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@ -39,9 +39,10 @@ Dolphin can only be installed on devices that satisfy the above requirements. At
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## Building for Windows
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Use the solution file `Source/dolphin-emu.sln` to build Dolphin on Windows.
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Visual Studio 2022 17.2.3 or later is a hard requirement. Other compilers might be
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able to build Dolphin on Windows but have not been tested and are not
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recommended to be used. Git and Windows 11 SDK must be installed when building.
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Dolphin targets the latest MSVC shipped with Visual Studio or Build Tools.
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Other compilers might be able to build Dolphin on Windows but have not been
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tested and are not recommended to be used. Git and latest Windows SDK must be
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installed when building.
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Make sure to pull submodules before building:
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```sh
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@ -19,5 +19,5 @@ OSMinimumVersionWin11=10.0.22000.0
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// VCToolsVersion=14.33.31629
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// We're really looking for "14.32.31332.0" (because that's what will appear in the registry once
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// installed), NOT the other values!
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VCToolsVersion=14.34.31931.0
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VCToolsVersion=${VC_TOOLS_VERSION}
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VCToolsUpdateURL=https://aka.ms/vs/17/release/vc_redist.x64.exe
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@ -1355,9 +1355,7 @@ void ZeldaAudioRenderer::FetchVPB(u16 voice_id, VPB* vpb)
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void ZeldaAudioRenderer::StoreVPB(u16 voice_id, VPB* vpb)
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{
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u16* vpb_words = (u16*)vpb;
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// volatile is a workaround for msvc optimizer bug, see
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// https://developercommunity.visualstudio.com/t/VS-175-bad-codegen-optimizing-loop-with/10291620
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volatile u16* ram_vpbs = (u16*)HLEMemory_Get_Pointer(m_vpb_base_addr);
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u16* ram_vpbs = (u16*)HLEMemory_Get_Pointer(m_vpb_base_addr);
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size_t vpb_size = (m_flags & TINY_VPB) ? 0x80 : 0xC0;
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size_t base_idx = voice_id * vpb_size;
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@ -6,7 +6,7 @@
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#define STRINGIFY_HELPER(x) #x
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#define STRINGIFY(x) STRINGIFY_HELPER(x)
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#if defined _MSC_FULL_VER && _MSC_FULL_VER < 193532215
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#if defined _MSC_FULL_VER && _MSC_FULL_VER < 193632532
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#pragma message("Current _MSC_FULL_VER: " STRINGIFY(_MSC_FULL_VER))
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#error Please update your build environment to the latest Visual Studio 2022!
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#endif
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