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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 22:29:39 -06:00
Merge pull request #13750 from TryTwo/PR_Symbol_Loading
PPCSymbols: Restructure loading on boot and add a mutex to prevent crashes.
This commit is contained in:
@ -44,15 +44,20 @@ void SymbolDB::List()
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bool SymbolDB::IsEmpty() const
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{
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return m_functions.empty();
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return m_functions.empty() && m_notes.empty();
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}
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void SymbolDB::Clear(const char* prefix)
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bool SymbolDB::Clear(const char* prefix)
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{
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// TODO: honor prefix
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m_map_name.clear();
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if (IsEmpty())
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return false;
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m_functions.clear();
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m_notes.clear();
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m_checksum_to_function.clear();
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return true;
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}
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void SymbolDB::Index()
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@ -100,7 +100,7 @@ public:
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const XNoteMap& Notes() const { return m_notes; }
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XFuncMap& AccessSymbols() { return m_functions; }
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bool IsEmpty() const;
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void Clear(const char* prefix = "");
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bool Clear(const char* prefix = "");
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void List();
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void Index();
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@ -108,5 +108,6 @@ protected:
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XFuncMap m_functions;
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XNoteMap m_notes;
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XFuncPtrMap m_checksum_to_function;
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std::string m_map_name;
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};
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} // namespace Common
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@ -354,39 +354,6 @@ bool CBoot::DVDReadDiscID(Core::System& system, const DiscIO::VolumeDisc& disc,
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return true;
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}
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// Get map file paths for the active title.
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bool CBoot::FindMapFile(std::string* existing_map_file, std::string* writable_map_file)
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{
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const std::string& game_id = SConfig::GetInstance().m_debugger_game_id;
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std::string path = File::GetUserPath(D_MAPS_IDX) + game_id + ".map";
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if (writable_map_file)
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*writable_map_file = path;
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if (File::Exists(path))
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{
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if (existing_map_file)
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*existing_map_file = std::move(path);
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return true;
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}
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return false;
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}
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bool CBoot::LoadMapFromFilename(const Core::CPUThreadGuard& guard, PPCSymbolDB& ppc_symbol_db)
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{
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std::string strMapFilename;
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bool found = FindMapFile(&strMapFilename, nullptr);
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if (found && ppc_symbol_db.LoadMap(guard, strMapFilename))
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{
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Host_PPCSymbolsChanged();
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return true;
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}
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return false;
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}
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// If ipl.bin is not found, this function does *some* of what BS1 does:
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// loading IPL(BS2) and jumping to it.
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// It does not initialize the hardware or anything else like BS1 does.
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@ -524,12 +491,6 @@ bool CBoot::BootUp(Core::System& system, const Core::CPUThreadGuard& guard,
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{
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SConfig& config = SConfig::GetInstance();
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if (auto& ppc_symbol_db = system.GetPPCSymbolDB(); !ppc_symbol_db.IsEmpty())
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{
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ppc_symbol_db.Clear();
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Host_PPCSymbolsChanged();
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}
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// PAL Wii uses NTSC framerate and linecount in 60Hz modes
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system.GetVideoInterface().Preset(DiscIO::IsNTSC(config.m_region) ||
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(system.IsWii() && Config::Get(Config::SYSCONF_PAL60)));
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@ -611,11 +572,18 @@ bool CBoot::BootUp(Core::System& system, const Core::CPUThreadGuard& guard,
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const std::string filename = PathToFileName(executable.path);
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if (executable.reader->LoadSymbols(guard, system.GetPPCSymbolDB(), filename))
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auto& ppc_symbol_db = system.GetPPCSymbolDB();
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bool symbols_changed = ppc_symbol_db.Clear();
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if (executable.reader->LoadSymbols(guard, ppc_symbol_db, filename))
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{
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Host_PPCSymbolsChanged();
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symbols_changed = true;
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HLE::PatchFunctions(system);
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}
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if (symbols_changed)
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Host_PPCSymbolsChanged();
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return true;
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}
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@ -159,19 +159,6 @@ public:
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static bool BootUp(Core::System& system, const Core::CPUThreadGuard& guard,
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std::unique_ptr<BootParameters> boot);
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// Tries to find a map file for the current game by looking first in the
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// local user directory, then in the shared user directory.
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//
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// If existing_map_file is not nullptr and a map file exists, it is set to the
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// path to the existing map file.
