Cleanup Position loader functions.

This commit is contained in:
Jordan Woyak 2013-02-21 02:00:27 -06:00
parent 5efdcef34a
commit 660fc12927

View File

@ -15,6 +15,8 @@
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include <limits>
#include "Common.h"
#include "VideoCommon.h"
#include "VertexLoader.h"
@ -71,101 +73,52 @@ MOVUPS(MOffset(EDI, 0), XMM0);
*/
// ==============================================================================
// Direct
// ==============================================================================
template <class T, bool three>
void Pos_ReadDirect()
template <typename T>
float PosScale(T val)
{
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(T)DataRead<T>() * posScale;
((float*)VertexManager::s_pCurBufferPointer)[1] = (float)(T)DataRead<T>() * posScale;
if (three)
((float*)VertexManager::s_pCurBufferPointer)[2] = (float)(T)DataRead<T>() * posScale;
else
((float*)VertexManager::s_pCurBufferPointer)[2] = 0.0f;
return val * posScale;
}
template <>
float PosScale(float val)
{ return val; }
template <typename T, int N>
LOADERDECL void Pos_ReadDirect()
{
static_assert(N <= 3, "N > 3 is not sane!");
auto const dest = reinterpret_cast<float*>(VertexManager::s_pCurBufferPointer);
for (int i = 0; i != N; ++i)
dest[i] = PosScale(DataRead<T>());
for (int i = N; i != 3; ++i)
dest[i] = 0.f;
LOG_VTX();
VertexManager::s_pCurBufferPointer += 12;
VertexManager::s_pCurBufferPointer += sizeof(float) * 3;
}
void LOADERDECL Pos_ReadDirect_UByte3() { Pos_ReadDirect<u8, true>(); }
void LOADERDECL Pos_ReadDirect_Byte3() { Pos_ReadDirect<s8, true>(); }
void LOADERDECL Pos_ReadDirect_UShort3() { Pos_ReadDirect<u16, true>(); }
void LOADERDECL Pos_ReadDirect_Short3() { Pos_ReadDirect<s16, true>(); }
void LOADERDECL Pos_ReadDirect_UByte2() { Pos_ReadDirect<u8, false>(); }
void LOADERDECL Pos_ReadDirect_Byte2() { Pos_ReadDirect<s8, false>(); }
void LOADERDECL Pos_ReadDirect_UShort2() { Pos_ReadDirect<u16, false>(); }
void LOADERDECL Pos_ReadDirect_Short2() { Pos_ReadDirect<s16, false>(); }
void LOADERDECL Pos_ReadDirect_Float3()
template <typename I, typename T, int N>
LOADERDECL void Pos_ReadIndex()
{
// No need to use floating point here.
((u32 *)VertexManager::s_pCurBufferPointer)[0] = DataReadU32();
((u32 *)VertexManager::s_pCurBufferPointer)[1] = DataReadU32();
((u32 *)VertexManager::s_pCurBufferPointer)[2] = DataReadU32();
LOG_VTX();
VertexManager::s_pCurBufferPointer += 12;
}
void LOADERDECL Pos_ReadDirect_Float2()
{
// No need to use floating point here.
((u32 *)VertexManager::s_pCurBufferPointer)[0] = DataReadU32();
((u32 *)VertexManager::s_pCurBufferPointer)[1] = DataReadU32();
((u32 *)VertexManager::s_pCurBufferPointer)[2] = 0;
LOG_VTX();
VertexManager::s_pCurBufferPointer += 12;
}
template<class T, bool three,int MaxSize>
inline void Pos_ReadIndex_Byte(int Index)
{
if(Index < MaxSize)
static_assert(!std::numeric_limits<I>::is_signed, "Only unsigned I is sane!");
static_assert(N <= 3, "N > 3 is not sane!");
auto const index = DataRead<I>();
if (index < std::numeric_limits<I>::max())
{
const u8* pData = cached_arraybases[ARRAY_POSITION] + ((u32)Index * arraystrides[ARRAY_POSITION]);
