Add CommonTitles.h for common Wii title IDs

This commit is contained in:
Léo Lam 2017-06-15 23:20:30 +02:00
parent 99b1735424
commit 60c6fbe9cc
17 changed files with 64 additions and 38 deletions

View File

@ -10,9 +10,6 @@
#include "Common/CommonTypes.h"
static const u64 TITLEID_SYSMENU = 0x0000000100000002;
static const std::string TITLEID_SYSMENU_STRING = "0000000100000002";
namespace Common
{
enum FromWhichRoot

View File

@ -17,6 +17,7 @@
#include "Common/SettingsHandler.h"
#include "Core/Boot/Boot.h"
#include "Core/CommonTitles.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/HLE/HLE.h"
@ -230,7 +231,7 @@ bool CBoot::SetupWiiMemory(const DiscIO::Volume* volume, u64 ios_title_id)
SettingsHandler gen;
std::string serno;
const std::string settings_file_path(
Common::GetTitleDataPath(TITLEID_SYSMENU, Common::FROM_SESSION_ROOT) + WII_SETTING);
Common::GetTitleDataPath(Titles::SYSTEM_MENU, Common::FROM_SESSION_ROOT) + WII_SETTING);
if (File::Exists(settings_file_path) && gen.Open(settings_file_path))
{
serno = gen.GetValue("SERNO");

View File

@ -16,6 +16,7 @@
#include "Common/NandPaths.h"
#include "Core/Boot/Boot.h"
#include "Core/CommonTitles.h"
#include "Core/IOS/ES/ES.h"
#include "Core/IOS/ES/Formats.h"
#include "Core/IOS/FS/FileIO.h"
@ -46,8 +47,8 @@ static u32 StateChecksum(const StateFlags& flags)
bool CBoot::Boot_WiiWAD(const std::string& _pFilename)
{
std::string state_filename(Common::GetTitleDataPath(TITLEID_SYSMENU, Common::FROM_SESSION_ROOT) +
WII_STATE);
std::string state_filename(
Common::GetTitleDataPath(Titles::SYSTEM_MENU, Common::FROM_SESSION_ROOT) + WII_STATE);
if (File::Exists(state_filename))
{
@ -89,7 +90,7 @@ bool CBoot::Boot_WiiWAD(const std::string& _pFilename)
// create data directory
File::CreateFullPath(Common::GetTitleDataPath(titleID, Common::FROM_SESSION_ROOT));
if (titleID == TITLEID_SYSMENU)
if (titleID == Titles::SYSTEM_MENU)
IOS::HLE::CreateVirtualFATFilesystem();
// setup Wii memory

View File

@ -0,0 +1,20 @@
// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include "Common/CommonTypes.h"
namespace Titles
{
constexpr u64 BOOT2 = 0x0000000100000001;
constexpr u64 SYSTEM_MENU = 0x0000000100000002;
// IOS used by the latest System Menu (4.3). Corresponds to IOS80.
constexpr u64 SYSTEM_MENU_IOS = 0x0000000100000050;
constexpr u64 BC = 0x0000000100000100;
constexpr u64 MIOS = 0x0000000100000101;
} // namespace Titles

View File

@ -521,6 +521,7 @@
<ClInclude Include="PowerPC\PPCTables.h" />
<ClInclude Include="PowerPC\Profiler.h" />
<ClInclude Include="State.h" />
<ClInclude Include="Titles.h" />
<ClInclude Include="TitleDatabase.h" />
<ClInclude Include="WiiRoot.h" />
</ItemGroup>

View File

@ -895,6 +895,7 @@
<ClInclude Include="NetPlayServer.h" />
<ClInclude Include="PatchEngine.h" />
<ClInclude Include="State.h" />
<ClInclude Include="Titles.h" />
<ClInclude Include="TitleDatabase.h" />
<ClInclude Include="WiiRoot.h" />
<ClInclude Include="ActionReplay.h">

View File

@ -18,6 +18,7 @@
#include "Common/Logging/Log.h"
#include "Common/NandPaths.h"
#include "Common/StringUtil.h"
#include "Core/CommonTitles.h"
#include "Core/ConfigManager.h"
#include "Core/CoreTiming.h"
#include "Core/HW/EXI/EXI.h"
@ -160,7 +161,8 @@ void CEXIMemoryCard::SetupGciFolder(u16 sizeMb)
const std::string& game_id = SConfig::GetInstance().GetGameID();
u32 CurrentGameId = 0;
if (game_id.length() >= 4 && game_id != "00000000" && game_id != TITLEID_SYSMENU_STRING)
if (game_id.length() >= 4 && game_id != "00000000" &&
SConfig::GetInstance().GetTitleID() != Titles::SYSTEM_MENU)
CurrentGameId = BE32((u8*)game_id.c_str());
const bool shift_jis = region == DiscIO::Region::NTSC_J;

