mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-14 21:37:52 -07:00
remove usage of glMultiTexCoord2f
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
This commit is contained in:
parent
fb92c338af
commit
888b5fb061
@ -317,16 +317,19 @@ void XFBSource::Draw(const MathUtil::Rectangle<float> &sourcerc,
|
||||
sourcerc.right, sourcerc.top,
|
||||
sourcerc.right, sourcerc.bottom
|
||||
};
|
||||
GLfloat tex2[] = { // For TEXTURE1
|
||||
0.0f, 0.0f,
|
||||
0.0f, 1.0f,
|
||||
1.0f, 1.0f,
|
||||
1.0f, 0.0f
|
||||
};
|
||||
|
||||
glClientActiveTexture(GL_TEXTURE0);
|
||||
|
||||
glMultiTexCoord2f(GL_TEXTURE1, 0, 0);
|
||||
glMultiTexCoord2f(GL_TEXTURE1, 0, 1);
|
||||
glMultiTexCoord2f(GL_TEXTURE1, 1, 1);
|
||||
glMultiTexCoord2f(GL_TEXTURE1, 1, 0);
|
||||
|
||||
glVertexPointer(2, GL_FLOAT, 0, vtx1);
|
||||
glClientActiveTexture(GL_TEXTURE0);
|
||||
glTexCoordPointer(2, GL_FLOAT, 0, tex1);
|
||||
glClientActiveTexture(GL_TEXTURE1);
|
||||
glTexCoordPointer(2, GL_FLOAT, 0, tex2);
|
||||
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
|
||||
|
||||
|
@ -1153,18 +1153,22 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
||||
right, top,
|
||||
right, bottom
|
||||
};
|
||||
GLfloat tex2[] = { // For TEXTURE1
|
||||
0.0f, 0.0f,
|
||||
0.0f, 1.0f,
|
||||
1.0f, 1.0f,
|
||||
1.0f, 0.0f
|
||||
};
|
||||
|
||||
glClientActiveTexture(GL_TEXTURE0);
|
||||
|
||||
if (applyShader)
|
||||
{
|
||||
glMultiTexCoord2f(GL_TEXTURE1, 0, 0);
|
||||
glMultiTexCoord2f(GL_TEXTURE1, 0, 1);
|
||||
glMultiTexCoord2f(GL_TEXTURE1, 1, 1);
|
||||
glMultiTexCoord2f(GL_TEXTURE1, 1, 0);
|
||||
glClientActiveTexture(GL_TEXTURE1);
|
||||
glTexCoordPointer(2, GL_FLOAT, 0, tex2);
|
||||
}
|
||||
|
||||
glVertexPointer(3, GL_FLOAT, 0, vtx1);
|
||||
glClientActiveTexture(GL_TEXTURE0);
|
||||
glTexCoordPointer(2, GL_FLOAT, 0, tex1);
|
||||
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
|
||||
|
@ -319,6 +319,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
|
||||
1.f, 1.f
|
||||
};
|
||||
|
||||
glClientActiveTexture(GL_TEXTURE0);
|
||||
glTexCoordPointer(2, GL_FLOAT, 0, tex1);
|
||||
glVertexPointer(2, GL_FLOAT, 0, vtx1);
|
||||
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
|
@ -228,6 +228,7 @@ void EncodeToRamUsingShader(FRAGMENTSHADER& shader, GLuint srcTexture, const Tar
|
||||
1.f, -1.f
|
||||
};
|
||||
|
||||
glClientActiveTexture(GL_TEXTURE0);
|
||||
glTexCoordPointer(2, GL_FLOAT, 0, tex1);
|
||||
glVertexPointer(2, GL_FLOAT, 0, vtx1);
|
||||
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
@ -401,6 +402,7 @@ void DecodeToTexture(u32 xfbAddr, int srcWidth, int srcHeight, GLuint destTextur
|
||||
-1.f, -1.f
|
||||
};
|
||||
|
||||
glClientActiveTexture(GL_TEXTURE0);
|
||||
glTexCoordPointer(2, GL_FLOAT, 0, tex1);
|
||||
glVertexPointer(2, GL_FLOAT, 0, vtx1);
|
||||
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
|
Loading…
Reference in New Issue
Block a user