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https://github.com/dolphin-emu/dolphin.git
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GameFile: Support HBC-style XML metadata
This feature was originally exclusive to the previous iteration of DolphinQt (the one that was the reason for the current iteration being named DolphinQt2 initially). https://bugs.dolphin-emu.org/issues/8949
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@ -84,13 +84,13 @@ JNIEXPORT jint JNICALL Java_org_dolphinemu_dolphinemu_model_GameFile_getPlatform
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JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_model_GameFile_getTitle(JNIEnv* env,
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jobject obj)
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{
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return ToJString(env, GetRef(env, obj)->GetName());
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return ToJString(env, GetRef(env, obj)->GetName(true));
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}
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JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_model_GameFile_getDescription(JNIEnv* env,
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jobject obj)
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{
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return ToJString(env, GetRef(env, obj)->GetDescription());
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return ToJString(env, GetRef(env, obj)->GetDescription(true));
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}
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JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_model_GameFile_getCompany(JNIEnv* env,
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@ -73,7 +73,7 @@ QGroupBox* InfoWidget::CreateISODetails()
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QLineEdit* country = CreateValueDisplay(DiscIO::GetName(m_game.GetCountry(), true));
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const std::string game_maker = m_game.GetMaker();
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const std::string game_maker = m_game.GetMaker(false);
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QLineEdit* maker =
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CreateValueDisplay((game_maker.empty() ? UNKNOWN_NAME.toStdString() : game_maker) + " (" +
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@ -442,7 +442,7 @@ void GameList::ExportWiiSave()
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for (const auto& game : GetSelectedGames())
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{
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if (!WiiSave::Export(game->GetTitleID(), export_dir.toStdString()))
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failed.push_back(game->GetName());
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failed.push_back(game->GetName(true));
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}
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if (!failed.isEmpty())
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@ -124,13 +124,13 @@ QVariant GameListModel::data(const QModelIndex& index, int role) const
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case COL_DESCRIPTION:
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if (role == Qt::DisplayRole || role == Qt::InitialSortOrderRole)
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{
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return QString::fromStdString(game.GetDescription())
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return QString::fromStdString(game.GetDescription(true))
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.replace(QLatin1Char('\n'), QLatin1Char(' '));
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}
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break;
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case COL_MAKER:
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if (role == Qt::DisplayRole || role == Qt::InitialSortOrderRole)
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return QString::fromStdString(game.GetMaker());
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return QString::fromStdString(game.GetMaker(true));
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break;
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case COL_FILE_NAME:
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if (role == Qt::DisplayRole || role == Qt::InitialSortOrderRole)
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@ -32,6 +32,7 @@ PUBLIC
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common
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cpp-optparse
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minizip
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pugixml
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PRIVATE
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$<$<BOOL:APPLE>:${IOK_LIBRARY}>
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@ -17,6 +17,8 @@
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#include <utility>
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#include <vector>
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#include <pugixml.hpp>
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#include "Common/ChunkFile.h"
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#include "Common/CommonPaths.h"
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#include "Common/CommonTypes.h"
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@ -317,6 +319,9 @@ void GameFile::DoState(PointerWrap& p)
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p.Do(m_disc_number);
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p.Do(m_apploader_date);
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p.Do(m_custom_name);
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p.Do(m_custom_description);
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p.Do(m_custom_maker);
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m_volume_banner.DoState(p);
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m_custom_banner.DoState(p);
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m_default_cover.DoState(p);
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@ -333,6 +338,58 @@ bool GameFile::IsElfOrDol() const
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return name_end == ".elf" || name_end == ".dol";
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}
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bool GameFile::ReadXMLMetadata(const std::string& path)
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{
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std::string data;
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if (!File::ReadFileToString(path, data))
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return false;
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pugi::xml_document doc;
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// We use load_buffer instead of load_file to avoid path encoding problems on Windows
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if (!doc.load_buffer(data.data(), data.size()))
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return false;
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const pugi::xml_node app_node = doc.child("app");
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m_pending.custom_name = app_node.child("name").text().as_string();
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m_pending.custom_maker = app_node.child("coder").text().as_string();
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m_pending.custom_description = app_node.child("short_description").text().as_string();
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// Elements that we aren't using:
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// version (can be written in any format)
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// release_date (YYYYmmddHHMMSS format)
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// long_description (can be several screens long!)
