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https://github.com/dolphin-emu/dolphin.git
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Cleanup Position loader functions.
This commit is contained in:
parent
5efdcef34a
commit
660fc12927
@ -15,6 +15,8 @@
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include <limits>
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#include "Common.h"
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#include "VideoCommon.h"
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#include "VertexLoader.h"
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@ -71,101 +73,52 @@ MOVUPS(MOffset(EDI, 0), XMM0);
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*/
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// ==============================================================================
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// Direct
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// ==============================================================================
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template <class T, bool three>
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void Pos_ReadDirect()
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template <typename T>
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float PosScale(T val)
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{
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((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(T)DataRead<T>() * posScale;
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((float*)VertexManager::s_pCurBufferPointer)[1] = (float)(T)DataRead<T>() * posScale;
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if (three)
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((float*)VertexManager::s_pCurBufferPointer)[2] = (float)(T)DataRead<T>() * posScale;
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else
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((float*)VertexManager::s_pCurBufferPointer)[2] = 0.0f;
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return val * posScale;
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}
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template <>
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float PosScale(float val)
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{ return val; }
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template <typename T, int N>
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LOADERDECL void Pos_ReadDirect()
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{
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static_assert(N <= 3, "N > 3 is not sane!");
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auto const dest = reinterpret_cast<float*>(VertexManager::s_pCurBufferPointer);
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for (int i = 0; i != N; ++i)
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dest[i] = PosScale(DataRead<T>());
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for (int i = N; i != 3; ++i)
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dest[i] = 0.f;
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LOG_VTX();
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VertexManager::s_pCurBufferPointer += 12;
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VertexManager::s_pCurBufferPointer += sizeof(float) * 3;
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}
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void LOADERDECL Pos_ReadDirect_UByte3() { Pos_ReadDirect<u8, true>(); }
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void LOADERDECL Pos_ReadDirect_Byte3() { Pos_ReadDirect<s8, true>(); }
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void LOADERDECL Pos_ReadDirect_UShort3() { Pos_ReadDirect<u16, true>(); }
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void LOADERDECL Pos_ReadDirect_Short3() { Pos_ReadDirect<s16, true>(); }
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void LOADERDECL Pos_ReadDirect_UByte2() { Pos_ReadDirect<u8, false>(); }
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void LOADERDECL Pos_ReadDirect_Byte2() { Pos_ReadDirect<s8, false>(); }
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void LOADERDECL Pos_ReadDirect_UShort2() { Pos_ReadDirect<u16, false>(); }
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void LOADERDECL Pos_ReadDirect_Short2() { Pos_ReadDirect<s16, false>(); }
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void LOADERDECL Pos_ReadDirect_Float3()
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template <typename I, typename T, int N>
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LOADERDECL void Pos_ReadIndex()
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{
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// No need to use floating point here.
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((u32 *)VertexManager::s_pCurBufferPointer)[0] = DataReadU32();
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((u32 *)VertexManager::s_pCurBufferPointer)[1] = DataReadU32();
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((u32 *)VertexManager::s_pCurBufferPointer)[2] = DataReadU32();
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LOG_VTX();
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VertexManager::s_pCurBufferPointer += 12;
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}
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void LOADERDECL Pos_ReadDirect_Float2()
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{
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// No need to use floating point here.
