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Use existing File::IsDirectory() function. Thanks to nakee for pointing this out.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@639 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -20,14 +20,12 @@
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#include <io.h>
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#include <windows.h>
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#else
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <fcntl.h>
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#include <unistd.h>
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#endif
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#include "VolumeDirectory.h"
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#include "FileBlob.h"
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#include "FileUtil.h"
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namespace DiscIO
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{
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@ -76,22 +74,7 @@ CVolumeDirectory::~CVolumeDirectory()
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bool CVolumeDirectory::IsValidDirectory(const std::string& _rDirectory)
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{
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std::string directoryName = ExtractDirectoryName(_rDirectory);
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#ifdef _WIN32
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WIN32_FIND_DATA ffd;
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HANDLE hFind = FindFirstFile(directoryName.c_str(), &ffd);
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if (hFind == INVALID_HANDLE_VALUE)
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return false;
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return true;
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#else
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struct stat info;
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if (!stat(directoryName.c_str(), &info))
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return false;
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return S_ISDIR(info.st_mode);
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#endif
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return File::IsDirectory(directoryName.c_str());
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}
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bool CVolumeDirectory::Read(u64 _Offset, u64 _Length, u8* _pBuffer) const
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