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Merge pull request #9751 from JosJuice/jitarm64-fcmpx-ftz
JitArm64: Make fcmpX with flush-to-zero enabled less bad
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commit
638909aec6
@ -63,13 +63,13 @@ CPUInfo::CPUInfo()
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void CPUInfo::Detect()
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{
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// Set some defaults here
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// When ARMv8 CPUs come out, these need to be updated.
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HTT = false;
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OS64bit = true;
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CPU64bit = true;
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Mode64bit = true;
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vendor = CPUVendor::ARM;
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bFlushToZero = true;
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bAFP = false;
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#ifdef __APPLE__
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num_cores = std::thread::hardware_concurrency();
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@ -2,8 +2,10 @@
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "Common/CPUDetect.h"
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#include "Common/CommonTypes.h"
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#include "Common/FPURoundMode.h"
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#include "Common/Logging/Log.h"
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#ifdef _MSC_VER
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#include <intrin.h>
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@ -45,8 +47,25 @@ void SetPrecisionMode(PrecisionMode mode)
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void SetSIMDMode(int rounding_mode, bool non_ieee_mode)
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{
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// Flush-To-Zero (non-IEEE mode: denormal outputs are set to +/- 0)
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// When AH is disabled, FZ controls flush-to-zero for both inputs and outputs. When AH is enabled,
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// FZ controls flush-to-zero for outputs, and FIZ controls flush-to-zero for inputs.
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constexpr u32 FZ = 1 << 24;
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constexpr u32 AH = 1 << 1;
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constexpr u32 FIZ = 1 << 0;
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constexpr u32 flush_to_zero_mask = FZ | AH | FIZ;
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// On CPUs with FEAT_AFP support, setting AH = 1, FZ = 1, FIZ = 0 emulates the GC/Wii CPU's
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// "non-IEEE mode". Unfortunately, FEAT_AFP didn't exist until 2020, so we can't count on setting
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// AH actually doing anything. But flushing both inputs and outputs seems to cause less problems
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// than flushing nothing, so let's just set FZ and AH and roll with whatever behavior we get.
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const u32 flush_to_zero_bits = (non_ieee_mode ? FZ | AH : 0);
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static bool afp_warning_shown = false;
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if (!afp_warning_shown && !cpu_info.bAFP && non_ieee_mode)
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{
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afp_warning_shown = true;
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WARN_LOG_FMT(POWERPC,
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"Non-IEEE mode was requested, but host CPU is not known to support FEAT_AFP");
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}
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// lookup table for FPSCR.RN-to-FPCR.RMode translation
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constexpr u32 rounding_mode_table[] = {
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@ -55,9 +74,11 @@ void SetSIMDMode(int rounding_mode, bool non_ieee_mode)
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(1 << 22), // +inf
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(2 << 22), // -inf
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};
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constexpr u32 rounding_mode_mask = 3 << 22;
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const u32 rounding_mode_bits = rounding_mode_table[rounding_mode];
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const u64 base = default_fpcr & ~(0b111 << 22);
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SetFPCR(base | rounding_mode_table[rounding_mode] | (non_ieee_mode ? FZ : 0));
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const u64 base = default_fpcr & ~(flush_to_zero_mask | rounding_mode_mask);
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SetFPCR(base | rounding_mode_bits | flush_to_zero_bits);
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}
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void SaveSIMDState()
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@ -64,6 +64,7 @@ struct CPUInfo
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bool bCRC32 = false;
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bool bSHA1 = false;
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bool bSHA2 = false;
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bool bAFP = false; // Alternate floating-point behavior
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// Call Detect()
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explicit CPUInfo();
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@ -3,6 +3,7 @@
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// Refer to the license.txt file included.
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#include "Common/Arm64Emitter.h"
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#include "Common/CPUDetect.h"
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#include "Common/CommonTypes.h"
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#include "Common/StringUtil.h"
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@ -374,7 +375,19 @@ void JitArm64::fcmpX(UGeckoInstruction inst)
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const u32 b = inst.FB;
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const int crf = inst.CRFD;
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const bool singles = fpr.IsSingle(a, true) && fpr.IsSingle(b, true);
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// On the GC/Wii CPU, outputs are flushed to zero if FPSCR.NI is set, and inputs are never
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// flushed to zero. Ideally we would emulate FPSCR.NI by setting FPCR.FZ and FPCR.AH, but
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// unfortunately FPCR.AH is a very new feature that we can't rely on (as of 2021). For CPUs
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// without FPCR.AH, the best we can do (without killing the performance by explicitly flushing
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// outputs using bitwise operations) is to only set FPCR.FZ, which flushes both inputs and
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// outputs. This may cause problems in some cases, and one such case is Pokémon Battle Revolution,
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// which does not progress past the title screen if a denormal single compares equal to zero.
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// Workaround: Perform the comparison using a double operation instead. This ensures that denormal
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// singles behave correctly in comparisons, but we still have a problem with denormal doubles.
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const bool input_ftz_workaround =
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!cpu_info.bAFP && (!js.fpr_is_store_safe[a] || !js.fpr_is_store_safe[b]);
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const bool singles = fpr.IsSingle(a, true) && fpr.IsSingle(b, true) && !input_ftz_workaround;
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const RegType type = singles ? RegType::LowerPairSingle : RegType::LowerPair;
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const auto reg_encoder = singles ? EncodeRegToSingle : EncodeRegToDouble;
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