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//
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// If writable_map_file is not nullptr, it is set to the path to where a map
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// file should be saved.
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//
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// Returns true if a map file exists, false if none could be found.
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static bool FindMapFile(std::string* existing_map_file, std::string* writable_map_file);
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static bool LoadMapFromFilename(const Core::CPUThreadGuard& guard, PPCSymbolDB& ppc_symbol_db);
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private:
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static bool DVDRead(Core::System& system, const DiscIO::VolumeDisc& disc, u64 dvd_offset,
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u32 output_address, u32 length, const DiscIO::Partition& partition);
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@ -271,12 +271,9 @@ void SConfig::OnTitleDirectlyBooted(const Core::CPUThreadGuard& guard)
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return;
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auto& ppc_symbol_db = system.GetPPCSymbolDB();
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if (!ppc_symbol_db.IsEmpty())
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{
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ppc_symbol_db.Clear();
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if (ppc_symbol_db.LoadMapOnBoot(guard))
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Host_PPCSymbolsChanged();
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}
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CBoot::LoadMapFromFilename(guard, ppc_symbol_db);
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HLE::Reload(system);
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PatchEngine::Reload(system);
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@ -71,18 +71,18 @@ bool Load(Core::System& system)
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auto& ppc_symbol_db = power_pc.GetSymbolDB();
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// Load symbols for the IPL if they exist.
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if (!ppc_symbol_db.IsEmpty())
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{
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ppc_symbol_db.Clear();
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Host_PPCSymbolsChanged();
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}
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bool symbols_changed = ppc_symbol_db.Clear();
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if (ppc_symbol_db.LoadMap(guard, File::GetUserPath(D_MAPS_IDX) + "mios-ipl.map"))
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{
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::HLE::Clear();
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::HLE::PatchFunctions(system);
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Host_PPCSymbolsChanged();
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symbols_changed = true;
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}
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if (symbols_changed)
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Host_PPCSymbolsChanged();
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const PowerPC::CoreMode core_mode = power_pc.GetMode();
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power_pc.SetMode(PowerPC::CoreMode::Interpreter);
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@ -6,6 +6,7 @@
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#include <algorithm>
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#include <cstring>
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#include <map>
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#include <mutex>
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#include <ranges>
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#include <sstream>
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#include <string>
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@ -15,10 +16,12 @@
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#include <fmt/format.h>
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#include "Common/CommonTypes.h"
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#include "Common/FileUtil.h"
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#include "Common/IOFile.h"
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#include "Common/Logging/Log.h"
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#include "Common/StringUtil.h"
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#include "Common/Unreachable.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/Debugger/DebugInterface.h"
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#include "Core/PowerPC/MMU.h"
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@ -133,6 +136,13 @@ void PPCSymbolDB::DetermineNoteLayers()
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Common::Symbol* PPCSymbolDB::GetSymbolFromAddr(u32 addr)
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{
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// If m_functions is changing, there should be a PPCSymbolsChanged signal afterward. The signal
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// will re-update persistent symbol displays by calling this function. Only one-off calls to this
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// function, such as printing the symbol to console, should be affected by leaving early.
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std::unique_lock<std::mutex> lock(m_write_lock, std::try_to_lock);
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if (!lock.owns_lock() || m_functions.empty())
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return nullptr;
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auto it = m_functions.lower_bound(addr);
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if (it != m_functions.end())
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@ -154,7 +164,8 @@ Common::Symbol* PPCSymbolDB::GetSymbolFromAddr(u32 addr)
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Common::Note* PPCSymbolDB::GetNoteFromAddr(u32 addr)
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{
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if (m_notes.empty())
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std::unique_lock<std::mutex> lock(m_write_lock, std::try_to_lock);
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if (!lock.owns_lock() || m_notes.empty())
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return nullptr;
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auto itn = m_notes.lower_bound(addr);
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@ -201,6 +212,10 @@ std::string_view PPCSymbolDB::GetDescription(u32 addr)
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void PPCSymbolDB::FillInCallers()
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{
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std::unique_lock<std::mutex> lock(m_write_lock, std::try_to_lock);
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if (!lock.owns_lock())
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return;
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for (auto& p : m_functions)
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{
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p.second.callers.clear();
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@ -279,6 +294,49 @@ void PPCSymbolDB::LogFunctionCall(u32 addr)
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f.num_calls++;
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}
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// Get map file paths for the active title.
