOffset.x * 2;
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const int yoff = bpmem.scissorOffset.y * 2;
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EFBRectangle native_rc(bpmem.scissorTL.x - xoff, bpmem.scissorTL.y - yoff,
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bpmem.scissorBR.x - xoff + 1, bpmem.scissorBR.y - yoff + 1);
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MathUtil::Rectangle<int> native_rc(bpmem.scissorTL.x - xoff, bpmem.scissorTL.y - yoff,
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bpmem.scissorBR.x - xoff + 1, bpmem.scissorBR.y - yoff + 1);
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native_rc.ClampUL(0, 0, EFB_WIDTH, EFB_HEIGHT);
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auto target_rc = g_renderer->ConvertEFBRectangle(native_rc);
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@ -172,7 +172,7 @@ void SetBlendMode()
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- convert the RGBA8 color to RGBA6/RGB8/RGB565 and convert it to RGBA8 again
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- convert the Z24 depth value to Z16 and back to Z24
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*/
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void ClearScreen(const EFBRectangle& rc)
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void ClearScreen(const MathUtil::Rectangle<int>& rc)
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{
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bool colorEnable = (bpmem.blendmode.colorupdate != 0);
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bool alphaEnable = (bpmem.blendmode.alphaupdate != 0);
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@ -20,7 +20,7 @@ void SetScissor();
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void SetViewport();
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void SetDepthMode();
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void SetBlendMode();
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void ClearScreen(const EFBRectangle& rc);
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void ClearScreen(const MathUtil::Rectangle<int>& rc);
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void OnPixelFormatChange();
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void SetInterlacingMode(const BPCmd& bp);
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}
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@ -219,7 +219,7 @@ static void BPWritten(const BPCmd& bp)
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u32 destAddr = bpmem.copyTexDest << 5;
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u32 destStride = bpmem.copyMipMapStrideChannels << 5;
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EFBRectangle srcRect;
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MathUtil::Rectangle<int> srcRect;
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srcRect.left = static_cast<int>(bpmem.copyTexSrcXY.x);
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srcRect.top = static_cast<int>(bpmem.copyTexSrcXY.y);
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@ -158,8 +158,8 @@ bool Renderer::EFBHasAlphaChannel() const
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return m_prev_efb_format == PEControl::RGBA6_Z24;
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}
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void Renderer::ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable,
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u32 color, u32 z)
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void Renderer::ClearScreen(const MathUtil::Rectangle<int>& rc, bool colorEnable, bool alphaEnable,
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bool zEnable, u32 color, u32 z)
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{
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g_framebuffer_manager->ClearEFB(rc, colorEnable, alphaEnable, zEnable, color, z);
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}
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@ -258,8 +258,8 @@ void Renderer::PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num
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}
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}
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void Renderer::RenderToXFB(u32 xfbAddr, const EFBRectangle& sourceRc, u32 fbStride, u32 fbHeight,
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float Gamma)
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void Renderer::RenderToXFB(u32 xfbAddr, const MathUtil::Rectangle<int>& sourceRc, u32 fbStride,
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u32 fbHeight, float Gamma)
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{
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CheckFifoRecording();
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@ -332,11 +332,11 @@ bool Renderer::CalculateTargetSize()
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return false;
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}
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std::tuple<TargetRectangle, TargetRectangle>
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Renderer::ConvertStereoRectangle(const TargetRectangle& rc) const
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std::tuple<MathUtil::Rectangle<int>, MathUtil::Rectangle<int>>
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Renderer::ConvertStereoRectangle(const MathUtil::Rectangle<int>& rc) const
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{
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// Resize target to half its original size
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TargetRectangle draw_rc = rc;
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auto draw_rc = rc;
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if (g_ActiveConfig.stereo_mode == StereoMode::TAB)
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{
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// The height may be negative due to flipped rectangles
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@ -352,8 +352,8 @@ Renderer::ConvertStereoRectangle(const TargetRectangle& rc) const
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}
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// Create two target rectangle offset to the sides of the backbuffer
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TargetRectangle left_rc = draw_rc;
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TargetRectangle right_rc = draw_rc;
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auto left_rc = draw_rc;
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auto right_rc = draw_rc;
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if (g_ActiveConfig.stereo_mode == StereoMode::TAB)
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{
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left_rc.top -= m_backbuffer_height / 4;
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@ -649,9 +649,9 @@ MathUtil::Rectangle<int> Renderer::ConvertFramebufferRectangle(const MathUtil::R
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return ret;
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}
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TargetRectangle Renderer::ConvertEFBRectangle(const EFBRectangle& rc)
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MathUtil::Rectangle<int> Renderer::ConvertEFBRectangle(const MathUtil::Rectangle<int>& rc)
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{
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TargetRectangle result;
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MathUtil::Rectangle<int> result;
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result.left = EFBToScaledX(rc.left);
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result.top = EFBToScaledY(rc.top);
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result.right = EFBToScaledX(rc.right);
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@ -1285,13 +1285,13 @@ void Renderer::Swap(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height, u6
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}
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}
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void Renderer::RenderXFBToScreen(const AbstractTexture* texture, const EFBRectangle& rc)
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void Renderer::RenderXFBToScreen(const AbstractTexture* texture, const MathUtil::Rectangle<int>& rc)
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{
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const auto target_rc = GetTargetRectangle();
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if (g_ActiveConfig.stereo_mode == StereoMode::SBS ||