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((u32 *)VertexManager::s_pCurBufferPointer)[0] = DataReadU32();
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((u32 *)VertexManager::s_pCurBufferPointer)[1] = DataReadU32();
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((u32 *)VertexManager::s_pCurBufferPointer)[2] = 0;
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LOG_VTX();
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VertexManager::s_pCurBufferPointer += 12;
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}
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template<class T, bool three,int MaxSize>
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inline void Pos_ReadIndex_Byte(int Index)
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{
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if(Index < MaxSize)
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static_assert(!std::numeric_limits<I>::is_signed, "Only unsigned I is sane!");
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static_assert(N <= 3, "N > 3 is not sane!");
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auto const index = DataRead<I>();
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if (index < std::numeric_limits<I>::max())
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{
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const u8* pData = cached_arraybases[ARRAY_POSITION] + ((u32)Index * arraystrides[ARRAY_POSITION]);
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((float*)VertexManager::s_pCurBufferPointer)[0] = ((float)(T)(pData[0])) * posScale;
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((float*)VertexManager::s_pCurBufferPointer)[1] = ((float)(T)(pData[1])) * posScale;
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if (three)
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((float*)VertexManager::s_pCurBufferPointer)[2] = ((float)(T)(pData[2])) * posScale;
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else
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((float*)VertexManager::s_pCurBufferPointer)[2] = 0.0f;
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auto const data = reinterpret_cast<const T*>(cached_arraybases[ARRAY_POSITION] + (index * arraystrides[ARRAY_POSITION]));
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auto const dest = reinterpret_cast<float*>(VertexManager::s_pCurBufferPointer);
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for (int i = 0; i != N; ++i)
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dest[i] = PosScale(Common::FromBigEndian(data[i]));
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for (int i = N; i != 3; ++i)
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dest[i] = 0.f
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LOG_VTX();
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VertexManager::s_pCurBufferPointer += 12;
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}
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}
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template<class T, bool three,int MaxSize>
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inline void Pos_ReadIndex_Short(int Index)
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{
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if(Index < MaxSize)
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{
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const u16* pData = (const u16 *)(cached_arraybases[ARRAY_POSITION] + ((u32)Index * arraystrides[ARRAY_POSITION]));
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((float*)VertexManager::s_pCurBufferPointer)[0] = ((float)(T)Common::swap16(pData[0])) * posScale;
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((float*)VertexManager::s_pCurBufferPointer)[1] = ((float)(T)Common::swap16(pData[1])) * posScale;
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if (three)
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((float*)VertexManager::s_pCurBufferPointer)[2] = ((float)(T)Common::swap16(pData[2])) * posScale;
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else
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((float*)VertexManager::s_pCurBufferPointer)[2] = 0.0f;
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LOG_VTX();
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VertexManager::s_pCurBufferPointer += 12;
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}
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}
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template<bool three,int MaxSize>
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void Pos_ReadIndex_Float(int Index)
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{
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if(Index < MaxSize)
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{
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const u32* pData = (const u32 *)(cached_arraybases[ARRAY_POSITION] + (Index * arraystrides[ARRAY_POSITION]));
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((u32*)VertexManager::s_pCurBufferPointer)[0] = Common::swap32(pData[0]);
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((u32*)VertexManager::s_pCurBufferPointer)[1] = Common::swap32(pData[1]);
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if (three)
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((u32*)VertexManager::s_pCurBufferPointer)[2] = Common::swap32(pData[2]);
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else
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((float*)VertexManager::s_pCurBufferPointer)[2] = 0.0f;
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LOG_VTX();
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VertexManager::s_pCurBufferPointer += 12;
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VertexManager::s_pCurBufferPointer += sizeof(float) * 3;
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}
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}
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@ -173,87 +126,22 @@ void Pos_ReadIndex_Float(int Index)
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static const __m128i kMaskSwap32_3 = _mm_set_epi32(0xFFFFFFFFL, 0x08090A0BL, 0x04050607L, 0x00010203L);
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static const __m128i kMaskSwap32_2 = _mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0x04050607L, 0x00010203L);
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template<bool three,int MaxSize>
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void Pos_ReadIndex_Float_SSSE3(int Index)
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template <typename I, bool three>
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LOADERDECL void Pos_ReadIndex_Float_SSSE3()
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{
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if(Index < MaxSize)
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auto const index = DataRead<I>();
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if (index < std::numeric_limits<I>::max())
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{
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const u32* pData = (const u32 *)(cached_arraybases[ARRAY_POSITION] + (Index * arraystrides[ARRAY_POSITION]));
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GC_ALIGNED128(const __m128i a = _mm_loadu_si128((__m128i*)pData));
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GC_ALIGNED128(__m128i b = _mm_shuffle_epi8(a, three ? kMaskSwap32_3 : kMaskSwap32_2));
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_mm_storeu_si128((__m128i*)VertexManager::s_pCurBufferPointer, b);
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LOG_VTX();
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VertexManager::s_pCurBufferPointer += 12;
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VertexManager::s_pCurBufferPointer += sizeof(float) * 3;
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}
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}
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#endif
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// Explicitly instantiate these functions to decrease the possibility of
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// symbol binding problems when (only) calling them from JIT compiled code.
