D3D: Use VideoCommon framedumping helpers.

This commit is contained in:
degasus 2016-10-07 21:23:16 +02:00
parent a530708bb1
commit 64b648f6c8

View File

@ -768,9 +768,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
if (Fifo::WillSkipCurrentFrame() || (!XFBWrited && !g_ActiveConfig.RealXFBEnabled()) ||
!fbWidth || !fbHeight)
{
if (SConfig::GetInstance().m_DumpFrames && !frame_data.empty())
AVIDump::AddFrame(&frame_data[0], fbWidth, fbHeight);
RepeatFrameDumpFrame();
Core::Callback_VideoCopiedToXFB(false);
return;
}
@ -780,9 +778,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
FramebufferManager::GetXFBSource(xfbAddr, fbStride, fbHeight, &xfbCount);
if ((!xfbSourceList || xfbCount == 0) && g_ActiveConfig.bUseXFB && !g_ActiveConfig.bUseRealXFB)
{
if (SConfig::GetInstance().m_DumpFrames && !frame_data.empty())
AVIDump::AddFrame(&frame_data[0], fbWidth, fbHeight);
RepeatFrameDumpFrame();
Core::Callback_VideoCopiedToXFB(false);
return;
}
@ -877,7 +873,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
}
// Dump frames
if (SConfig::GetInstance().m_DumpFrames)
if (IsFrameDumping())
{
if (!s_screenshot_texture)
CreateScreenshotTexture();
@ -888,47 +884,17 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
D3D::context->CopySubresourceRegion(s_screenshot_texture, 0, 0, 0, 0,
(ID3D11Resource*)D3D::GetBackBuffer()->GetTex(), 0,
&source_box);
if (!bLastFrameDumped)
{
bAVIDumping = AVIDump::Start(source_width, source_height, AVIDump::DumpFormat::FORMAT_BGR);
if (!bAVIDumping)
{
PanicAlert("Error dumping frames to AVI.");
}
else
{
std::string msg = StringFromFormat("Dumping Frames to \"%sframedump0.avi\" (%dx%d RGB24)",
File::GetUserPath(D_DUMPFRAMES_IDX).c_str(),
source_width, source_height);
OSD::AddMessage(msg, 2000);
}
}
if (bAVIDumping)
{
D3D11_MAPPED_SUBRESOURCE map;
D3D::context->Map(s_screenshot_texture, 0, D3D11_MAP_READ, 0, &map);
D3D11_MAPPED_SUBRESOURCE map;
D3D::context->Map(s_screenshot_texture, 0, D3D11_MAP_READ, 0, &map);
if (frame_data.capacity() != 3 * source_width * source_height)
frame_data.resize(3 * source_width * source_height);
// TODO: This convertion is not needed. Get rid of it.
std::vector<u8> image(source_width * source_height * 3);
formatBufferDump((u8*)map.pData, image.data(), source_width, source_height, map.RowPitch);
formatBufferDump((u8*)map.pData, &frame_data[0], source_width, source_height, map.RowPitch);
FlipImageData(&frame_data[0], source_width, source_height);
AVIDump::AddFrame(&frame_data[0], source_width, source_height);
D3D::context->Unmap(s_screenshot_texture, 0);
}
bLastFrameDumped = true;
}
else
{
if (bLastFrameDumped && bAVIDumping)
{
AVIDump::Stop();
std::vector<u8>().swap(frame_data);
bAVIDumping = false;
OSD::AddMessage("Stop dumping frames to AVI", 2000);
}
bLastFrameDumped = false;
DumpFrameData(image.data(), source_width, source_height, AVIDump::DumpFormat::FORMAT_BGR, true);
D3D::context->Unmap(s_screenshot_texture, 0);
}
// Reset viewport for drawing text