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HW/DVDInterface: Avoid heap allocation in DTK callback.
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@ -4,6 +4,8 @@
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#include "Core/HW/DVD/DVDInterface.h"
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#include <algorithm>
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#include <array>
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#include <cmath>
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#include <memory>
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#include <optional>
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#include <string>
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@ -122,18 +124,19 @@ void DVDInterface::DoState(PointerWrap& p)
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m_adpcm_decoder.DoState(p);
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}
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size_t DVDInterface::ProcessDTKSamples(std::vector<s16>* temp_pcm,
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size_t DVDInterface::ProcessDTKSamples(s16* target_samples, size_t sample_count,
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const std::vector<u8>& audio_data)
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{
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size_t samples_processed = 0;
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size_t bytes_processed = 0;
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while (samples_processed < temp_pcm->size() / 2 && bytes_processed < audio_data.size())
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while (samples_processed < sample_count && bytes_processed < audio_data.size())
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{
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m_adpcm_decoder.DecodeBlock(&(*temp_pcm)[samples_processed * 2], &audio_data[bytes_processed]);
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m_adpcm_decoder.DecodeBlock(&target_samples[samples_processed * 2],
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&audio_data[bytes_processed]);
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for (size_t i = 0; i < StreamADPCM::SAMPLES_PER_BLOCK * 2; ++i)
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{
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// TODO: Fix the mixer so it can accept non-byte-swapped samples.
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s16* sample = &(*temp_pcm)[samples_processed * 2 + i];
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s16* sample = &target_samples[samples_processed * 2 + i];
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*sample = Common::swap16(*sample);
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}
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samples_processed += StreamADPCM::SAMPLES_PER_BLOCK;
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@ -198,12 +201,24 @@ void DVDInterface::DTKStreamingCallback(DIInterruptType interrupt_type,
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if (interrupt_type == DIInterruptType::TCINT)
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{
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// maximum_samples can only be 112 (if running at 32khz) or 168 (if running at 48khz), so just
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// prepare stack space for the biggest possible case. This is true even for the GameCube's not
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// quite correct sample rates.
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constexpr u32 MAX_POSSIBLE_SAMPLES = 168;
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// Send audio to the mixer.
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std::vector<s16> temp_pcm(m_pending_samples * 2, 0);
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ProcessDTKSamples(&temp_pcm, audio_data);
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std::array<s16, MAX_POSSIBLE_SAMPLES * 2> temp_pcm;
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ASSERT(m_pending_samples <= MAX_POSSIBLE_SAMPLES);
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const u32 pending_samples = std::min(m_pending_samples, MAX_POSSIBLE_SAMPLES);
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const size_t samples_processed =
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ProcessDTKSamples(temp_pcm.data(), pending_samples, audio_data);
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// Fill unprocessed space up with zero samples.
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const size_t samples_free = pending_samples - samples_processed;
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std::fill_n(temp_pcm.data() + samples_processed * 2, samples_free * 2, 0);
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SoundStream* sound_stream = m_system.GetSoundStream();
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sound_stream->GetMixer()->PushStreamingSamples(temp_pcm.data(), m_pending_samples);
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sound_stream->GetMixer()->PushStreamingSamples(temp_pcm.data(), pending_samples);
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if (m_stream && ai.IsPlaying())
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{
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@ -178,7 +178,8 @@ public:
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private:
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void DTKStreamingCallback(DIInterruptType interrupt_type, const std::vector<u8>& audio_data,
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s64 cycles_late);
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size_t ProcessDTKSamples(std::vector<s16>* temp_pcm, const std::vector<u8>& audio_data);
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size_t ProcessDTKSamples(s16* target_samples, size_t sample_count,
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const std::vector<u8>& audio_data);
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u32 AdvanceDTK(u32 maximum_samples, u32* samples_to_process);
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void SetLidOpen();
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