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return true;
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}
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bool GameFile::XMLMetadataChanged()
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{
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std::string path, name;
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SplitPath(m_file_path, &path, &name, nullptr);
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// This XML file naming format is intended as an alternative to the Homebrew Channel naming
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// for those who don't want to have a Homebrew Channel style folder structure.
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if (!ReadXMLMetadata(path + name + ".xml"))
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{
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// Homebrew Channel naming. Typical for DOLs and ELFs, but we also support it for volumes.
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if (!ReadXMLMetadata(path + "meta.xml"))
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{
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// If no XML metadata is found, remove any old XML metadata from memory.
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m_pending.custom_banner = {};
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}
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}
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return m_pending.custom_name != m_custom_name && m_pending.custom_maker != m_custom_maker &&
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m_pending.custom_description != m_custom_description;
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}
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void GameFile::XMLMetadataCommit()
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{
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m_custom_name = std::move(m_pending.custom_name);
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m_custom_description = std::move(m_pending.custom_description);
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m_custom_maker = std::move(m_pending.custom_maker);
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}
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bool GameFile::WiiBannerChanged()
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{
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// Wii banners can only be read if there is a save file.
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@ -389,7 +446,7 @@ bool GameFile::CustomBannerChanged()
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std::string path, name;
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SplitPath(m_file_path, &path, &name, nullptr);
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// This icon naming format is intended as an alternative to Homebrew Channel icons
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// This icon naming format is intended as an alternative to the Homebrew Channel naming
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// for those who don't want to have a Homebrew Channel style folder structure.
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if (!ReadPNGBanner(path + name + ".png"))
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{
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@ -411,12 +468,18 @@ void GameFile::CustomBannerCommit()
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const std::string& GameFile::GetName(const Core::TitleDatabase& title_database) const
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{
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const std::string& custom_name = title_database.GetTitleName(m_gametdb_id, GetConfigLanguage());
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return custom_name.empty() ? GetName() : custom_name;
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if (!m_custom_name.empty())
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return m_custom_name;
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const std::string& database_name = title_database.GetTitleName(m_gametdb_id, GetConfigLanguage());
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return database_name.empty() ? GetName(true) : database_name;
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}
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const std::string& GameFile::GetName(bool long_name) const
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const std::string& GameFile::GetName(bool allow_custom_name, bool long_name) const
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{
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if (allow_custom_name && !m_custom_name.empty())
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return m_custom_name;
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const std::string& name = long_name ? GetLongName() : GetShortName();
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if (!name.empty())
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return name;
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@ -425,8 +488,11 @@ const std::string& GameFile::GetName(bool long_name) const
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return m_file_name;
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}
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const std::string& GameFile::GetMaker(bool long_maker) const
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const std::string& GameFile::GetMaker(bool allow_custom_maker, bool long_maker) const
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{
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if (allow_custom_maker && !m_custom_maker.empty())
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return m_custom_maker;
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const std::string& maker = long_maker ? GetLongMaker() : GetShortMaker();
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if (!maker.empty())
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return maker;
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@ -437,6 +503,14 @@ const std::string& GameFile::GetMaker(bool long_maker) const
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return EMPTY_STRING;
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}
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const std::string& GameFile::GetDescription(bool allow_custom_description) const
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{
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if (allow_custom_description && !m_custom_description.empty())
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return m_custom_description;
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return LookupUsingConfigLanguage(m_descriptions);
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}
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std::vector<DiscIO::Language> GameFile::GetLanguages() const
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{
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std::vector<DiscIO::Language> languages;
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@ -52,8 +52,8 @@ public:
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const std::string& GetFilePath() const { return m_file_path; }
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const std::string& GetFileName() const { return m_file_name; }
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const std::string& GetName(const Core::TitleDatabase& title_database) const;
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const std::string& GetName(bool long_name = true) const;
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const std::string& GetMaker(bool long_maker = true) const;
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const std::string& GetName(bool allow_custom_name, bool long_name = true) const;
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const std::string& GetMaker(bool allow_custom_maker, bool long_maker = true) const;
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const std::string& GetShortName(DiscIO::Language l) const { return Lookup(l, m_short_names); }
