Merge pull request #13750 from TryTwo/PR_Symbol_Loading

PPCSymbols: Restructure loading on boot and add a mutex to prevent crashes.
This commit is contained in:
JMC47
2025-06-29 15:44:52 -04:00
committed by GitHub
9 changed files with 98 additions and 73 deletions

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@ -44,15 +44,20 @@ void SymbolDB::List()
bool SymbolDB::IsEmpty() const
{
return m_functions.empty();
return m_functions.empty() && m_notes.empty();
}
void SymbolDB::Clear(const char* prefix)
bool SymbolDB::Clear(const char* prefix)
{
// TODO: honor prefix
m_map_name.clear();
if (IsEmpty())
return false;
m_functions.clear();
m_notes.clear();
m_checksum_to_function.clear();
return true;
}
void SymbolDB::Index()

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@ -100,7 +100,7 @@ public:
const XNoteMap& Notes() const { return m_notes; }
XFuncMap& AccessSymbols() { return m_functions; }
bool IsEmpty() const;
void Clear(const char* prefix = "");
bool Clear(const char* prefix = "");
void List();
void Index();
@ -108,5 +108,6 @@ protected:
XFuncMap m_functions;
XNoteMap m_notes;
XFuncPtrMap m_checksum_to_function;
std::string m_map_name;
};
} // namespace Common

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@ -354,39 +354,6 @@ bool CBoot::DVDReadDiscID(Core::System& system, const DiscIO::VolumeDisc& disc,
return true;
}
// Get map file paths for the active title.
bool CBoot::FindMapFile(std::string* existing_map_file, std::string* writable_map_file)
{
const std::string& game_id = SConfig::GetInstance().m_debugger_game_id;
std::string path = File::GetUserPath(D_MAPS_IDX) + game_id + ".map";
if (writable_map_file)
*writable_map_file = path;
if (File::Exists(path))
{
if (existing_map_file)
*existing_map_file = std::move(path);
return true;
}
return false;
}
bool CBoot::LoadMapFromFilename(const Core::CPUThreadGuard& guard, PPCSymbolDB& ppc_symbol_db)
{
std::string strMapFilename;
bool found = FindMapFile(&strMapFilename, nullptr);
if (found && ppc_symbol_db.LoadMap(guard, strMapFilename))
{
Host_PPCSymbolsChanged();
return true;
}
return false;
}
// If ipl.bin is not found, this function does *some* of what BS1 does:
// loading IPL(BS2) and jumping to it.
// It does not initialize the hardware or anything else like BS1 does.
@ -524,12 +491,6 @@ bool CBoot::BootUp(Core::System& system, const Core::CPUThreadGuard& guard,
{
SConfig& config = SConfig::GetInstance();
if (auto& ppc_symbol_db = system.GetPPCSymbolDB(); !ppc_symbol_db.IsEmpty())
{
ppc_symbol_db.Clear();
Host_PPCSymbolsChanged();
}
// PAL Wii uses NTSC framerate and linecount in 60Hz modes
system.GetVideoInterface().Preset(DiscIO::IsNTSC(config.m_region) ||
(system.IsWii() && Config::Get(Config::SYSCONF_PAL60)));
@ -611,11 +572,18 @@ bool CBoot::BootUp(Core::System& system, const Core::CPUThreadGuard& guard,
const std::string filename = PathToFileName(executable.path);
if (executable.reader->LoadSymbols(guard, system.GetPPCSymbolDB(), filename))
auto& ppc_symbol_db = system.GetPPCSymbolDB();
bool symbols_changed = ppc_symbol_db.Clear();
if (executable.reader->LoadSymbols(guard, ppc_symbol_db, filename))
{
Host_PPCSymbolsChanged();
symbols_changed = true;
HLE::PatchFunctions(system);
}
if (symbols_changed)
Host_PPCSymbolsChanged();
return true;
}

