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GCMemcard: Use BigEndianValue for DEntry.m_image_offset.
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@ -444,7 +444,7 @@ u32 GCMemcard::DEntry_ImageOffset(u8 index) const
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if (!m_valid || index >= DIRLEN)
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return 0xFFFFFFFF;
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return BE32(CurrentDir->m_dir_entries[index].m_image_offset);
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return CurrentDir->m_dir_entries[index].m_image_offset;
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}
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std::string GCMemcard::DEntry_IconFmt(u8 index) const
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@ -1040,8 +1040,13 @@ void GCMemcard::Gcs_SavConvert(DEntry& tempDEntry, int saveType, int length)
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// 0x3C and 0x3D,0x3E and 0x3F.
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// It seems that sav files also swap the banner/icon flags...
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ByteSwap(&tempDEntry.m_unused_1, &tempDEntry.m_banner_and_icon_flags);
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ArrayByteSwap((tempDEntry.m_image_offset));
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ArrayByteSwap(&(tempDEntry.m_image_offset[2]));
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std::array<u8, 4> tmp;
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memcpy(tmp.data(), &tempDEntry.m_image_offset, 4);
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ByteSwap(&tmp[0], &tmp[1]);
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ByteSwap(&tmp[2], &tmp[3]);
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memcpy(&tempDEntry.m_image_offset, tmp.data(), 4);
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ArrayByteSwap((tempDEntry.m_icon_format));
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ArrayByteSwap((tempDEntry.m_animation_speed));
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ByteSwap(&tempDEntry.m_file_permissions, &tempDEntry.m_copy_counter);
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@ -1072,7 +1077,7 @@ bool GCMemcard::ReadBannerRGBA8(u8 index, u32* buffer) const
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if (bnrFormat == 0)
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return false;
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u32 DataOffset = BE32(CurrentDir->m_dir_entries[index].m_image_offset);
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u32 DataOffset = CurrentDir->m_dir_entries[index].m_image_offset;
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u32 DataBlock = BE16(CurrentDir->m_dir_entries[index].m_first_block) - MC_FST_BLOCKS;
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if ((DataBlock > maxBlock) || (DataOffset == 0xFFFFFFFF))
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@ -1119,7 +1124,7 @@ u32 GCMemcard::ReadAnimRGBA8(u8 index, u32* buffer, u8* delays) const
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int bnrFormat = (flags & 3);
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u32 DataOffset = BE32(CurrentDir->m_dir_entries[index].m_image_offset);
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u32 DataOffset = CurrentDir->m_dir_entries[index].m_image_offset;
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u32 DataBlock = BE16(CurrentDir->m_dir_entries[index].m_first_block) - MC_FST_BLOCKS;
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if ((DataBlock > maxBlock) || (DataOffset == 0xFFFFFFFF))
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@ -190,8 +190,8 @@ struct DEntry
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Common::BigEndianValue<u32>
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m_modification_time; // 0x28 0x04 Time of file's last modification in seconds since
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// 12am, January 1st, 2000
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u8 m_image_offset[4]; // 0x2c 0x04 image data offset
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u8 m_icon_format[2]; // 0x30 0x02 icon gfx format (2bits per icon)
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Common::BigEndianValue<u32> m_image_offset; // 0x2c 0x04 image data offset
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u8 m_icon_format[2]; // 0x30 0x02 icon gfx format (2bits per icon)
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// Bits Description
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// 00 No icon
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// 01 CI8 with a shared color palette after the last frame
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