Frame: Remove GetGameListCtrl()

This is currently unused and shouldn't actually be a part of the frame's
public interface. The event system should be used instead to dispatch
messages to the game list control if necessary.
This commit is contained in:
Lioncash 2017-03-30 16:05:17 -04:00
parent 595c1f5597
commit 6495becaf7
2 changed files with 0 additions and 6 deletions

View File

@ -1197,11 +1197,6 @@ void CFrame::DoExclusiveFullscreen(bool enable_fullscreen)
Core::PauseAndLock(false, was_unpaused);
}
const CGameListCtrl* CFrame::GetGameListCtrl() const
{
return m_GameListCtrl;
}
void CFrame::PollHotkeys(wxTimerEvent& event)
{
if (!HotkeyManagerEmu::IsEnabled())

View File

@ -102,7 +102,6 @@ public:
bool RendererIsFullscreen();
void OpenGeneralConfiguration(wxWindowID tab_id = wxID_ANY);
const CGameListCtrl* GetGameListCtrl() const;
wxMenuBar* GetMenuBar() const override;
Common::Event panic_event;