mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-14 21:37:52 -07:00
Merge pull request #11628 from Pokechu22/gles-32-only-multisample
OGL: Only specify precision for sampler2DMSArray when it is defined
This commit is contained in:
commit
653be9e45d
@ -333,11 +333,7 @@ bool PopulateConfig(GLContext* m_main_gl_context)
|
||||
g_ogl_config.bSupportsDebug =
|
||||
GLExtensions::Supports("GL_KHR_debug") || GLExtensions::Supports("GL_ARB_debug_output");
|
||||
g_ogl_config.bSupportsTextureStorage = GLExtensions::Supports("GL_ARB_texture_storage");
|
||||
g_ogl_config.bSupports3DTextureStorageMultisample =
|
||||
GLExtensions::Supports("GL_ARB_texture_storage_multisample") ||
|
||||
GLExtensions::Supports("GL_OES_texture_storage_multisample_2d_array");
|
||||
g_ogl_config.bSupports2DTextureStorageMultisample =
|
||||
GLExtensions::Supports("GL_ARB_texture_storage_multisample");
|
||||
g_ogl_config.SupportedMultisampleTexStorage = MultisampleTexStorageType::TexStorageNone;
|
||||
g_ogl_config.bSupportsImageLoadStore = GLExtensions::Supports("GL_ARB_shader_image_load_store");
|
||||
g_ogl_config.bSupportsConservativeDepth = GLExtensions::Supports("GL_ARB_conservative_depth");
|
||||
g_ogl_config.bSupportsAniso = GLExtensions::Supports("GL_EXT_texture_filter_anisotropic");
|
||||
@ -368,9 +364,10 @@ bool PopulateConfig(GLContext* m_main_gl_context)
|
||||
|
||||
if (m_main_gl_context->IsGLES())
|
||||
{
|
||||
g_ogl_config.SupportedESPointSize = GLExtensions::Supports("GL_OES_geometry_point_size") ? 1 :
|
||||
GLExtensions::Supports("GL_EXT_geometry_point_size") ? 2 :
|
||||
0;
|
||||
g_ogl_config.SupportedESPointSize =
|
||||
GLExtensions::Supports("GL_OES_geometry_point_size") ? EsPointSizeType::PointSizeOes :
|
||||
GLExtensions::Supports("GL_EXT_geometry_point_size") ? EsPointSizeType::PointSizeExt :
|
||||
EsPointSizeType::PointSizeNone;
|
||||
g_ogl_config.SupportedESTextureBuffer =
|
||||
GLExtensions::Supports("VERSION_GLES_3_2") ? EsTexbufType::TexbufCore :
|
||||
GLExtensions::Supports("GL_OES_texture_buffer") ? EsTexbufType::TexbufOes :
|
||||
@ -410,21 +407,16 @@ bool PopulateConfig(GLContext* m_main_gl_context)
|
||||
g_Config.backend_info.bSupportsGeometryShaders = g_ogl_config.bSupportsAEP;
|
||||
g_Config.backend_info.bSupportsComputeShaders = true;
|
||||
g_Config.backend_info.bSupportsGSInstancing =
|
||||
g_Config.backend_info.bSupportsGeometryShaders && g_ogl_config.SupportedESPointSize > 0;
|
||||
g_Config.backend_info.bSupportsGeometryShaders &&
|
||||
g_ogl_config.SupportedESPointSize != EsPointSizeType::PointSizeNone;
|
||||
g_Config.backend_info.bSupportsSSAA = g_ogl_config.bSupportsAEP;
|
||||
g_Config.backend_info.bSupportsFragmentStoresAndAtomics = true;
|
||||
g_ogl_config.bSupportsMSAA = true;
|
||||
g_ogl_config.bSupportsTextureStorage = true;
|
||||
g_ogl_config.bSupports2DTextureStorageMultisample = true;
|
||||
if (GLExtensions::Supports("GL_OES_texture_storage_multisample_2d_array"))
|
||||
g_ogl_config.SupportedMultisampleTexStorage = MultisampleTexStorageType::TexStorageOes;
|
||||
g_Config.backend_info.bSupportsBitfield = true;
|
||||
g_Config.backend_info.bSupportsDynamicSamplerIndexing = g_ogl_config.bSupportsAEP;
|
||||
if (g_ActiveConfig.stereo_mode != StereoMode::Off && g_ActiveConfig.iMultisamples > 1 &&
|
||||
!g_ogl_config.bSupports3DTextureStorageMultisample)
|
||||
{
|
||||
// GLES 3.1 can't support stereo rendering and MSAA
|
||||
OSD::AddMessage("MSAA Stereo rendering isn't supported by your GPU.", 10000);