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template void Pos_ReadDirect<u8, true>();
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template void Pos_ReadDirect<s8, true>();
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template void Pos_ReadDirect<u16, true>();
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template void Pos_ReadDirect<s16, true>();
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template void Pos_ReadDirect<u8, false>();
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template void Pos_ReadDirect<s8, false>();
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template void Pos_ReadDirect<u16, false>();
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template void Pos_ReadDirect<s16, false>();
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template void Pos_ReadIndex_Byte<u8, true, 255>(int Index);
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template void Pos_ReadIndex_Byte<s8, true, 255>(int Index);
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template void Pos_ReadIndex_Short<u16, true, 255>(int Index);
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template void Pos_ReadIndex_Short<s16, true, 255>(int Index);
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template void Pos_ReadIndex_Float<true, 255>(int Index);
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template void Pos_ReadIndex_Byte<u8, false, 255>(int Index);
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template void Pos_ReadIndex_Byte<s8, false, 255>(int Index);
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template void Pos_ReadIndex_Short<u16, false, 255>(int Index);
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template void Pos_ReadIndex_Short<s16, false, 255>(int Index);
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template void Pos_ReadIndex_Float<false, 255>(int Index);
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template void Pos_ReadIndex_Byte<u8, true, 65535>(int Index);
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template void Pos_ReadIndex_Byte<s8, true, 65535>(int Index);
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template void Pos_ReadIndex_Short<u16, true, 65535>(int Index);
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template void Pos_ReadIndex_Short<s16, true, 65535>(int Index);
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template void Pos_ReadIndex_Float<true, 65535>(int Index);
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template void Pos_ReadIndex_Byte<u8, false, 65535>(int Index);
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template void Pos_ReadIndex_Byte<s8, false, 65535>(int Index);
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template void Pos_ReadIndex_Short<u16, false, 65535>(int Index);
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template void Pos_ReadIndex_Short<s16, false, 65535>(int Index);
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template void Pos_ReadIndex_Float<false, 65535>(int Index);
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// ==============================================================================
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// Index 8
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// ==============================================================================
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void LOADERDECL Pos_ReadIndex8_UByte3() {Pos_ReadIndex_Byte<u8, true, 255> (DataReadU8());}
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void LOADERDECL Pos_ReadIndex8_Byte3() {Pos_ReadIndex_Byte<s8, true, 255> (DataReadU8());}
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void LOADERDECL Pos_ReadIndex8_UShort3() {Pos_ReadIndex_Short<u16, true, 255> (DataReadU8());}
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void LOADERDECL Pos_ReadIndex8_Short3() {Pos_ReadIndex_Short<s16, true, 255> (DataReadU8());}
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void LOADERDECL Pos_ReadIndex8_Float3() {Pos_ReadIndex_Float<true, 255> (DataReadU8());}
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void LOADERDECL Pos_ReadIndex8_UByte2() {Pos_ReadIndex_Byte<u8, false, 255>(DataReadU8());}
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void LOADERDECL Pos_ReadIndex8_Byte2() {Pos_ReadIndex_Byte<s8, false, 255>(DataReadU8());}
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void LOADERDECL Pos_ReadIndex8_UShort2() {Pos_ReadIndex_Short<u16, false, 255>(DataReadU8());}
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void LOADERDECL Pos_ReadIndex8_Short2() {Pos_ReadIndex_Short<s16, false, 255>(DataReadU8());}
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void LOADERDECL Pos_ReadIndex8_Float2() {Pos_ReadIndex_Float<false, 255> (DataReadU8());}
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// ==============================================================================
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// Index 16