View File

@ -21,6 +21,7 @@
#include "Common/NandPaths.h"
#include "Common/ScopeGuard.h"
#include "Common/StringUtil.h"
#include "Core/CommonTitles.h"
#include "Core/ConfigManager.h"
#include "Core/HW/Memmap.h"
#include "Core/IOS/ES/Formats.h"
@ -196,7 +197,7 @@ static bool UpdateUIDAndGID(Kernel& kernel, const IOS::ES::TMDReader& tmd)
static ReturnCode CheckIsAllowedToSetUID(const u32 caller_uid)
{
IOS::ES::UIDSys uid_map{Common::FromWhichRoot::FROM_SESSION_ROOT};
const u32 system_menu_uid = uid_map.GetOrInsertUIDForTitle(TITLEID_SYSMENU);
const u32 system_menu_uid = uid_map.GetOrInsertUIDForTitle(Titles::SYSTEM_MENU);
if (!system_menu_uid)
return ES_SHORT_READ;
return caller_uid == system_menu_uid ? IPC_SUCCESS : ES_EINVAL;
@ -241,7 +242,7 @@ bool ES::LaunchTitle(u64 title_id, bool skip_reload)
// (supposedly when trying to re-open those files).
DiscIO::NANDContentManager::Access().ClearCache();
if (IsTitleType(title_id, IOS::ES::TitleType::System) && title_id != TITLEID_SYSMENU)
if (IsTitleType(title_id, IOS::ES::TitleType::System) && title_id != Titles::SYSTEM_MENU)
return LaunchIOS(title_id);
return LaunchPPCTitle(title_id, skip_reload);
}
@ -256,7 +257,7 @@ bool ES::LaunchPPCTitle(u64 title_id, bool skip_reload)
const DiscIO::NANDContentLoader& content_loader = AccessContentDevice(title_id);
if (!content_loader.IsValid())
{
if (title_id == 0x0000000100000002)
if (title_id == Titles::SYSTEM_MENU)
{
PanicAlertT("Could not launch the Wii Menu because it is missing from the NAND.\n"
"The emulated software will likely hang now.");

View File

@ -24,6 +24,7 @@
#include "Common/Logging/Log.h"
#include "Common/StringUtil.h"
#include "Common/Swap.h"
#include "Core/CommonTitles.h"
#include "Core/IOS/Device.h"
#include "Core/IOS/IOS.h"
#include "Core/IOS/IOSC.h"
@ -47,7 +48,7 @@ bool IsDiscTitle(u64 title_id)
bool IsChannel(u64 title_id)
{
if (title_id == TITLEID_SYSMENU)
if (title_id == Titles::SYSTEM_MENU)
return true;
return IsTitleType(title_id, TitleType::Channel) ||
@ -233,7 +234,7 @@ u64 TMDReader::GetIOSId() const
DiscIO::Region TMDReader::GetRegion() const
{
if (GetTitleId() == 0x0000000100000002)
if (GetTitleId() == Titles::SYSTEM_MENU)
return DiscIO::GetSysMenuRegion(GetTitleVersion());
return DiscIO::RegionSwitchWii(static_cast<u8>(GetTitleId() & 0xff));
@ -577,7 +578,7 @@ UIDSys::UIDSys(Common::FromWhichRoot root)
if (m_entries.empty())
{
GetOrInsertUIDForTitle(TITLEID_SYSMENU);
GetOrInsertUIDForTitle(Titles::SYSTEM_MENU);
}
}

View File

@ -12,6 +12,7 @@
#include "Common/Logging/Log.h"
#include "Common/NandPaths.h"
#include "Core/CommonTitles.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/HW/Memmap.h"
@ -34,7 +35,8 @@ namespace Device
// booted from the game list, though.
static bool ShouldReturnFakeViewsForIOSes(u64 title_id, const TitleContext& context)
{
const bool ios = IsTitleType(title_id, IOS::ES::TitleType::System) && title_id != TITLEID_SYSMENU;
const bool ios =
IsTitleType(title_id, IOS::ES::TitleType::System) && title_id != Titles::SYSTEM_MENU;
const bool disc_title = context.active && IOS::ES::IsDiscTitle(context.tmd.GetTitleId());
return Core::WantsDeterminism() ||
(ios && SConfig::GetInstance().m_disc_booted_from_game_list && disc_title);

