Trying to fix MK:Wii save corruption (see r3344) while not breaking everything using wb mode...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3466 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
sl1nk3.s 2009-06-16 19:10:37 +00:00
parent 5b9f26c660
commit 635a1a3a37
3 changed files with 34 additions and 26 deletions

View File

@ -90,37 +90,47 @@ CWII_IPC_HLE_Device_FileIO::Open(u32 _CommandAddress, u32 _Mode)
{ "Read and Write" }
};
INFO_LOG(WII_IPC_FILEIO, "FileIO: Open %s (%s)", GetDeviceName().c_str(), Modes[_Mode]);
m_Filename = std::string(HLE_IPC_BuildFilename(GetDeviceName().c_str(), 64));
// Reading requires the file to exist, but writing doesn't (what a smart thought)
if(_Mode != 0x02 && !File::Exists(m_Filename.c_str())) {
ERROR_LOG(WII_IPC_FILEIO, " FileIO failed open for reading: %s - File doesn't exist", m_Filename.c_str());
ReturnValue = FS_FILE_NOT_EXIST;
} else {
if(File::Exists(m_Filename.c_str()))
{
INFO_LOG(WII_IPC_FILEIO, "FileIO: Open %s (%s), File exists", GetDeviceName().c_str(), Modes[_Mode]);
switch(_Mode)
{
case 0x01: m_pFileHandle = fopen(m_Filename.c_str(), "rb"); break;
case 0x02: m_pFileHandle = fopen(m_Filename.c_str(), "wb"); break;
case 0x02: // m_pFileHandle = fopen(m_Filename.c_str(), "wb"); break;
// MK Wii gets here corrupting its saves, however using rb+ mode works fine
// TODO : figure it properly...
case 0x03: m_pFileHandle = fopen(m_Filename.c_str(), "r+b"); break;
default: PanicAlert("CWII_IPC_HLE_Device_FileIO: unknown open mode"); break;
default: PanicAlert("CWII_IPC_HLE_Device_FileIO: unknown open mode : 0x%02x", _Mode); break;
}
}
else
{
if (_Mode == 0x02) {
INFO_LOG(WII_IPC_FILEIO, "FileIO: Open %s (%s), File doesn't exist", GetDeviceName().c_str(), Modes[_Mode]);
m_pFileHandle = fopen(m_Filename.c_str(), "wb");
}
else {
ERROR_LOG(WII_IPC_FILEIO, " FileIO failed open for reading: %s - File doesn't exist", m_Filename.c_str());
ReturnValue = FS_FILE_NOT_EXIST;
}
}
if (m_pFileHandle != NULL)
{
m_FileLength = File::GetSize(m_Filename.c_str());
ReturnValue = GetDeviceID();
}
else if(ReturnValue == 0)
{
ERROR_LOG(WII_IPC_FILEIO, " FileIO failed open: %s(%s) - I/O Error", m_Filename.c_str(), Modes[_Mode]);
ReturnValue = FS_INVALID_ARGUMENT;
}
Memory::Write_U32(ReturnValue, _CommandAddress+4);
return true;
if (m_pFileHandle != NULL)
{
m_FileLength = File::GetSize(m_Filename.c_str());
ReturnValue = GetDeviceID();
}
else if(ReturnValue == 0)
{
ERROR_LOG(WII_IPC_FILEIO, " FileIO failed open: %s(%s) - I/O Error", m_Filename.c_str(), Modes[_Mode]);
ReturnValue = FS_INVALID_ARGUMENT;
}
Memory::Write_U32(ReturnValue, _CommandAddress+4);
return true;
}
bool
@ -132,6 +142,7 @@ CWII_IPC_HLE_Device_FileIO::Seek(u32 _CommandAddress)
INFO_LOG(WII_IPC_FILEIO, "FileIO: Old Seek Pos: %s, Mode: %i (Device=%s, FileSize=%s)", ThS(SeekPosition).c_str(), Mode, GetDeviceName().c_str(), ThS((int)m_FileLength).c_str());
// TODO : The following hack smells bad
/* Zelda - TP Fix: It doesn't make much sense but it works in Zelda - TP and
it's probably better than trying to read outside the file (it seeks to 0x6000 instead
of the correct 0x2000 for the second half of the file). Could this be right

View File

@ -49,6 +49,7 @@ Core::GetWindowHandle().
#include "GameListCtrl.h"
#include "BootManager.h"
#include "LogWindow.h"
#include "WxUtils.h"
#include "Common.h" // Common
#include "FileUtil.h"
@ -65,8 +66,6 @@ Core::GetWindowHandle().
#include <wx/datetime.h> // wxWidgets
// ugly that this lib included code from the main
#include "../../DolphinWX/Src/WxUtils.h"
// ----------------------------------------------------------------------------
// Resources

View File

@ -32,6 +32,7 @@
#include "IniFile.h"
#include "FileUtil.h"
#include "CDUtils.h"
#include "WxUtils.h"
#if USE_XPM_BITMAPS
#include "../resources/Flag_Europe.xpm"
@ -44,9 +45,6 @@
#include "../resources/Platform_Gamecube.xpm"
#endif // USE_XPM_BITMAPS
// ugly that this lib included code from the main
#include "../../DolphinWX/Src/WxUtils.h"
size_t CGameListCtrl::m_currentItem = 0;
size_t CGameListCtrl::m_numberItem = 0;
std::string CGameListCtrl::m_currentFilename;