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reset glEnableClientState befor every draw
should be done with VAO, but atm, this is not possible :-(
this also partial revert the fix in fb92c338af
(activating texture0 globally).
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
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@ -64,9 +64,6 @@ VertexManager::VertexManager()
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// max_Index_size = MAXIBUFFERSIZE;
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//
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//GL_REPORT_ERRORD();
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glEnableClientState(GL_VERTEX_ARRAY);
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GL_REPORT_ERRORD();
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}
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void VertexManager::CreateDeviceObjects()
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