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@ -19,5 +19,5 @@ OSMinimumVersionWin11=10.0.22000.0
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// VCToolsVersion=14.33.31629
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// We're really looking for "14.32.31332.0" (because that's what will appear in the registry once
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// installed), NOT the other values!
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VCToolsVersion=14.34.31931.0
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VCToolsVersion=${VC_TOOLS_VERSION}
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VCToolsUpdateURL=https://aka.ms/vs/17/release/vc_redist.x64.exe
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@ -1355,9 +1355,7 @@ void ZeldaAudioRenderer::FetchVPB(u16 voice_id, VPB* vpb)
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void ZeldaAudioRenderer::StoreVPB(u16 voice_id, VPB* vpb)
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{
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u16* vpb_words = (u16*)vpb;
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// volatile is a workaround for msvc optimizer bug, see
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// https://developercommunity.visualstudio.com/t/VS-175-bad-codegen-optimizing-loop-with/10291620
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volatile u16* ram_vpbs = (u16*)HLEMemory_Get_Pointer(m_vpb_base_addr);
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u16* ram_vpbs = (u16*)HLEMemory_Get_Pointer(m_vpb_base_addr);
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size_t vpb_size = (m_flags & TINY_VPB) ? 0x80 : 0xC0;
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size_t base_idx = voice_id * vpb_size;
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