mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 05:47:56 -07:00
Merge pull request #3298 from Sonicadvance1/max_texture_buffer_size
Make sure not to use a GL texture buffer past the max size.
This commit is contained in:
commit
5eabbd0c1e
@ -2,6 +2,7 @@
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
#include <fstream>
|
||||
#include <vector>
|
||||
@ -293,7 +294,17 @@ TextureCache::TextureCache()
|
||||
|
||||
if (g_ActiveConfig.backend_info.bSupportsPaletteConversion)
|
||||
{
|
||||
s_palette_stream_buffer = StreamBuffer::Create(GL_TEXTURE_BUFFER, 1024*1024);
|
||||
s32 buffer_size = 1024 * 1024;
|
||||
s32 max_buffer_size = 0;
|
||||
|
||||
// The minimum MAX_TEXTURE_BUFFER_SIZE that the spec mandates
|
||||
// is 65KB, we are asking for a 1MB buffer here.
|
||||
// Make sure to check the maximum size and if it is below 1MB
|
||||
// then use the maximum the hardware supports instead.
|
||||
glGetIntegerv(GL_MAX_TEXTURE_BUFFER_SIZE, &max_buffer_size);
|
||||
buffer_size = std::min(buffer_size, max_buffer_size);
|
||||
|
||||
s_palette_stream_buffer = StreamBuffer::Create(GL_TEXTURE_BUFFER, buffer_size);
|
||||
glGenTextures(1, &s_palette_resolv_texture);
|
||||
glBindTexture(GL_TEXTURE_BUFFER, s_palette_resolv_texture);
|
||||
glTexBuffer(GL_TEXTURE_BUFFER, GL_R16UI, s_palette_stream_buffer->m_buffer);
|
||||
|
Loading…
Reference in New Issue
Block a user