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const std::string& GetShortName() const { return LookupUsingConfigLanguage(m_short_names); }
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const std::string& GetLongName(DiscIO::Language l) const { return Lookup(l, m_long_names); }
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@ -63,7 +63,7 @@ public:
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const std::string& GetLongMaker(DiscIO::Language l) const { return Lookup(l, m_long_makers); }
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const std::string& GetLongMaker() const { return LookupUsingConfigLanguage(m_long_makers); }
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const std::string& GetDescription(DiscIO::Language l) const { return Lookup(l, m_descriptions); }
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const std::string& GetDescription() const { return LookupUsingConfigLanguage(m_descriptions); }
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const std::string& GetDescription(bool allow_custom_description) const;
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std::vector<DiscIO::Language> GetLanguages() const;
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const std::string& GetInternalName() const { return m_internal_name; }
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const std::string& GetGameID() const { return m_game_id; }
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@ -85,6 +85,8 @@ public:
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const GameBanner& GetBannerImage() const;
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const GameCover& GetCoverImage() const;
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void DoState(PointerWrap& p);
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bool XMLMetadataChanged();
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void XMLMetadataCommit();
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bool WiiBannerChanged();
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void WiiBannerCommit();
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bool CustomBannerChanged();
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@ -102,6 +104,7 @@ private:
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const std::string&
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LookupUsingConfigLanguage(const std::map<DiscIO::Language, std::string>& strings) const;
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bool IsElfOrDol() const;
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bool ReadXMLMetadata(const std::string& path);
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bool ReadPNGBanner(const std::string& path);
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// IMPORTANT: Nearly all data members must be save/restored in DoState.
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@ -134,6 +137,9 @@ private:
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u8 m_disc_number{};
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std::string m_apploader_date;
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std::string m_custom_name;
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std::string m_custom_description;
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std::string m_custom_maker;
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GameBanner m_volume_banner{};
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GameBanner m_custom_banner{};
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GameCover m_default_cover{};
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@ -143,6 +149,9 @@ private:
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// of GameFiles in a threadsafe way. They should not be handled in DoState.
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struct
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{
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std::string custom_name;
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std::string custom_description;
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std::string custom_maker;
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GameBanner volume_banner;
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GameBanner custom_banner;
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GameCover default_cover;
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@ -27,7 +27,7 @@
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namespace UICommon
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{
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static constexpr u32 CACHE_REVISION = 15; // Last changed in PR 7816
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static constexpr u32 CACHE_REVISION = 16; // Last changed in PR 8313
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std::vector<std::string> FindAllGamePaths(const std::vector<std::string>& directories_to_scan,
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bool recursive_scan)
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@ -166,6 +166,7 @@ bool GameFileCache::UpdateAdditionalMetadata(
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bool GameFileCache::UpdateAdditionalMetadata(std::shared_ptr<GameFile>* game_file)
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{
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const bool xml_metadata_changed = (*game_file)->XMLMetadataChanged();
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const bool wii_banner_changed = (*game_file)->WiiBannerChanged();
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const bool custom_banner_changed = (*game_file)->CustomBannerChanged();
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@ -174,14 +175,18 @@ bool GameFileCache::UpdateAdditionalMetadata(std::shared_ptr<GameFile>* game_fil
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const bool default_cover_changed = (*game_file)->DefaultCoverChanged();
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const bool custom_cover_changed = (*game_file)->CustomCoverChanged();
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if (!wii_banner_changed && !custom_banner_changed && !default_cover_changed &&
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!custom_cover_changed)
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if (!xml_metadata_changed && !wii_banner_changed && !custom_banner_changed &&
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!default_cover_changed && !custom_cover_changed)
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{
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return false;
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}
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// If a cached file needs an update, apply the updates to a copy and delete the original.
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// This makes the usage of cached files in other threads safe.
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std::shared_ptr<GameFile> copy = std::make_shared<GameFile>(**game_file);
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if (xml_metadata_changed)
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copy->XMLMetadataCommit();
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if (wii_banner_changed)
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copy->WiiBannerCommit();
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if (custom_banner_changed)
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@ -48,6 +48,9 @@
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<ProjectReference Include="$(ExternalsDir)discord-rpc\src\discord-rpc.vcxproj">
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<Project>{4482FD2A-EC43-3FFB-AC20-2E5C54B05EAD}</Project>
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</ProjectReference>
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<ProjectReference Include="$(ExternalsDir)pugixml\pugixml.vcxproj">
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<Project>{38fee76f-f347-484b-949c-b4649381cffb}</Project>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="AutoUpdate.cpp" />
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