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Merge pull request #4145 from tenthmile/WiiOrientationModifier
Emulated Wiimote Orientation Modifier
This commit is contained in:
commit
62d7a698da
@ -293,6 +293,16 @@ Wiimote::Wiimote(const unsigned int index)
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m_options->numeric_settings.emplace_back(
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std::make_unique<ControlGroup::NumericSetting>(_trans("Battery"), 95.0 / 100, 0, 255));
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// hotkeys
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groups.emplace_back(m_hotkeys = new ModifySettingsButton(_trans("Hotkeys")));
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// hotkeys to temporarily modify the Wiimote orientation (sideways, upright)
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// this setting modifier is toggled
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m_hotkeys->AddInput(_trans("Sideways Toggle"), true);
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m_hotkeys->AddInput(_trans("Upright Toggle"), true);
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// this setting modifier is not toggled
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m_hotkeys->AddInput(_trans("Sideways Hold"), false);
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m_hotkeys->AddInput(_trans("Upright Hold"), false);
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// TODO: This value should probably be re-read if SYSCONF gets changed
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m_sensor_bar_on_top = SConfig::GetInstance().m_SYSCONF->GetData<u8>("BT.BAR") != 0;
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@ -361,7 +371,10 @@ void Wiimote::UpdateButtonsStatus()
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{
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// update buttons in status struct
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m_status.buttons.hex = 0;
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const bool is_sideways = m_options->boolean_settings[1]->GetValue();
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const bool sideways_modifier_toggle = m_hotkeys->getSettingsModifier()[0];
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const bool sideways_modifier_switch = m_hotkeys->getSettingsModifier()[2];
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const bool is_sideways = m_options->boolean_settings[1]->GetValue() ^ sideways_modifier_toggle ^
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sideways_modifier_switch;
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m_buttons->GetState(&m_status.buttons.hex, button_bitmasks);
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m_dpad->GetState(&m_status.buttons.hex, is_sideways ? dpad_sideways_bitmasks : dpad_bitmasks);
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}
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@ -380,8 +393,14 @@ void Wiimote::GetButtonData(u8* const data)
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void Wiimote::GetAccelData(u8* const data, const ReportFeatures& rptf)
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{
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const bool is_sideways = m_options->boolean_settings[1]->GetValue();
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const bool is_upright = m_options->boolean_settings[2]->GetValue();
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const bool sideways_modifier_toggle = m_hotkeys->getSettingsModifier()[0];
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const bool upright_modifier_toggle = m_hotkeys->getSettingsModifier()[1];
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const bool sideways_modifier_switch = m_hotkeys->getSettingsModifier()[2];
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const bool upright_modifier_switch = m_hotkeys->getSettingsModifier()[3];
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const bool is_sideways = m_options->boolean_settings[1]->GetValue() ^ sideways_modifier_toggle ^
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sideways_modifier_switch;
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const bool is_upright = m_options->boolean_settings[2]->GetValue() ^ upright_modifier_toggle ^
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upright_modifier_switch;
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EmulateTilt(&m_accel, m_tilt, is_sideways, is_upright);
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EmulateSwing(&m_accel, m_swing, is_sideways, is_upright);
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@ -651,6 +670,9 @@ void Wiimote::Update()
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auto lock = ControllerEmu::GetStateLock();
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// hotkey/settings modifier
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m_hotkeys->GetState(); // data is later accessed in UpdateButtonsStatus and GetAccelData
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// core buttons
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if (rptf.core)
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GetButtonData(data + rptf.core);
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@ -156,6 +156,7 @@ private:
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ControlGroup* m_rumble;
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Extension* m_extension;
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ControlGroup* m_options;
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ModifySettingsButton* m_hotkeys;
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// Wiimote accel data
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AccelData m_accel;
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@ -5,6 +5,7 @@
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#include "InputCommon/ControllerEmu.h"
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#include <memory>
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#include "Common/Common.h"
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#include "VideoCommon/OnScreenDisplay.h"
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// This should be called before calling GetState() or State() on a control reference
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// to prevent a race condition.
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@ -191,6 +192,51 @@ ControllerEmu::Buttons::Buttons(const std::string& _name) : ControlGroup(_name,
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numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Threshold"), 0.5));
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}
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ControllerEmu::ModifySettingsButton::ModifySettingsButton(std::string button_name)
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: Buttons(std::move(button_name))
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{
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numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Threshold"), 0.5));
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}
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void ControllerEmu::ModifySettingsButton::AddInput(std::string button_name, bool toggle)
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{
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controls.emplace_back(new ControlGroup::Input(std::move(button_name)));
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threshold_exceeded.emplace_back(false);
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associated_settings.emplace_back(false);
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associated_settings_toggle.emplace_back(toggle);
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}
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void ControllerEmu::ModifySettingsButton::GetState()
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{
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for (size_t i = 0; i < controls.size(); ++i)
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{
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ControlState state = controls[i]->control_ref->State();
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if (!associated_settings_toggle[i])
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{
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// not toggled
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associated_settings[i] = state > numeric_settings[0]->GetValue();
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}
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else
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{
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// toggle (loading savestates does not en-/disable toggle)
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// after we passed the threshold, we en-/disable. but after that, we don't change it
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// anymore
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if (!threshold_exceeded[i] && state > numeric_settings[0]->GetValue())
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{
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associated_settings[i] = !associated_settings[i];
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if (associated_settings[i])
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OSD::AddMessage(controls[i]->name + ": " + _trans("on"));
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else
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OSD::AddMessage(controls[i]->name + ": " + _trans("off"));
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threshold_exceeded[i] = true;
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}
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if (state < numeric_settings[0]->GetValue())
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threshold_exceeded[i] = false;
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}
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}
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}
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ControllerEmu::MixedTriggers::MixedTriggers(const std::string& _name)
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: ControlGroup(_name, GROUP_TYPE_MIXED_TRIGGERS)
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{
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@ -217,6 +217,22 @@ public:
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}
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};
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class ModifySettingsButton : public Buttons
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{
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public:
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ModifySettingsButton(std::string button_name);
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void AddInput(std::string button_name, bool toggle = false);
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void GetState();
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const std::vector<bool>& isSettingToggled() const { return associated_settings_toggle; }
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const std::vector<bool>& getSettingsModifier() const { return associated_settings; }
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private:
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std::vector<bool> threshold_exceeded; // internal calculation (if "state" was above threshold)
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std::vector<bool> associated_settings_toggle; // is setting toggled or hold?
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std::vector<bool> associated_settings; // result
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};
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class MixedTriggers : public ControlGroup
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{
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public:
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