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Frame: Remove GetGameListCtrl()
This is currently unused and shouldn't actually be a part of the frame's public interface. The event system should be used instead to dispatch messages to the game list control if necessary.
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@ -1197,11 +1197,6 @@ void CFrame::DoExclusiveFullscreen(bool enable_fullscreen)
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Core::PauseAndLock(false, was_unpaused);
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}
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const CGameListCtrl* CFrame::GetGameListCtrl() const
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{
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return m_GameListCtrl;
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}
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void CFrame::PollHotkeys(wxTimerEvent& event)
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{
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if (!HotkeyManagerEmu::IsEnabled())
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@ -102,7 +102,6 @@ public:
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bool RendererIsFullscreen();
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void OpenGeneralConfiguration(wxWindowID tab_id = wxID_ANY);
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const CGameListCtrl* GetGameListCtrl() const;
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wxMenuBar* GetMenuBar() const override;
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Common::Event panic_event;
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