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GCPadEmu/WiimoteEmu: Make some arrays static
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@ -8,7 +8,7 @@
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// TODO: Move to header file when VS supports constexpr.
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const ControlState GCPad::DEFAULT_PAD_STICK_RADIUS = 1.0;
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const u16 button_bitmasks[] =
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static const u16 button_bitmasks[] =
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{
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PAD_BUTTON_A,
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PAD_BUTTON_B,
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@ -19,18 +19,18 @@ const u16 button_bitmasks[] =
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0 // MIC HAX
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};
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const u16 trigger_bitmasks[] =
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static const u16 trigger_bitmasks[] =
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{
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PAD_TRIGGER_L,
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PAD_TRIGGER_R,
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};
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const u16 dpad_bitmasks[] =
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static const u16 dpad_bitmasks[] =
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{
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PAD_BUTTON_UP, PAD_BUTTON_DOWN, PAD_BUTTON_LEFT, PAD_BUTTON_RIGHT
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};
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const char* const named_buttons[] =
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static const char* const named_buttons[] =
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{
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"A",
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"B",
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@ -41,7 +41,7 @@ const char* const named_buttons[] =
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"Mic"
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};
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const char* const named_triggers[] =
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static const char* const named_triggers[] =
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{
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// i18n: Left
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_trans("L"),
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@ -171,7 +171,7 @@ void EmulateSwing(AccelData* const accel
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(&accel->x)[axis_map[i]] += swing[i] * g_dir[i] * SWING_INTENSITY;
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}
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const u16 button_bitmasks[] =
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static const u16 button_bitmasks[] =
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{
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Wiimote::BUTTON_A,
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Wiimote::BUTTON_B,
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@ -182,16 +182,16 @@ const u16 button_bitmasks[] =
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Wiimote::BUTTON_HOME
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};
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const u16 dpad_bitmasks[] =
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static const u16 dpad_bitmasks[] =
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{
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Wiimote::PAD_UP, Wiimote::PAD_DOWN, Wiimote::PAD_LEFT, Wiimote::PAD_RIGHT
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};
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const u16 dpad_sideways_bitmasks[] =
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static const u16 dpad_sideways_bitmasks[] =
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{
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Wiimote::PAD_RIGHT, Wiimote::PAD_LEFT, Wiimote::PAD_UP, Wiimote::PAD_DOWN
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};
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const char* const named_buttons[] =
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static const char* const named_buttons[] =
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{
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"A", "B", "1", "2", "-", "+", "Home",
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};
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