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g_ActiveConfig.stereo_mode == StereoMode::TAB)
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{
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TargetRectangle left_rc, right_rc;
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MathUtil::Rectangle<int> left_rc, right_rc;
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std::tie(left_rc, right_rc) = ConvertStereoRectangle(target_rc);
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m_post_processor->BlitFromTexture(left_rc, rc, texture, 0);
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@ -166,17 +166,17 @@ public:
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// EFB coordinate conversion functions
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// Use this to convert a whole native EFB rect to backbuffer coordinates
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TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc);
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MathUtil::Rectangle<int> ConvertEFBRectangle(const MathUtil::Rectangle<int>& rc);
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const TargetRectangle& GetTargetRectangle() const { return m_target_rectangle; }
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const MathUtil::Rectangle<int>& GetTargetRectangle() const { return m_target_rectangle; }
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float CalculateDrawAspectRatio() const;
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std::tuple<float, float> ScaleToDisplayAspectRatio(int width, int height) const;
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void UpdateDrawRectangle();
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// Use this to convert a single target rectangle to two stereo rectangles
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std::tuple<TargetRectangle, TargetRectangle>
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ConvertStereoRectangle(const TargetRectangle& rc) const;
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std::tuple<MathUtil::Rectangle<int>, MathUtil::Rectangle<int>>
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ConvertStereoRectangle(const MathUtil::Rectangle<int>& rc) const;
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unsigned int GetEFBScale() const;
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@ -195,11 +195,11 @@ public:
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// ImGui initialization depends on being able to create textures and pipelines, so do it last.
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bool InitializeImGui();
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virtual void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable,
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u32 color, u32 z);
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virtual void ClearScreen(const MathUtil::Rectangle<int>& rc, bool colorEnable, bool alphaEnable,
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bool zEnable, u32 color, u32 z);
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virtual void ReinterpretPixelData(EFBReinterpretType convtype);
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void RenderToXFB(u32 xfbAddr, const EFBRectangle& sourceRc, u32 fbStride, u32 fbHeight,
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float Gamma = 1.0f);
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void RenderToXFB(u32 xfbAddr, const MathUtil::Rectangle<int>& sourceRc, u32 fbStride,
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u32 fbHeight, float Gamma = 1.0f);
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virtual u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data);
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virtual void PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num_points);
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@ -216,7 +216,8 @@ public:
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// Draws the specified XFB buffer to the screen, performing any post-processing.
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// Assumes that the backbuffer has already been bound and cleared.
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virtual void RenderXFBToScreen(const AbstractTexture* texture, const EFBRectangle& rc);
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virtual void RenderXFBToScreen(const AbstractTexture* texture,
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const MathUtil::Rectangle<int>& rc);
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// Called when the configuration changes, and backend structures need to be updated.
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virtual void OnConfigChanged(u32 bits) {}
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@ -294,7 +295,7 @@ protected:
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int m_backbuffer_height = 0;
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float m_backbuffer_scale = 1.0f;
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AbstractTextureFormat m_backbuffer_format = AbstractTextureFormat::Undefined;
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TargetRectangle m_target_rectangle = {};
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MathUtil::Rectangle<int> m_target_rectangle = {};
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int m_frame_count = 0;
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FPSCounter m_fps_counter;
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@ -94,7 +94,9 @@ void ShaderCache::Shutdown()
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{
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// This may leave shaders uncommitted to the cache, but it's better than blocking shutdown
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// until everything has finished compiling.
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m_async_shader_compiler->StopWorkerThreads();
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if (m_async_shader_compiler)
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m_async_shader_compiler->StopWorkerThreads();
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ClosePipelineUIDCache();
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}
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@ -1527,8 +1527,9 @@ bool TextureCacheBase::NeedsCopyFilterInShader(const EFBCopyFilterCoefficients&
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void TextureCacheBase::CopyRenderTargetToTexture(
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u32 dstAddr, EFBCopyFormat dstFormat, u32 width, u32 height, u32 dstStride, bool is_depth_copy,
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const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf, float y_scale, float gamma,
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bool clamp_top, bool clamp_bottom, const CopyFilterCoefficients::Values& filter_coefficients)
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const MathUtil::Rectangle<int>& srcRect, bool isIntensity, bool scaleByHalf, float y_scale,
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float gamma, bool clamp_top, bool clamp_bottom,
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const CopyFilterCoefficients::Values& filter_coefficients)
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{
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// Emulation methods:
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//
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@ -2158,10 +2159,10 @@ bool TextureCacheBase::CreateUtilityTextures()
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}
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void TextureCacheBase::CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy,
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const EFBRectangle& src_rect, bool scale_by_half,
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bool linear_filter, EFBCopyFormat dst_format,
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bool is_intensity, float gamma, bool clamp_top,
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bool clamp_bottom,
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const MathUtil::Rectangle<int>& src_rect,
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bool scale_by_half, bool linear_filter,
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EFBCopyFormat dst_format, bool is_intensity, float gamma,
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bool clamp_top, bool clamp_bottom,
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const EFBCopyFilterCoefficients& filter_coefficients)
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{
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// Flush EFB pokes first, as they're expected to be included.
