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https://github.com/dolphin-emu/dolphin.git
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nJoy: Fixed bug that would cause the settings to be lost when nJoy was started without any detected gamepad
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2131 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -56,7 +56,6 @@ EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DolphinWX", "Core\DolphinWX\DolphinWX.vcproj", "{A72606EF-C5C1-4954-90AD-F0F93A8D97D9}"
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ProjectSection(ProjectDependencies) = postProject
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{48AD7E0A-25B1-4974-A1E3-03F8C438D34F} = {48AD7E0A-25B1-4974-A1E3-03F8C438D34F}
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{CFDCEE0E-FA45-4F72-9FCC-0B88F5A75160} = {CFDCEE0E-FA45-4F72-9FCC-0B88F5A75160}
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{0318BA30-EF48-441A-9E10-DC85EFAE39F0} = {0318BA30-EF48-441A-9E10-DC85EFAE39F0}
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{8D612734-FAA5-4B8A-804F-4DEA2367D495} = {8D612734-FAA5-4B8A-804F-4DEA2367D495}
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{71B16F46-0B00-4EDA-B253-D6D9D03A215C} = {71B16F46-0B00-4EDA-B253-D6D9D03A215C}
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@ -531,7 +531,7 @@ void WmWriteData(u16 _channelID, wm_write_data* wd)
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}
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// ===================================================
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/* Here we produce a status report to send to the Wii. We currently ignore the status
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/* Here we produce a 0x20 status report to send to the Wii. We currently ignore the status
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request rs and all its eventual instructions it may include (for example turn off
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rumble or something else) and just send the status report. */
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// ----------------
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@ -96,6 +96,9 @@ void DEBUG_QUIT()
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// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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void Config::Save(int Slot)
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{
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// If there are no good pads don't save
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if (NumGoodPads == 0) return;
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// Load ini file
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IniFile file;
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file.Load("nJoy.ini");
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@ -180,6 +183,9 @@ void Config::Save(int Slot)
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// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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void Config::Load(bool ChangePad, bool ChangeSaveByID)
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{
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// If there are no good pads don't load
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if (NumGoodPads == 0) return;
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// Load file
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IniFile file;
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file.Load("nJoy.ini");
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@ -372,17 +372,22 @@ void ConfigBox::SetButtonTextAll(int id, char text[128])
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{
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for (int i = 0; i < 4; i++)
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{
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if (joyinfo[PadMapping[i].ID].Name == joyinfo[PadMapping[notebookpage].ID].Name)
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SetButtonText(id, text, i);
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// Safety check to avoid crash
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if(joyinfo.size() > PadMapping[i].ID)
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if (joyinfo[PadMapping[i].ID].Name == joyinfo[PadMapping[notebookpage].ID].Name)
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SetButtonText(id, text, i);
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};
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}
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void ConfigBox::SaveButtonMappingAll(int Slot)
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{
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for (int i = 0; i < 4; i++)
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if (joyinfo[PadMapping[i].ID].Name == joyinfo[PadMapping[Slot].ID].Name)
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SaveButtonMapping(i, false, Slot);
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{
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// This can occur when no gamepad is detected
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if(joyinfo.size() > PadMapping[i].ID)
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if (joyinfo[PadMapping[i].ID].Name == joyinfo[PadMapping[Slot].ID].Name)
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SaveButtonMapping(i, false, Slot);
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}
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}
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void ConfigBox::UpdateGUIAll(int Slot)
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@ -394,8 +399,12 @@ void ConfigBox::UpdateGUIAll(int Slot)
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else
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{
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for (int i = 0; i < 4; i++)
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if (joyinfo[PadMapping[i].ID].Name == joyinfo[PadMapping[Slot].ID].Name)
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UpdateGUI(i);
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{
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// Safety check to avoid crash
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if(joyinfo.size() > PadMapping[i].ID)
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if (joyinfo[PadMapping[i].ID].Name == joyinfo[PadMapping[Slot].ID].Name)
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UpdateGUI(i);
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}
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}
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}
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@ -455,6 +464,13 @@ void ConfigBox::ChangeSettings( wxCommandEvent& event )
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// Called from: CreateGUIControls(), ChangeControllertype()
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void ConfigBox::UpdateGUI(int _notebookpage)
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{
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// If there are no good pads disable the entire notebook
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if (NumGoodPads == 0)
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{
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m_Notebook->Enable(false);
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return;
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}
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// Update the GUI from PadMapping[]
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UpdateGUIKeys(_notebookpage);
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@ -596,7 +612,7 @@ void ConfigBox::CreateGUIControls()
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}
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else
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{
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arrayStringFor_Joyname.Add(wxString::FromAscii("No Joystick detected!"));
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arrayStringFor_Joyname.Add(wxString::FromAscii("<No Gamepad Detected>"));
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}
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// --------------------------------------------------------------------
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@ -336,7 +336,7 @@ int Search_Devices()
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// Warn the user if no gamepads are detected
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if (NumGoodPads == 0 && emulator_running)
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{
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PanicAlert("No Joystick detected");
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PanicAlert("nJoy: No Gamepad Detected");
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return joyinfo.size();
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}
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