OGL: Use explicit flush instead of GL_SYNC_FLUSH_COMMANDS_BIT

This commit is contained in:
Stenzek 2018-02-09 01:25:14 +10:00
parent c30ac55cf4
commit 6490c2b86b

View File

@ -417,6 +417,7 @@ void OGLStagingTexture::CopyFromTexture(const AbstractTexture* src,
glMemoryBarrier(GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT);
m_fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
glFlush();
}
m_needs_flush = true;
@ -475,6 +476,7 @@ void OGLStagingTexture::CopyToTexture(const MathUtil::Rectangle<int>& src_rect,
glDeleteSync(m_fence);
m_fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
glFlush();
}
m_needs_flush = true;
@ -490,7 +492,7 @@ void OGLStagingTexture::Flush()
return;
}
glClientWaitSync(m_fence, GL_SYNC_FLUSH_COMMANDS_BIT, GL_TIMEOUT_IGNORED);
glClientWaitSync(m_fence, 0, GL_TIMEOUT_IGNORED);
glDeleteSync(m_fence);
m_fence = 0;
m_needs_flush = false;