TextureDecoder: Fix a RGBA/BGRA copy/paste typo

We were decoding to BGRA32 textures in our RGBA32 texture decoder. Since
this is the same for the BGRA32 decoder implementation, this is most
likely a copy/paste typo, rather than the texture actually being
bit-swapped. Fix this.

I'm not sure of any games that use the C14X2 texture format, so I'm not
sure this fixes any games, but it does make the code cleaner for when we
clean it up in the future, and merge some of these similar loops.
This commit is contained in:
Jasper St. Pierre 2014-08-10 14:01:38 -04:00
parent a5297f6da8
commit 6682a2fadd
2 changed files with 2 additions and 2 deletions

View File

@ -945,7 +945,7 @@ PC_TexFormat TexDecoder_Decode_RGBA(u32 * dst, const u8 * src, int width, int he
for (int y = 0; y < height; y += 4)
for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++)
for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
decodebytesC14X2_5A3_To_BGRA32(dst + (y + iy) * width + x, (u16*)(src + 8 * xStep), tlutaddr);
decodebytesC14X2_5A3_To_RGBA(dst + (y + iy) * width + x, (u16*)(src + 8 * xStep), tlutaddr);
}
else if (tlutfmt == 0)
{

View File

@ -1349,7 +1349,7 @@ static PC_TexFormat TexDecoder_Decode_RGBA(u32 * dst, const u8 * src, int width,
for (int y = 0; y < height; y += 4)
for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++)
for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
decodebytesC14X2_5A3_To_BGRA32(dst + (y + iy) * width + x, (u16*)(src + 8 * xStep), tlutaddr);
decodebytesC14X2_5A3_To_RGBA(dst + (y + iy) * width + x, (u16*)(src + 8 * xStep), tlutaddr);
}
else if (tlutfmt == 0)
{