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// ==============================================================================
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void LOADERDECL Pos_ReadIndex16_UByte3() {Pos_ReadIndex_Byte<u8, true, 65535> (DataReadU16());}
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void LOADERDECL Pos_ReadIndex16_Byte3() {Pos_ReadIndex_Byte<s8, true, 65535> (DataReadU16());}
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void LOADERDECL Pos_ReadIndex16_UShort3() {Pos_ReadIndex_Short<u16, true, 65535> (DataReadU16());}
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void LOADERDECL Pos_ReadIndex16_Short3() {Pos_ReadIndex_Short<s16, true, 65535> (DataReadU16());}
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void LOADERDECL Pos_ReadIndex16_Float3() {Pos_ReadIndex_Float<true, 65535> (DataReadU16());}
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void LOADERDECL Pos_ReadIndex16_UByte2() {Pos_ReadIndex_Byte<u8, false, 65535>(DataReadU16());}
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void LOADERDECL Pos_ReadIndex16_Byte2() {Pos_ReadIndex_Byte<s8, false, 65535>(DataReadU16());}
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void LOADERDECL Pos_ReadIndex16_UShort2() {Pos_ReadIndex_Short<u16, false, 65535>(DataReadU16());}
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void LOADERDECL Pos_ReadIndex16_Short2() {Pos_ReadIndex_Short<s16, false, 65535>(DataReadU16());}
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void LOADERDECL Pos_ReadIndex16_Float2() {Pos_ReadIndex_Float<false, 65535> (DataReadU16());}
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#if _M_SSE >= 0x301
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void LOADERDECL Pos_ReadIndex8_Float3_SSSE3() {Pos_ReadIndex_Float_SSSE3<true, 255> (DataReadU8());}
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void LOADERDECL Pos_ReadIndex8_Float2_SSSE3() {Pos_ReadIndex_Float_SSSE3<false, 255> (DataReadU8());}
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void LOADERDECL Pos_ReadIndex16_Float3_SSSE3() {Pos_ReadIndex_Float_SSSE3<true, 65535> (DataReadU16());}
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void LOADERDECL Pos_ReadIndex16_Float2_SSSE3() {Pos_ReadIndex_Float_SSSE3<false, 65535> (DataReadU16());}
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#endif
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static TPipelineFunction tableReadPosition[4][8][2] = {
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{
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{NULL, NULL,},
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@ -263,56 +151,40 @@ static TPipelineFunction tableReadPosition[4][8][2] = {
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{NULL, NULL,},
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},
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{
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{Pos_ReadDirect_UByte2, Pos_ReadDirect_UByte3,},
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{Pos_ReadDirect_Byte2, Pos_ReadDirect_Byte3,},
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{Pos_ReadDirect_UShort2, Pos_ReadDirect_UShort3,},
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{Pos_ReadDirect_Short2, Pos_ReadDirect_Short3,},
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{Pos_ReadDirect_Float2, Pos_ReadDirect_Float3,},
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{Pos_ReadDirect<u8, 2>, Pos_ReadDirect<u8, 3>,},
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{Pos_ReadDirect<s8, 2>, Pos_ReadDirect<s8, 3>,},
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{Pos_ReadDirect<u16, 2>, Pos_ReadDirect<u16, 3>,},
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{Pos_ReadDirect<s16, 2>, Pos_ReadDirect<s16, 3>,},
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{Pos_ReadDirect<float, 2>, Pos_ReadDirect<float, 3>,},
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},
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{
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{Pos_ReadIndex8_UByte2, Pos_ReadIndex8_UByte3,},
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{Pos_ReadIndex8_Byte2, Pos_ReadIndex8_Byte3,},
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{Pos_ReadIndex8_UShort2, Pos_ReadIndex8_UShort3,},
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{Pos_ReadIndex8_Short2, Pos_ReadIndex8_Short3,},
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{Pos_ReadIndex8_Float2, Pos_ReadIndex8_Float3,},
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{Pos_ReadIndex<u8, u8, 2>, Pos_ReadIndex<u8, u8, 3>,},
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{Pos_ReadIndex<u8, s8, 2>, Pos_ReadIndex<u8, s8, 3>,},
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{Pos_ReadIndex<u8, u16, 2>, Pos_ReadIndex<u8, u16, 3>,},
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{Pos_ReadIndex<u8, s16, 2>, Pos_ReadIndex<u8, s16, 3>,},
