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Frame: Remove GetGameListCtrl()
This is currently unused and shouldn't actually be a part of the frame's public interface. The event system should be used instead to dispatch messages to the game list control if necessary.
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@ -102,7 +102,6 @@ public:
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bool RendererIsFullscreen();
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void OpenGeneralConfiguration(wxWindowID tab_id = wxID_ANY);
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const CGameListCtrl* GetGameListCtrl() const;
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wxMenuBar* GetMenuBar() const override;
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Common::Event panic_event;
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