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@ -2229,9 +2230,9 @@ void TextureCacheBase::CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_cop
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void TextureCacheBase::CopyEFB(AbstractStagingTexture* dst, const EFBCopyParams& params,
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u32 native_width, u32 bytes_per_row, u32 num_blocks_y,
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u32 memory_stride, const EFBRectangle& src_rect, bool scale_by_half,
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bool linear_filter, float y_scale, float gamma, bool clamp_top,
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bool clamp_bottom,
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u32 memory_stride, const MathUtil::Rectangle<int>& src_rect,
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bool scale_by_half, bool linear_filter, float y_scale, float gamma,
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bool clamp_top, bool clamp_bottom,
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const EFBCopyFilterCoefficients& filter_coefficients)
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{
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// Flush EFB pokes first, as they're expected to be included.
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@ -213,9 +213,10 @@ public:
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virtual void BindTextures();
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void CopyRenderTargetToTexture(u32 dstAddr, EFBCopyFormat dstFormat, u32 width, u32 height,
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u32 dstStride, bool is_depth_copy, const EFBRectangle& srcRect,
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bool isIntensity, bool scaleByHalf, float y_scale, float gamma,
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bool clamp_top, bool clamp_bottom,
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u32 dstStride, bool is_depth_copy,
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const MathUtil::Rectangle<int>& srcRect, bool isIntensity,
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bool scaleByHalf, float y_scale, float gamma, bool clamp_top,
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bool clamp_bottom,
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const CopyFilterCoefficients::Values& filter_coefficients);
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void ScaleTextureCacheEntryTo(TCacheEntry* entry, u32 new_width, u32 new_height);
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@ -243,11 +244,11 @@ protected:
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virtual void CopyEFB(AbstractStagingTexture* dst, const EFBCopyParams& params, u32 native_width,
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u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
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const EFBRectangle& src_rect, bool scale_by_half, bool linear_filter,
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float y_scale, float gamma, bool clamp_top, bool clamp_bottom,
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const EFBCopyFilterCoefficients& filter_coefficients);
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const MathUtil::Rectangle<int>& src_rect, bool scale_by_half,
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bool linear_filter, float y_scale, float gamma, bool clamp_top,
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bool clamp_bottom, const EFBCopyFilterCoefficients& filter_coefficients);
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virtual void CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy,
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const EFBRectangle& src_rect, bool scale_by_half,
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const MathUtil::Rectangle<int>& src_rect, bool scale_by_half,
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bool linear_filter, EFBCopyFormat dst_format, bool is_intensity,
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float gamma, bool clamp_top, bool clamp_bottom,
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const EFBCopyFilterCoefficients& filter_coefficients);
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@ -3,11 +3,6 @@
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// Refer to the license.txt file included.
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#pragma once
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#ifdef _WIN32
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#include <windows.h>
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#endif
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#include "Common/CommonTypes.h"
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#include "Common/MathUtil.h"
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@ -31,34 +26,6 @@ const u32 MAX_XFB_WIDTH = 720;
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// that are next to each other in memory (TODO: handle that situation).
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const u32 MAX_XFB_HEIGHT = 576;
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// This structure should only be used to represent a rectangle in EFB
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// coordinates, where the origin is at the upper left and the frame dimensions
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// are 640 x 528.
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typedef MathUtil::Rectangle<int> EFBRectangle;
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// This structure should only be used to represent a rectangle in standard target
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// coordinates, where the origin is at the lower left and the frame dimensions
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// depend on the resolution settings. Use Renderer::ConvertEFBRectangle to
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// convert an EFBRectangle to a TargetRectangle.
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struct TargetRectangle : public MathUtil::Rectangle<int>
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{
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#ifdef _WIN32
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// Only used by D3D backend.
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const RECT* AsRECT() const
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{
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// The types are binary compatible so this works.
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return (const RECT*)this;
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}
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RECT* AsRECT()
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{
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// The types are binary compatible so this works.
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return (RECT*)this;
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}
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#endif
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TargetRectangle(const MathUtil::Rectangle<int>& other) : MathUtil::Rectangle<int>(other) {}
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TargetRectangle() = default;
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};
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#ifdef _WIN32
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#define PRIM_LOG(...) DEBUG_LOG(VIDEO, __VA_ARGS__)
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#else
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