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@ -159,19 +159,6 @@ public:
static bool BootUp(Core::System& system, const Core::CPUThreadGuard& guard,
std::unique_ptr<BootParameters> boot);
// Tries to find a map file for the current game by looking first in the
// local user directory, then in the shared user directory.
//
// If existing_map_file is not nullptr and a map file exists, it is set to the
// path to the existing map file.
//
// If writable_map_file is not nullptr, it is set to the path to where a map
// file should be saved.
//
// Returns true if a map file exists, false if none could be found.
static bool FindMapFile(std::string* existing_map_file, std::string* writable_map_file);
static bool LoadMapFromFilename(const Core::CPUThreadGuard& guard, PPCSymbolDB& ppc_symbol_db);
private:
static bool DVDRead(Core::System& system, const DiscIO::VolumeDisc& disc, u64 dvd_offset,
u32 output_address, u32 length, const DiscIO::Partition& partition);

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@ -271,12 +271,9 @@ void SConfig::OnTitleDirectlyBooted(const Core::CPUThreadGuard& guard)
return;
auto& ppc_symbol_db = system.GetPPCSymbolDB();
if (!ppc_symbol_db.IsEmpty())
{
ppc_symbol_db.Clear();
if (ppc_symbol_db.LoadMapOnBoot(guard))
Host_PPCSymbolsChanged();
}
CBoot::LoadMapFromFilename(guard, ppc_symbol_db);
HLE::Reload(system);
PatchEngine::Reload(system);

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@ -71,18 +71,18 @@ bool Load(Core::System& system)
auto& ppc_symbol_db = power_pc.GetSymbolDB();
// Load symbols for the IPL if they exist.
if (!ppc_symbol_db.IsEmpty())
{
ppc_symbol_db.Clear();
Host_PPCSymbolsChanged();
}
bool symbols_changed = ppc_symbol_db.Clear();
if (ppc_symbol_db.LoadMap(guard, File::GetUserPath(D_MAPS_IDX) + "mios-ipl.map"))
{
::HLE::Clear();
::HLE::PatchFunctions(system);
Host_PPCSymbolsChanged();
symbols_changed = true;
}
if (symbols_changed)
Host_PPCSymbolsChanged();
const PowerPC::CoreMode core_mode = power_pc.GetMode();
power_pc.SetMode(PowerPC::CoreMode::Interpreter);

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@ -6,6 +6,7 @@
#include <algorithm>
#include <cstring>
#include <map>
#include <mutex>
#include <ranges>
#include <sstream>
#include <string>
@ -15,10 +16,12 @@
#include <fmt/format.h>
#include "Common/CommonTypes.h"
#include "Common/FileUtil.h"
#include "Common/IOFile.h"
#include "Common/Logging/Log.h"
#include "Common/StringUtil.h"
#include "Common/Unreachable.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/Debugger/DebugInterface.h"
#include "Core/PowerPC/MMU.h"
@ -133,6 +136,13 @@ void PPCSymbolDB::DetermineNoteLayers()
Common::Symbol* PPCSymbolDB::GetSymbolFromAddr(u32 addr)
{
// If m_functions is changing, there should be a PPCSymbolsChanged signal afterward. The signal
// will re-update persistent symbol displays by calling this function. Only one-off calls to this
// function, such as printing the symbol to console, should be affected by leaving early.
std::unique_lock<std::mutex> lock(m_write_lock, std::try_to_lock);
if (!lock.owns_lock() || m_functions.empty())
return nullptr;
auto it = m_functions.lower_bound(addr);
if (it != m_functions.end())
@ -154,7 +164,8 @@ Common::Symbol* PPCSymbolDB::GetSymbolFromAddr(u32 addr)
Common::Note* PPCSymbolDB::GetNoteFromAddr(u32 addr)
{
if (m_notes.empty())
std::unique_lock<std::mutex> lock(m_write_lock, std::try_to_lock);
if (!lock.owns_lock() || m_notes.empty())
return nullptr;
auto itn = m_notes.lower_bound(addr);
@ -201,6 +212,10 @@ std::string_view PPCSymbolDB::GetDescription(u32 addr)
void PPCSymbolDB::FillInCallers()
{
std::unique_lock<std::mutex> lock(m_write_lock, std::try_to_lock);
if (!lock.owns_lock())
return;
for (auto& p : m_functions)
{
p.second.callers.clear();
@ -279,6 +294,49 @@ void PPCSymbolDB::LogFunctionCall(u32 addr)
f.num_calls++;
}
// Get map file paths for the active title.
bool PPCSymbolDB::FindMapFile(std::string* existing_map_file, std::string* writable_map_file)
{
const std::string& game_id = SConfig::GetInstance().m_debugger_game_id;
std::string path = File::GetUserPath(D_MAPS_IDX) + game_id + ".map";
if (writable_map_file)
*writable_map_file = path;
if (File::Exists(path))
{
if (existing_map_file)
*existing_map_file = std::move(path);
return true;
}
return false;
}
bool PPCSymbolDB::LoadMapOnBoot(const Core::CPUThreadGuard& guard)
{
// Loads from emuthread and can crash with main thread accessing the map. Any other loads will be
// done on the main thread and should be safe. Returns true if m_functions was changed.
std::lock_guard lock(m_write_lock);
std::string existing_map_file;
if (!PPCSymbolDB::FindMapFile(&existing_map_file, nullptr))
return Clear();
// If the map is already loaded (such as restarting the same game), skip reloading.
if (!IsEmpty() && existing_map_file == m_map_name)
return false;
// Load map into cleared m_functions.
bool changed = Clear();
if (!LoadMap(guard, existing_map_file))
return changed;
return true;
}
// The use case for handling bad map files is when you have a game with a map file on the disc,
// but you can't tell whether that map file is for the particular release version used in that game,
// or when you know that the map file is not for that build, but perhaps half the functions in the
@ -532,6 +590,8 @@ bool PPCSymbolDB::LoadMap(const Core::CPUThreadGuard& guard, const std::string&
}
}
m_map_name = filename;
Index();
DetermineNoteLayers();
NOTICE_LOG_FMT(SYMBOLS, "{} symbols loaded, {} symbols ignored.", good_count, bad_count);

