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VideoCommon: Use std::span for BoundingBox::Write()
Crosses off a lingering TODO. Also amends a few nearby cases where a u32 cast was being repromoted to size_t.
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@ -66,7 +66,7 @@ std::vector<BBoxType> OGLBoundingBox::Read(u32 index, u32 length)
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return values;
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}
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void OGLBoundingBox::Write(u32 index, const std::vector<BBoxType>& values)
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void OGLBoundingBox::Write(u32 index, std::span<const BBoxType> values)
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{
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glBindBuffer(GL_SHADER_STORAGE_BUFFER, m_buffer_id);
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glBufferSubData(GL_SHADER_STORAGE_BUFFER, sizeof(BBoxType) * index,
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@ -19,7 +19,7 @@ public:
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protected:
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std::vector<BBoxType> Read(u32 index, u32 length) override;
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void Write(u32 index, const std::vector<BBoxType>& values) override;
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void Write(u32 index, std::span<const BBoxType> values) override;
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private:
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GLuint m_buffer_id = 0;
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