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https://github.com/dolphin-emu/dolphin.git
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Don't allow two extensions at the same time
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1323 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -121,15 +121,24 @@ void ConfigDialog::AboutClick(wxCommandEvent& WXUNUSED (event))
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}
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// ===================================================
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/* Generate connect/disconnect status event */
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// ----------------
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void ConfigDialog::DoExtensionConnectedDisconnected()
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{
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// generate connect/disconnect status event
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u8 DataFrame[8]; // make a blank report for it
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wm_request_status *rs = (wm_request_status*)DataFrame;
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// Check if a game is running, in that case change the status
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if(WiiMoteEmu::g_ReportingChannel > 0)
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WiiMoteEmu::WmRequestStatus(WiiMoteEmu::g_ReportingChannel, rs);
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}
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// ===================================================
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/* Change general Emulated Wii Remote settings */
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// ----------------
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void ConfigDialog::GeneralSettingsChanged(wxCommandEvent& event)
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{
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switch (event.GetId())
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@ -143,8 +152,18 @@ void ConfigDialog::GeneralSettingsChanged(wxCommandEvent& event)
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break;
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case ID_NUNCHUCKCONNECTED:
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// Don't allow two extensions at the same time
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if(m_ClassicControllerConnected->IsChecked())
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{
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m_ClassicControllerConnected->SetValue(false);
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g_Config.bClassicControllerConnected = false;
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// Disconnect the extension so that the game recognize the change
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DoExtensionConnectedDisconnected();
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}
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g_Config.bNunchuckConnected = m_NunchuckConnected->IsChecked();
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// generate connect/disconnect status event
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// Generate connect/disconnect status event
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memcpy(WiiMoteEmu::g_RegExt + 0x20, WiiMoteEmu::nunchuck_calibration,
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sizeof(WiiMoteEmu::nunchuck_calibration));
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memcpy(WiiMoteEmu::g_RegExt + 0xfa, WiiMoteEmu::nunchuck_id, sizeof(WiiMoteEmu::nunchuck_id));
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@ -152,8 +171,18 @@ void ConfigDialog::GeneralSettingsChanged(wxCommandEvent& event)
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break;
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case ID_CLASSICCONTROLLERCONNECTED:
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// Don't allow two extensions at the same time
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if(m_NunchuckConnected->IsChecked())
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{
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m_NunchuckConnected->SetValue(false);
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g_Config.bNunchuckConnected = false;
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// Disconnect the extension so that the game recognize the change
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DoExtensionConnectedDisconnected();
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}
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g_Config.bClassicControllerConnected = m_ClassicControllerConnected->IsChecked();
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// generate connect/disconnect status event
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// Generate connect/disconnect status event
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memcpy(WiiMoteEmu::g_RegExt + 0x20, WiiMoteEmu::classic_calibration,
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sizeof(WiiMoteEmu::classic_calibration));
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memcpy(WiiMoteEmu::g_RegExt + 0xfa, WiiMoteEmu::classic_id, sizeof(WiiMoteEmu::classic_id));
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