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AX: enable low-pass/biquad filtering of Wiimote audio
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@ -229,6 +229,7 @@ struct PBBiquadFilter
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union PBInfImpulseResponseWM
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{
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u16 on; // 0: off, 2: biquad, other: low-pass
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PBLowPassFilter lpf;
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PBBiquadFilter biquad;
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};
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@ -562,6 +562,19 @@ void ProcessVoice(HLEAccelerator* accelerator, PB_TYPE& pb, const AXBuffers& buf
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// Wiimote mixing.
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if (pb.remote)
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{
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if (new_filter && pb.remote_iir.on != 0)
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{
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// Only one filter at most for Wiimotes.
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if (pb.remote_iir.on == 2)
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{
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BiquadFilter(samples, count, pb.remote_iir.biquad);
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}
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else
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{
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LowPassFilter(samples, count, pb.remote_iir.lpf);
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}
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}
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// Old AXWii versions process ms per ms.
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u16 wm_count = count == 96 ? 18 : 6;
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