((float*)VertexManager::s_pCurBufferPointer)[0] = ((float)(T)(pData[0])) * posScale;
((float*)VertexManager::s_pCurBufferPointer)[1] = ((float)(T)(pData[1])) * posScale;
if (three)
((float*)VertexManager::s_pCurBufferPointer)[2] = ((float)(T)(pData[2])) * posScale;
else
((float*)VertexManager::s_pCurBufferPointer)[2] = 0.0f;
auto const data = reinterpret_cast<const T*>(cached_arraybases[ARRAY_POSITION] + (index * arraystrides[ARRAY_POSITION]));
auto const dest = reinterpret_cast<float*>(VertexManager::s_pCurBufferPointer);
for (int i = 0; i != N; ++i)
dest[i] = PosScale(Common::FromBigEndian(data[i]));
for (int i = N; i != 3; ++i)
dest[i] = 0.f
LOG_VTX();
VertexManager::s_pCurBufferPointer += 12;
}
}
template<class T, bool three,int MaxSize>
inline void Pos_ReadIndex_Short(int Index)
{
if(Index < MaxSize)
{
const u16* pData = (const u16 *)(cached_arraybases[ARRAY_POSITION] + ((u32)Index * arraystrides[ARRAY_POSITION]));
((float*)VertexManager::s_pCurBufferPointer)[0] = ((float)(T)Common::swap16(pData[0])) * posScale;
((float*)VertexManager::s_pCurBufferPointer)[1] = ((float)(T)Common::swap16(pData[1])) * posScale;
if (three)
((float*)VertexManager::s_pCurBufferPointer)[2] = ((float)(T)Common::swap16(pData[2])) * posScale;
else
((float*)VertexManager::s_pCurBufferPointer)[2] = 0.0f;
LOG_VTX();
VertexManager::s_pCurBufferPointer += 12;
}
}
template<bool three,int MaxSize>
void Pos_ReadIndex_Float(int Index)
{
if(Index < MaxSize)
{
const u32* pData = (const u32 *)(cached_arraybases[ARRAY_POSITION] + (Index * arraystrides[ARRAY_POSITION]));
((u32*)VertexManager::s_pCurBufferPointer)[0] = Common::swap32(pData[0]);
((u32*)VertexManager::s_pCurBufferPointer)[1] = Common::swap32(pData[1]);
if (three)
((u32*)VertexManager::s_pCurBufferPointer)[2] = Common::swap32(pData[2]);
else
((float*)VertexManager::s_pCurBufferPointer)[2] = 0.0f;
LOG_VTX();
VertexManager::s_pCurBufferPointer += 12;
VertexManager::s_pCurBufferPointer += sizeof(float) * 3;
}
}
@ -173,87 +126,22 @@ void Pos_ReadIndex_Float(int Index)
static const __m128i kMaskSwap32_3 = _mm_set_epi32(0xFFFFFFFFL, 0x08090A0BL, 0x04050607L, 0x00010203L);
static const __m128i kMaskSwap32_2 = _mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0x04050607L, 0x00010203L);
template<bool three,int MaxSize>
void Pos_ReadIndex_Float_SSSE3(int Index)
template <typename I, bool three>
LOADERDECL void Pos_ReadIndex_Float_SSSE3()
{
if(Index < MaxSize)
auto const index = DataRead<I>();
if (index < std::numeric_limits<I>::max())
{
const u32* pData = (const u32 *)(cached_arraybases[ARRAY_POSITION] + (Index * arraystrides[ARRAY_POSITION]));
GC_ALIGNED128(const __m128i a = _mm_loadu_si128((__m128i*)pData));
GC_ALIGNED128(__m128i b = _mm_shuffle_epi8(a, three ? kMaskSwap32_3 : kMaskSwap32_2));
_mm_storeu_si128((__m128i*)VertexManager::s_pCurBufferPointer, b);
LOG_VTX();
VertexManager::s_pCurBufferPointer += 12;
VertexManager::s_pCurBufferPointer += sizeof(float) * 3;
}
}
#endif
// Explicitly instantiate these functions to decrease the possibility of
// symbol binding problems when (only) calling them from JIT compiled code.