|
||||
Config::SetCurrent(Config::GFX_MSAA, UINT32_C(1));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -434,7 +426,8 @@ bool PopulateConfig(GLContext* m_main_gl_context)
|
||||
g_ogl_config.bSupportsImageLoadStore = true;
|
||||
g_Config.backend_info.bSupportsGeometryShaders = true;
|
||||
g_Config.backend_info.bSupportsComputeShaders = true;
|
||||
g_Config.backend_info.bSupportsGSInstancing = g_ogl_config.SupportedESPointSize > 0;
|
||||
g_Config.backend_info.bSupportsGSInstancing =
|
||||
g_ogl_config.SupportedESPointSize != EsPointSizeType::PointSizeNone;
|
||||
g_Config.backend_info.bSupportsPaletteConversion = true;
|
||||
g_Config.backend_info.bSupportsSSAA = true;
|
||||
g_Config.backend_info.bSupportsFragmentStoresAndAtomics = true;
|
||||
@ -443,8 +436,7 @@ bool PopulateConfig(GLContext* m_main_gl_context)
|
||||
g_ogl_config.bSupportsDebug = true;
|
||||
g_ogl_config.bSupportsMSAA = true;
|
||||
g_ogl_config.bSupportsTextureStorage = true;
|
||||
g_ogl_config.bSupports2DTextureStorageMultisample = true;
|
||||
g_ogl_config.bSupports3DTextureStorageMultisample = true;
|
||||
g_ogl_config.SupportedMultisampleTexStorage = MultisampleTexStorageType::TexStorageCore;
|
||||
g_Config.backend_info.bSupportsBitfield = true;
|
||||
g_Config.backend_info.bSupportsDynamicSamplerIndexing = true;
|
||||
g_Config.backend_info.bSupportsSettingObjectNames = true;
|
||||
@ -452,6 +444,9 @@ bool PopulateConfig(GLContext* m_main_gl_context)
|
||||
}
|
||||
else
|
||||
{
|
||||
if (GLExtensions::Supports("GL_ARB_texture_storage_multisample"))
|
||||
g_ogl_config.SupportedMultisampleTexStorage = MultisampleTexStorageType::TexStorageCore;
|
||||
|
||||
if (GLExtensions::Version() < 300)
|
||||
{
|
||||
PanicAlertFmtT("GPU: OGL ERROR: Need at least GLSL 1.30\n"
|
||||
@ -498,6 +493,7 @@ bool PopulateConfig(GLContext* m_main_gl_context)
|
||||
g_ogl_config.eSupportedGLSLVersion = Glsl430;
|
||||
}
|
||||
g_ogl_config.bSupportsTextureStorage = true;
|
||||
g_ogl_config.SupportedMultisampleTexStorage = MultisampleTexStorageType::TexStorageCore;
|
||||
g_ogl_config.bSupportsImageLoadStore = true;
|
||||
g_Config.backend_info.bSupportsSSAA = true;
|
||||
g_Config.backend_info.bSupportsSettingObjectNames = true;
|
||||
|
@ -22,6 +22,14 @@ enum GlslVersion
|
||||
GlslEs310, // GLES 3.1
|
||||
GlslEs320, // GLES 3.2
|
||||
};
|
||||
|
||||
enum class EsPointSizeType
|
||||
{
|
||||
PointSizeNone,
|
||||
PointSizeOes,
|
||||
PointSizeExt,
|
||||
};
|
||||
|
||||
enum class EsTexbufType
|
||||
{
|
||||
TexbufNone,
|
||||
@ -37,6 +45,13 @@ enum class EsFbFetchType
|
||||
FbFetchArm,
|
||||
};
|
||||
|
||||
enum class MultisampleTexStorageType
|
||||
{
|
||||
TexStorageNone,
|
||||
TexStorageCore,
|
||||
TexStorageOes,
|
||||
};
|
||||
|
||||
// ogl-only config, so not in VideoConfig.h
|
||||
struct VideoConfig
|
||||
{
|
||||
@ -51,11 +66,10 @@ struct VideoConfig
|
||||
bool bSupportsAEP;
|
||||
bool bSupportsDebug;
|
||||
bool bSupportsCopySubImage;
|
||||
u8 SupportedESPointSize;
|
||||
EsPointSizeType SupportedESPointSize;
|
||||
EsTexbufType SupportedESTextureBuffer;
|
||||
bool bSupportsTextureStorage;
|
||||
bool bSupports2DTextureStorageMultisample;
|
||||
bool bSupports3DTextureStorageMultisample;
|
||||
MultisampleTexStorageType SupportedMultisampleTexStorage;
|
||||
bool bSupportsConservativeDepth;
|
||||
bool bSupportsImageLoadStore;
|
||||
bool bSupportsAniso;
|
||||
|
@ -130,12 +130,18 @@ OGLTexture::OGLTexture(const TextureConfig& tex_config, std::string_view name)