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bool PPCSymbolDB::FindMapFile(std::string* existing_map_file, std::string* writable_map_file)
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{
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const std::string& game_id = SConfig::GetInstance().m_debugger_game_id;
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std::string path = File::GetUserPath(D_MAPS_IDX) + game_id + ".map";
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if (writable_map_file)
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*writable_map_file = path;
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if (File::Exists(path))
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{
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if (existing_map_file)
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*existing_map_file = std::move(path);
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return true;
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}
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return false;
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}
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bool PPCSymbolDB::LoadMapOnBoot(const Core::CPUThreadGuard& guard)
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{
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// Loads from emuthread and can crash with main thread accessing the map. Any other loads will be
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// done on the main thread and should be safe. Returns true if m_functions was changed.
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std::lock_guard lock(m_write_lock);
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std::string existing_map_file;
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if (!PPCSymbolDB::FindMapFile(&existing_map_file, nullptr))
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return Clear();
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// If the map is already loaded (such as restarting the same game), skip reloading.
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if (!IsEmpty() && existing_map_file == m_map_name)
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return false;
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// Load map into cleared m_functions.
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bool changed = Clear();
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if (!LoadMap(guard, existing_map_file))
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return changed;
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return true;
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}
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// The use case for handling bad map files is when you have a game with a map file on the disc,
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// but you can't tell whether that map file is for the particular release version used in that game,
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// or when you know that the map file is not for that build, but perhaps half the functions in the
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@ -532,6 +590,8 @@ bool PPCSymbolDB::LoadMap(const Core::CPUThreadGuard& guard, const std::string&
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}
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}
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m_map_name = filename;
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Index();
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DetermineNoteLayers();
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NOTICE_LOG_FMT(SYMBOLS, "{} symbols loaded, {} symbols ignored.", good_count, bad_count);
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@ -3,6 +3,7 @@
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#pragma once
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#include <mutex>
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#include <string>
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#include <string_view>
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@ -37,6 +38,8 @@ public:
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std::string_view GetDescription(u32 addr);
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void FillInCallers();
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bool LoadMapOnBoot(const Core::CPUThreadGuard& guard);
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bool LoadMap(const Core::CPUThreadGuard& guard, const std::string& filename, bool bad = false);
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bool SaveSymbolMap(const std::string& filename) const;
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bool SaveCodeMap(const Core::CPUThreadGuard& guard, const std::string& filename) const;
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@ -44,4 +47,9 @@ public:
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void PrintCalls(u32 funcAddr) const;
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void PrintCallers(u32 funcAddr) const;
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void LogFunctionCall(u32 addr);
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static bool FindMapFile(std::string* existing_map_file, std::string* writable_map_file);
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private:
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std::mutex m_write_lock;
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};
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@ -26,7 +26,6 @@
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#include "Common/StringUtil.h"
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#include "Core/AchievementManager.h"
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#include "Core/Boot/Boot.h"
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#include "Core/CommonTitles.h"
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#include "Core/Config/AchievementSettings.h"
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#include "Core/Config/MainSettings.h"
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@ -1717,7 +1716,7 @@ void MenuBar::LoadSymbolMap()
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auto& ppc_symbol_db = system.GetPPCSymbolDB();
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std::string existing_map_file, writable_map_file;
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bool map_exists = CBoot::FindMapFile(&existing_map_file, &writable_map_file);
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bool map_exists = PPCSymbolDB::FindMapFile(&existing_map_file, &writable_map_file);
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if (!map_exists)
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{
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@ -1755,7 +1754,7 @@ void MenuBar::LoadSymbolMap()
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void MenuBar::SaveSymbolMap()
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{
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std::string existing_map_file, writable_map_file;
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CBoot::FindMapFile(&existing_map_file, &writable_map_file);
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PPCSymbolDB::FindMapFile(&existing_map_file, &writable_map_file);
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TrySaveSymbolMap(QString::fromStdString(writable_map_file));
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}
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@ -1811,7 +1810,7 @@ void MenuBar::SaveSymbolMapAs()
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void MenuBar::SaveCode()
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{
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std::string existing_map_file, writable_map_file;
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CBoot::FindMapFile(&existing_map_file, &writable_map_file);
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PPCSymbolDB::FindMapFile(&existing_map_file, &writable_map_file);
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const std::string path =
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writable_map_file.substr(0, writable_map_file.find_last_of('.')) + "_code.map";
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