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@ -3,6 +3,7 @@
#pragma once
#include <mutex>
#include <string>
#include <string_view>
@ -37,6 +38,8 @@ public:
std::string_view GetDescription(u32 addr);
void FillInCallers();
bool LoadMapOnBoot(const Core::CPUThreadGuard& guard);
bool LoadMap(const Core::CPUThreadGuard& guard, const std::string& filename, bool bad = false);
bool SaveSymbolMap(const std::string& filename) const;
bool SaveCodeMap(const Core::CPUThreadGuard& guard, const std::string& filename) const;
@ -44,4 +47,9 @@ public:
void PrintCalls(u32 funcAddr) const;
void PrintCallers(u32 funcAddr) const;
void LogFunctionCall(u32 addr);
static bool FindMapFile(std::string* existing_map_file, std::string* writable_map_file);
private:
std::mutex m_write_lock;
};

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@ -26,7 +26,6 @@
#include "Common/StringUtil.h"
#include "Core/AchievementManager.h"
#include "Core/Boot/Boot.h"
#include "Core/CommonTitles.h"
#include "Core/Config/AchievementSettings.h"
#include "Core/Config/MainSettings.h"
@ -1717,7 +1716,7 @@ void MenuBar::LoadSymbolMap()
auto& ppc_symbol_db = system.GetPPCSymbolDB();
std::string existing_map_file, writable_map_file;
bool map_exists = CBoot::FindMapFile(&existing_map_file, &writable_map_file);
bool map_exists = PPCSymbolDB::FindMapFile(&existing_map_file, &writable_map_file);
if (!map_exists)
{
@ -1755,7 +1754,7 @@ void MenuBar::LoadSymbolMap()
void MenuBar::SaveSymbolMap()
{
std::string existing_map_file, writable_map_file;
CBoot::FindMapFile(&existing_map_file, &writable_map_file);
PPCSymbolDB::FindMapFile(&existing_map_file, &writable_map_file);
TrySaveSymbolMap(QString::fromStdString(writable_map_file));
}
@ -1811,7 +1810,7 @@ void MenuBar::SaveSymbolMapAs()
void MenuBar::SaveCode()
{
std::string existing_map_file, writable_map_file;
CBoot::FindMapFile(&existing_map_file, &writable_map_file);
PPCSymbolDB::FindMapFile(&existing_map_file, &writable_map_file);
const std::string path =
writable_map_file.substr(0, writable_map_file.find_last_of('.')) + "_code.map";