|
||||
GLenum gl_internal_format = GetGLInternalFormatForTextureFormat(m_config.format, true);
|
||||
if (tex_config.IsMultisampled())
|
||||
{
|
||||
if (g_ogl_config.bSupportsTextureStorage)
|
||||
ASSERT(g_ogl_config.bSupportsMSAA);
|
||||
if (g_ogl_config.SupportedMultisampleTexStorage != MultisampleTexStorageType::TexStorageNone)
|
||||
{
|
||||
glTexStorage3DMultisample(target, tex_config.samples, gl_internal_format, m_config.width,
|
||||
m_config.height, m_config.layers, GL_FALSE);
|
||||
}
|
||||
else
|
||||
{
|
||||
ASSERT(!g_ogl_config.bIsES);
|
||||
glTexImage3DMultisample(target, tex_config.samples, gl_internal_format, m_config.width,
|
||||
m_config.height, m_config.layers, GL_FALSE);
|
||||
}
|
||||
}
|
||||
else if (g_ogl_config.bSupportsTextureStorage)
|
||||
{
|
||||
|
@ -664,12 +664,13 @@ void ProgramShaderCache::CreateHeader()
|
||||
std::string SupportedESTextureBuffer;
|
||||
switch (g_ogl_config.SupportedESPointSize)
|
||||
{
|
||||
case 1:
|
||||
case EsPointSizeType::PointSizeOes:
|
||||
SupportedESPointSize = "#extension GL_OES_geometry_point_size : enable";
|
||||
break;
|
||||
case 2:
|
||||
case EsPointSizeType::PointSizeExt:
|
||||
SupportedESPointSize = "#extension GL_EXT_geometry_point_size : enable";
|
||||
break;
|
||||
case EsPointSizeType::PointSizeNone:
|
||||
default:
|
||||
SupportedESPointSize = "";
|
||||
break;
|
||||
@ -721,6 +722,13 @@ void ProgramShaderCache::CreateHeader()
|
||||
break;
|
||||
}
|
||||
|
||||
// The sampler2DMSArray keyword is reserved in GLSL ES 3.0 and 3.1, but is available in 3.2 and
|
||||
// with GL_OES_texture_storage_multisample_2d_array for 3.1.
|
||||
// See https://bugs.dolphin-emu.org/issues/13198.
|
||||
const bool use_multisample_2d_array_precision =
|
||||
v >= GlslEs320 ||
|
||||
g_ogl_config.SupportedMultisampleTexStorage != MultisampleTexStorageType::TexStorageNone;
|
||||
|
||||
std::string shader_shuffle_string;
|
||||
if (g_ogl_config.bSupportsKHRShaderSubgroup)
|
||||
{
|
||||
@ -758,6 +766,7 @@ void ProgramShaderCache::CreateHeader()
|
||||
"{}\n" // shader thread shuffle
|
||||
"{}\n" // derivative control
|
||||
"{}\n" // query levels
|
||||
"{}\n" // OES multisample texture storage
|
||||
|
||||
// Precision defines for GLSL ES
|
||||
"{}\n"
|
||||
@ -843,12 +852,18 @@ void ProgramShaderCache::CreateHeader()
|
||||
g_ActiveConfig.backend_info.bSupportsTextureQueryLevels ?
|
||||
"#extension GL_ARB_texture_query_levels : enable" :
|
||||
"",
|
||||
// Note: GL_ARB_texture_storage_multisample doesn't have an #extension, as it doesn't
|
||||
// need to change GLSL, but on GLES 3.1 sampler2DMSArray is a reserved keyword unless
|
||||
// the extension is enabled. Thus, we don't need to check TexStorageCore/have an ARB version.
|
||||
g_ogl_config.SupportedMultisampleTexStorage == MultisampleTexStorageType::TexStorageOes ?
|
||||
"#extension GL_OES_texture_storage_multisample_2d_array : enable" :
|
||||
"",
|
||||
is_glsles ? "precision highp float;" : "", is_glsles ? "precision highp int;" : "",
|
||||
is_glsles ? "precision highp sampler2DArray;" : "",
|
||||
(is_glsles && g_ActiveConfig.backend_info.bSupportsPaletteConversion) ?
|
||||
"precision highp usamplerBuffer;" :
|
||||
"",
|
||||
v > GlslEs300 ? "precision highp sampler2DMSArray;" : "",
|
||||
use_multisample_2d_array_precision ? "precision highp sampler2DMSArray;" : "",
|
||||
v >= GlslEs310 ? "precision highp image2DArray;" : "");
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user