View File

@ -16,6 +16,7 @@
#include "Common/File.h"
#include "Common/FileUtil.h"
#include "Common/NandPaths.h"
#include "Core/CommonTitles.h"
#include "Core/HW/Memmap.h"
#include "Core/IOS/IOS.h"
@ -40,7 +41,7 @@ void CreateVirtualFATFilesystem()
{
const int cdbSize = 0x01400000;
const std::string cdbPath =
Common::GetTitleDataPath(TITLEID_SYSMENU, Common::FROM_SESSION_ROOT) + "cdb.vff";
Common::GetTitleDataPath(Titles::SYSTEM_MENU, Common::FROM_SESSION_ROOT) + "cdb.vff";
if ((int)File::GetSize(cdbPath) < cdbSize)
{
// cdb.vff is a virtual Fat filesystem created on first launch of sysmenu

View File

@ -19,6 +19,7 @@
#include "Common/CommonTypes.h"
#include "Common/Logging/Log.h"
#include "Core/Boot/DolReader.h"
#include "Core/CommonTitles.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/CoreTiming.h"
@ -173,11 +174,6 @@ void WriteReturnValue(s32 value, u32 address)
Memory::Write_U32(static_cast<u32>(value), address);
}
// IOS used by the latest System Menu (4.3).
constexpr u64 IOS80_TITLE_ID = 0x0000000100000050;
constexpr u64 BC_TITLE_ID = 0x0000000100000100;
constexpr u64 MIOS_TITLE_ID = 0x0000000100000101;
Kernel::Kernel()
{
// Until the Wii root and NAND path stuff is entirely managed by IOS and made non-static,
@ -218,7 +214,7 @@ EmulationKernel::EmulationKernel(u64 title_id) : Kernel(title_id)
Core::InitializeWiiRoot(Core::WantsDeterminism());
if (title_id == MIOS_TITLE_ID)
if (title_id == Titles::MIOS)
{
MIOS::Load();
return;
@ -319,10 +315,10 @@ bool Kernel::BootIOS(const u64 ios_title_id)
//
// Because we currently don't have boot1 and boot2, and BC is only ever used to launch MIOS
// (indirectly via boot2), we can just launch MIOS when BC is launched.
if (ios_title_id == BC_TITLE_ID)
if (ios_title_id == Titles::BC)
{
NOTICE_LOG(IOS, "BC: Launching MIOS...");
return BootIOS(MIOS_TITLE_ID);
return BootIOS(Titles::MIOS);
}
// Shut down the active IOS first before switching to the new one.
@ -595,7 +591,7 @@ void Kernel::DoState(PointerWrap& p)
m_iosc.DoState(p);
if (m_title_id == MIOS_TITLE_ID)
if (m_title_id == Titles::MIOS)
return;
// We need to make sure all file handles are closed so IOS::HLE::Device::FS::DoState can
@ -686,13 +682,13 @@ void Init()
});
// Start with IOS80 to simulate part of the Wii boot process.
s_ios = std::make_unique<EmulationKernel>(IOS80_TITLE_ID);
s_ios = std::make_unique<EmulationKernel>(Titles::SYSTEM_MENU_IOS);
// On a Wii, boot2 launches the system menu IOS, which then launches the system menu
// (which bootstraps the PPC). Bootstrapping the PPC results in memory values being set up.
// This means that the constants in the 0x3100 region are always set up by the time
// a game is launched. This is necessary because booting games from the game list skips
// a significant part of a Wii's boot process.
SetupMemory(IOS80_TITLE_ID, MemorySetupType::Full);
SetupMemory(Titles::SYSTEM_MENU_IOS, MemorySetupType::Full);
}
void Shutdown()

View File

@ -15,6 +15,7 @@
#include "Common/NandPaths.h"
#include "Common/Swap.h"
#include "Core/Boot/ElfReader.h"
#include "Core/CommonTitles.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/DSPEmulator.h"
@ -34,8 +35,6 @@ namespace HLE
{
namespace MIOS
{
constexpr u64 MIOS_TITLE_ID = 0x0000000100000101;
// Source: https://wiibrew.org/wiki/ARM_Binaries
struct ARMBinary final
{
@ -92,7 +91,7 @@ u32 ARMBinary::GetElfSize() const
static std::vector<u8> GetMIOSBinary()
{
const auto& loader =
DiscIO::NANDContentManager::Access().GetNANDLoader(MIOS_TITLE_ID, Common::FROM_SESSION_ROOT);
DiscIO::NANDContentManager::Access().GetNANDLoader(Titles::MIOS, Common::FROM_SESSION_ROOT);
if (!loader.IsValid())
return {};

