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VideoCommon: Use std::span for BoundingBox::Write()
Crosses off a lingering TODO. Also amends a few nearby cases where a u32 cast was being repromoted to size_t.
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@ -56,9 +56,9 @@ std::vector<BBoxType> D3D12BoundingBox::Read(u32 index, u32 length)
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return values;
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}
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void D3D12BoundingBox::Write(u32 index, const std::vector<BBoxType>& values)
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void D3D12BoundingBox::Write(u32 index, std::span<const BBoxType> values)
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{
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const u32 copy_size = static_cast<u32>(values.size()) * sizeof(BBoxType);
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const u32 copy_size = static_cast<u32>(values.size() * sizeof(BBoxType));
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if (!m_upload_buffer.ReserveMemory(copy_size, sizeof(BBoxType)))
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{
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WARN_LOG_FMT(VIDEO, "Executing command list while waiting for space in bbox stream buffer");
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