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Merge pull request #12364 from JosJuice/android-emulation-settings-reload
Android: Fix crash after process recreation
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commit
dd227fea5a
@ -56,6 +56,7 @@ import org.dolphinemu.dolphinemu.overlay.InputOverlayPointer
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import org.dolphinemu.dolphinemu.ui.main.MainPresenter
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import org.dolphinemu.dolphinemu.ui.main.ThemeProvider
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import org.dolphinemu.dolphinemu.utils.AfterDirectoryInitializationRunner
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import org.dolphinemu.dolphinemu.utils.DirectoryInitialization
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import org.dolphinemu.dolphinemu.utils.FileBrowserHelper
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import org.dolphinemu.dolphinemu.utils.ThemeHelper
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import kotlin.math.roundToInt
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@ -109,8 +110,6 @@ class EmulationActivity : AppCompatActivity(), ThemeProvider {
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settings = Settings()
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settings.loadSettings()
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updateOrientation()
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// Set these options now so that the SurfaceView the game renders into is the right size.
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enableFullscreenImmersive()
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@ -203,22 +202,20 @@ class EmulationActivity : AppCompatActivity(), ThemeProvider {
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super.onResume()
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// Only android 9+ support this feature.
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if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.P) {
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val attributes = window.attributes
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attributes.layoutInDisplayCutoutMode =
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if (BooleanSetting.MAIN_EXPAND_TO_CUTOUT_AREA.boolean) {
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WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES
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} else {
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WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_NEVER
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}
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window.attributes = attributes
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// If the whole app process was recreated, directory initialization might not be done yet.
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// If that's the case, we can't read settings, so skip reading the settings for now and do
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// it once onTitleChanged runs instead.
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if (DirectoryInitialization.areDolphinDirectoriesReady()) {
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updateDisplaySettings();
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} else {
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// If the process was recreated and DolphinApplication.onStart didn't think it should
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// start directory initialization, we have to start it, otherwise emulation will never
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// start. Technically it would be nicer to ask the user for write permission first,
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// but because this problem can only happen in very convoluted situations, this code is
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// going to get essentially no testing, so let's go with the simplest possible fix.
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DirectoryInitialization.start(this);
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}
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updateOrientation()
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DolphinSensorEventListener.setDeviceRotation(windowManager.defaultDisplay.rotation)
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}
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@ -238,6 +235,8 @@ class EmulationActivity : AppCompatActivity(), ThemeProvider {
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title = NativeLibrary.GetCurrentTitleDescription()
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emulationFragment?.refreshInputOverlay()
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updateDisplaySettings()
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} catch (_: IllegalStateException) {
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// Most likely the core delivered an onTitleChanged while emulation was shutting down.
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// Let's just ignore it, since we're about to shut down anyway.
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@ -338,7 +337,20 @@ class EmulationActivity : AppCompatActivity(), ThemeProvider {
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View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY
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}
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private fun updateOrientation() {
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private fun updateDisplaySettings() {
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if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.P) {
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val attributes = window.attributes
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attributes.layoutInDisplayCutoutMode =
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if (BooleanSetting.MAIN_EXPAND_TO_CUTOUT_AREA.boolean) {
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WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES
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} else {
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WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_NEVER
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}
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window.attributes = attributes
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}
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requestedOrientation = IntSetting.MAIN_EMULATION_ORIENTATION.int
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}
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@ -16,6 +16,7 @@ import org.dolphinemu.dolphinemu.databinding.FragmentEmulationBinding
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import org.dolphinemu.dolphinemu.features.settings.model.BooleanSetting
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import org.dolphinemu.dolphinemu.features.settings.model.Settings
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import org.dolphinemu.dolphinemu.overlay.InputOverlay
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import org.dolphinemu.dolphinemu.utils.AfterDirectoryInitializationRunner
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import org.dolphinemu.dolphinemu.utils.Log
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import java.io.File
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@ -100,7 +101,9 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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if (NativeLibrary.IsGameMetadataValid())
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inputOverlay?.refreshControls()
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run(emulationActivity!!.isActivityRecreated)
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AfterDirectoryInitializationRunner().runWithLifecycle(this) {
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run(emulationActivity!!.isActivityRecreated)
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}
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}
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override fun onPause() {
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