VideoCommon: Use std::span for BoundingBox::Write()

Crosses off a lingering TODO.

Also amends a few nearby cases where a u32 cast was being repromoted to
size_t.
This commit is contained in:
Lioncash
2023-12-09 14:54:17 -05:00
parent dd227fea5a
commit 5f6c76af51
15 changed files with 19 additions and 20 deletions

View File

@ -88,12 +88,12 @@ std::vector<BBoxType> D3DBoundingBox::Read(u32 index, u32 length)
return values;
}
void D3DBoundingBox::Write(u32 index, const std::vector<BBoxType>& values)
void D3DBoundingBox::Write(u32 index, std::span<const BBoxType> values)
{
D3D11_BOX box{index * sizeof(BBoxType),
0,
0,
static_cast<u32>(index + values.size()) * sizeof(BBoxType),
static_cast<u32>((index + values.size()) * sizeof(BBoxType)),
1,
1};
D3D::context->UpdateSubresource(m_buffer.Get(), 0, &box, values.data(), 0, 0);