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{Pos_ReadIndex<u8, float, 2>, Pos_ReadIndex<u8, float, 3>,},
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},
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{
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{Pos_ReadIndex16_UByte2, Pos_ReadIndex16_UByte3,},
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{Pos_ReadIndex16_Byte2, Pos_ReadIndex16_Byte3,},
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{Pos_ReadIndex16_UShort2, Pos_ReadIndex16_UShort3,},
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{Pos_ReadIndex16_Short2, Pos_ReadIndex16_Short3,},
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{Pos_ReadIndex16_Float2, Pos_ReadIndex16_Float3,},
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{Pos_ReadIndex<u16, u8, 2>, Pos_ReadIndex<u16, u8, 3>,},
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{Pos_ReadIndex<u16, s8, 2>, Pos_ReadIndex<u16, s8, 3>,},
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{Pos_ReadIndex<u16, u16, 2>, Pos_ReadIndex<u16, u16, 3>,},
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{Pos_ReadIndex<u16, s16, 2>, Pos_ReadIndex<u16, s16, 3>,},
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{Pos_ReadIndex<u16, float, 2>, Pos_ReadIndex<u16, float, 3>,},
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},
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};
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static int tableReadPositionVertexSize[4][8][2] = {
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{
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{0, 0,},
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{0, 0,},
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{0, 0,},
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{0, 0,},
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{0, 0,},
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{0, 0,}, {0, 0,}, {0, 0,}, {0, 0,}, {0, 0,},
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},
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{
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{2, 3,},
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{2, 3,},
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{4, 6,},
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{4, 6,},
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{8, 12,},
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{2, 3,}, {2, 3,}, {4, 6,}, {4, 6,}, {8, 12,},
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},
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{
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{1, 1,},
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{1, 1,},
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{1, 1,},
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{1, 1,},
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{1, 1,},
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{1, 1,}, {1, 1,}, {1, 1,}, {1, 1,}, {1, 1,},
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},
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{
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{2, 2,},
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{2, 2,},
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{2, 2,},
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{2, 2,},
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{2, 2,},
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{2, 2,}, {2, 2,}, {2, 2,}, {2, 2,}, {2, 2,},
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},
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};
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@ -322,10 +194,10 @@ void VertexLoader_Position::Init(void) {
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#if _M_SSE >= 0x301
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if (cpu_info.bSSSE3) {
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tableReadPosition[2][4][0] = Pos_ReadIndex8_Float2_SSSE3;
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tableReadPosition[2][4][1] = Pos_ReadIndex8_Float3_SSSE3;
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tableReadPosition[3][4][0] = Pos_ReadIndex16_Float2_SSSE3;
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tableReadPosition[3][4][1] = Pos_ReadIndex16_Float3_SSSE3;
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tableReadPosition[2][4][0] = Pos_ReadIndex_Float_SSSE3<u8, false>;
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tableReadPosition[2][4][1] = Pos_ReadIndex_Float_SSSE3<u8, true>;
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tableReadPosition[3][4][0] = Pos_ReadIndex_Float_SSSE3<u16, false>;
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tableReadPosition[3][4][1] = Pos_ReadIndex_Float_SSSE3<u16, true>;
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}
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#endif
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