View File

@ -14,6 +14,7 @@
#include "Common/NandPaths.h"
#include "Common/SettingsHandler.h"
#include "Core/CommonTitles.h"
#include "Core/HW/Memmap.h"
#include "Core/IOS/Network/Socket.h"
#include "Core/ec_wii.h"
@ -83,7 +84,7 @@ IPCCommandResult NetKDRequest::IOCtl(const IOCtlRequest& request)
if (config.CreationStage() == NWC24::NWC24Config::NWC24_IDCS_INITIAL)
{
const std::string settings_file_path(
Common::GetTitleDataPath(TITLEID_SYSMENU, Common::FROM_SESSION_ROOT) + WII_SETTING);
Common::GetTitleDataPath(Titles::SYSTEM_MENU, Common::FROM_SESSION_ROOT) + WII_SETTING);
SettingsHandler gen;
std::string area, model;
bool got_settings = false;

View File

@ -32,6 +32,7 @@
#include "Core/Boot/Boot.h"
#include "Core/BootManager.h"
#include "Core/CommonTitles.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/HW/CPU.h"
@ -1214,7 +1215,7 @@ void CFrame::OnShowCheatsWindow(wxCommandEvent& WXUNUSED(event))
void CFrame::OnLoadWiiMenu(wxCommandEvent& WXUNUSED(event))
{
BootGame(Common::GetTitleContentPath(TITLEID_SYSMENU, Common::FROM_CONFIGURED_ROOT));
BootGame(Common::GetTitleContentPath(Titles::SYSTEM_MENU, Common::FROM_CONFIGURED_ROOT));
}
void CFrame::OnInstallWAD(wxCommandEvent& event)
@ -1272,7 +1273,7 @@ void CFrame::OnUninstallWAD(wxCommandEvent&)
return;
}
if (title_id == TITLEID_SYSMENU)
if (title_id == Titles::SYSTEM_MENU)
UpdateLoadWiiMenuItem();
}
@ -1503,7 +1504,7 @@ void CFrame::UpdateGUI()
->FindItem(IDM_LOAD_GC_IPL_EUR)
->Enable(!Initialized && File::Exists(SConfig::GetInstance().GetBootROMPath(EUR_DIR)));
if (DiscIO::NANDContentManager::Access()
.GetNANDLoader(TITLEID_SYSMENU, Common::FROM_CONFIGURED_ROOT)
.GetNANDLoader(Titles::SYSTEM_MENU, Common::FROM_CONFIGURED_ROOT)
.IsValid())
GetMenuBar()->FindItem(IDM_LOAD_WII_MENU)->Enable(!Initialized);

View File

@ -8,6 +8,7 @@
#include <vector>
#include "Common/CDUtils.h"
#include "Core/CommonTitles.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/PowerPC/PowerPC.h"
@ -582,7 +583,7 @@ void MainMenuBar::RefreshWiiSystemMenuLabel() const
auto* const item = FindItem(IDM_LOAD_WII_MENU);
const auto& sys_menu_loader = DiscIO::NANDContentManager::Access().GetNANDLoader(
TITLEID_SYSMENU, Common::FROM_CONFIGURED_ROOT);
Titles::SYSTEM_MENU, Common::FROM_CONFIGURED_ROOT);
if (sys_menu_loader.IsValid())
{

View File

@ -6,14 +6,14 @@
#include <vector>
#include "Core/CommonTitles.h"
#include "Core/IOS/ES/Formats.h"
#include "TestBinaryData.h"
TEST(ESFormats, TitleType)
{
const u64 system_menu_title_id = 0x0000000100000002;
EXPECT_TRUE(IOS::ES::IsTitleType(system_menu_title_id, IOS::ES::TitleType::System));
EXPECT_FALSE(IOS::ES::IsDiscTitle(system_menu_title_id));
EXPECT_TRUE(IOS::ES::IsTitleType(Titles::SYSTEM_MENU, IOS::ES::TitleType::System));
EXPECT_FALSE(IOS::ES::IsDiscTitle(Titles::SYSTEM_MENU));
const u64 ios59_title_id = 0x000000010000003b;
EXPECT_TRUE(IOS::ES::IsTitleType(ios59_title_id, IOS::ES::TitleType::System));