template void Pos_ReadDirect<u8, true>();
template void Pos_ReadDirect<s8, true>();
template void Pos_ReadDirect<u16, true>();
template void Pos_ReadDirect<s16, true>();
template void Pos_ReadDirect<u8, false>();
template void Pos_ReadDirect<s8, false>();
template void Pos_ReadDirect<u16, false>();
template void Pos_ReadDirect<s16, false>();
template void Pos_ReadIndex_Byte<u8, true, 255>(int Index);
template void Pos_ReadIndex_Byte<s8, true, 255>(int Index);
template void Pos_ReadIndex_Short<u16, true, 255>(int Index);
template void Pos_ReadIndex_Short<s16, true, 255>(int Index);
template void Pos_ReadIndex_Float<true, 255>(int Index);
template void Pos_ReadIndex_Byte<u8, false, 255>(int Index);
template void Pos_ReadIndex_Byte<s8, false, 255>(int Index);
template void Pos_ReadIndex_Short<u16, false, 255>(int Index);
template void Pos_ReadIndex_Short<s16, false, 255>(int Index);
template void Pos_ReadIndex_Float<false, 255>(int Index);
template void Pos_ReadIndex_Byte<u8, true, 65535>(int Index);
template void Pos_ReadIndex_Byte<s8, true, 65535>(int Index);
template void Pos_ReadIndex_Short<u16, true, 65535>(int Index);
template void Pos_ReadIndex_Short<s16, true, 65535>(int Index);
template void Pos_ReadIndex_Float<true, 65535>(int Index);
template void Pos_ReadIndex_Byte<u8, false, 65535>(int Index);
template void Pos_ReadIndex_Byte<s8, false, 65535>(int Index);
template void Pos_ReadIndex_Short<u16, false, 65535>(int Index);
template void Pos_ReadIndex_Short<s16, false, 65535>(int Index);
template void Pos_ReadIndex_Float<false, 65535>(int Index);
// ==============================================================================
// Index 8
// ==============================================================================
void LOADERDECL Pos_ReadIndex8_UByte3() {Pos_ReadIndex_Byte<u8, true, 255> (DataReadU8());}
void LOADERDECL Pos_ReadIndex8_Byte3() {Pos_ReadIndex_Byte<s8, true, 255> (DataReadU8());}
void LOADERDECL Pos_ReadIndex8_UShort3() {Pos_ReadIndex_Short<u16, true, 255> (DataReadU8());}
void LOADERDECL Pos_ReadIndex8_Short3() {Pos_ReadIndex_Short<s16, true, 255> (DataReadU8());}
void LOADERDECL Pos_ReadIndex8_Float3() {Pos_ReadIndex_Float<true, 255> (DataReadU8());}
void LOADERDECL Pos_ReadIndex8_UByte2() {Pos_ReadIndex_Byte<u8, false, 255>(DataReadU8());}
void LOADERDECL Pos_ReadIndex8_Byte2() {Pos_ReadIndex_Byte<s8, false, 255>(DataReadU8());}
void LOADERDECL Pos_ReadIndex8_UShort2() {Pos_ReadIndex_Short<u16, false, 255>(DataReadU8());}
void LOADERDECL Pos_ReadIndex8_Short2() {Pos_ReadIndex_Short<s16, false, 255>(DataReadU8());}
void LOADERDECL Pos_ReadIndex8_Float2() {Pos_ReadIndex_Float<false, 255> (DataReadU8());}
// ==============================================================================
// Index 16
// ==============================================================================
void LOADERDECL Pos_ReadIndex16_UByte3() {Pos_ReadIndex_Byte<u8, true, 65535> (DataReadU16());}
void LOADERDECL Pos_ReadIndex16_Byte3() {Pos_ReadIndex_Byte<s8, true, 65535> (DataReadU16());}
void LOADERDECL Pos_ReadIndex16_UShort3() {Pos_ReadIndex_Short<u16, true, 65535> (DataReadU16());}
void LOADERDECL Pos_ReadIndex16_Short3() {Pos_ReadIndex_Short<s16, true, 65535> (DataReadU16());}
void LOADERDECL Pos_ReadIndex16_Float3() {Pos_ReadIndex_Float<true, 65535> (DataReadU16());}
void LOADERDECL Pos_ReadIndex16_UByte2() {Pos_ReadIndex_Byte<u8, false, 65535>(DataReadU16());}
void LOADERDECL Pos_ReadIndex16_Byte2() {Pos_ReadIndex_Byte<s8, false, 65535>(DataReadU16());}
void LOADERDECL Pos_ReadIndex16_UShort2() {Pos_ReadIndex_Short<u16, false, 65535>(DataReadU16());}
void LOADERDECL Pos_ReadIndex16_Short2() {Pos_ReadIndex_Short<s16, false, 65535>(DataReadU16());}
void LOADERDECL Pos_ReadIndex16_Float2() {Pos_ReadIndex_Float<false, 65535> (DataReadU16());}
#if _M_SSE >= 0x301
void LOADERDECL Pos_ReadIndex8_Float3_SSSE3() {Pos_ReadIndex_Float_SSSE3<true, 255> (DataReadU8());}
void LOADERDECL Pos_ReadIndex8_Float2_SSSE3() {Pos_ReadIndex_Float_SSSE3<false, 255> (DataReadU8());}
void LOADERDECL Pos_ReadIndex16_Float3_SSSE3() {Pos_ReadIndex_Float_SSSE3<true, 65535> (DataReadU16());}
void LOADERDECL Pos_ReadIndex16_Float2_SSSE3() {Pos_ReadIndex_Float_SSSE3<false, 65535> (DataReadU16());}
#endif
static TPipelineFunction tableReadPosition[4][8][2] = {
{
{NULL, NULL,},
@ -263,56 +151,40 @@ static TPipelineFunction tableReadPosition[4][8][2] = {
{NULL, NULL,},
},
{
{Pos_ReadDirect_UByte2, Pos_ReadDirect_UByte3,},
{Pos_ReadDirect_Byte2, Pos_ReadDirect_Byte3,},
{Pos_ReadDirect_UShort2, Pos_ReadDirect_UShort3,},
{Pos_ReadDirect_Short2, Pos_ReadDirect_Short3,},
{Pos_ReadDirect_Float2, Pos_ReadDirect_Float3,},
{Pos_ReadDirect<u8, 2>, Pos_ReadDirect<u8, 3>,},
{Pos_ReadDirect<s8, 2>, Pos_ReadDirect<s8, 3>,},
{Pos_ReadDirect<u16, 2>, Pos_ReadDirect<u16, 3>,},
{Pos_ReadDirect<s16, 2>, Pos_ReadDirect<s16, 3>,},
{Pos_ReadDirect<float, 2>, Pos_ReadDirect<float, 3>,},
},
{
{Pos_ReadIndex8_UByte2, Pos_ReadIndex8_UByte3,},
{Pos_ReadIndex8_Byte2, Pos_ReadIndex8_Byte3,},
{Pos_ReadIndex8_UShort2, Pos_ReadIndex8_UShort3,},
{Pos_ReadIndex8_Short2, Pos_ReadIndex8_Short3,},
{Pos_ReadIndex8_Float2, Pos_ReadIndex8_Float3,},
{Pos_ReadIndex<u8, u8, 2>, Pos_ReadIndex<u8, u8, 3>,},
{Pos_ReadIndex<u8, s8, 2>, Pos_ReadIndex<u8, s8, 3>,},
{Pos_ReadIndex<u8, u16, 2>, Pos_ReadIndex<u8, u16, 3>,},
{Pos_ReadIndex<u8, s16, 2>, Pos_ReadIndex<u8, s16, 3>,},
{Pos_ReadIndex<u8, float, 2>, Pos_ReadIndex<u8, float, 3>,},
},
{
{Pos_ReadIndex16_UByte2, Pos_ReadIndex16_UByte3,},
{Pos_ReadIndex16_Byte2, Pos_ReadIndex16_Byte3,},
{Pos_ReadIndex16_UShort2, Pos_ReadIndex16_UShort3,},
{Pos_ReadIndex16_Short2, Pos_ReadIndex16_Short3,},
{Pos_ReadIndex16_Float2, Pos_ReadIndex16_Float3,},
{Pos_ReadIndex<u16, u8, 2>, Pos_ReadIndex<u16, u8, 3>,},
{Pos_ReadIndex<u16, s8, 2>, Pos_ReadIndex<u16, s8, 3>,},
{Pos_ReadIndex<u16, u16, 2>, Pos_ReadIndex<u16, u16, 3>,},
{Pos_ReadIndex<u16, s16, 2>, Pos_ReadIndex<u16, s16, 3>,},
{Pos_ReadIndex<u16, float, 2>, Pos_ReadIndex<u16, float, 3>,},
},
};
static int tableReadPositionVertexSize[4][8][2] = {
{
{0, 0,},
{0, 0,},
{0, 0,},
{0, 0,},
{0, 0,},
{0, 0,}, {0, 0,}, {0, 0,}, {0, 0,}, {0, 0,},
},
{
{2, 3,},
{2, 3,},
{4, 6,},
{4, 6,},
{8, 12,},
{2, 3,}, {2, 3,}, {4, 6,}, {4, 6,}, {8, 12,},
},
{
{1, 1,},
{1, 1,},
{1, 1,},
{1, 1,},
{1, 1,},
{1, 1,}, {1, 1,}, {1, 1,}, {1, 1,}, {1, 1,},
},
{
{2, 2,},
{2, 2,},
{2, 2,},
{2, 2,},
{2, 2,},
{2, 2,}, {2, 2,}, {2, 2,}, {2, 2,}, {2, 2,},
},
};
@ -322,10 +194,10 @@ void VertexLoader_Position::Init(void) {
#if _M_SSE >= 0x301
if (cpu_info.bSSSE3) {
tableReadPosition[2][4][0] = Pos_ReadIndex8_Float2_SSSE3;
tableReadPosition[2][4][1] = Pos_ReadIndex8_Float3_SSSE3;
tableReadPosition[3][4][0] = Pos_ReadIndex16_Float2_SSSE3;
tableReadPosition[3][4][1] = Pos_ReadIndex16_Float3_SSSE3;
tableReadPosition[2][4][0] = Pos_ReadIndex_Float_SSSE3<u8, false>;
tableReadPosition[2][4][1] = Pos_ReadIndex_Float_SSSE3<u8, true>;
tableReadPosition[3][4][0] = Pos_ReadIndex_Float_SSSE3<u16, false>;
tableReadPosition[3][4][1] = Pos_ReadIndex_Float_SSSE3<u16, true>;
}
#endif