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https://github.com/dolphin-emu/dolphin.git
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Merge pull request #9748 from JosJuice/fma-accuracy
Interpreter/Jit64: Emulate FMA accurately in more cases
This commit is contained in:
commit
6c0180fc61
@ -238,7 +238,7 @@ inline FPResult NI_sub(UReg_FPSCR* fpscr, double a, double b)
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// inputs are checked for NaN is still a, b, c.
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inline FPResult NI_madd(UReg_FPSCR* fpscr, double a, double c, double b)
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{
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FPResult result{a * c};
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FPResult result{std::fma(a, c, b)};
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if (std::isnan(result.value))
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{
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@ -263,27 +263,7 @@ inline FPResult NI_madd(UReg_FPSCR* fpscr, double a, double c, double b)
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return result;
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}
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result.SetException(fpscr, FPSCR_VXIMZ);
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result.value = PPC_NAN;
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return result;
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}
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result.value += b;
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if (std::isnan(result.value))
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{
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if (Common::IsSNAN(b))
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result.SetException(fpscr, FPSCR_VXSNAN);
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fpscr->ClearFIFR();
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if (std::isnan(b))
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{
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result.value = MakeQuiet(b);
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return result;
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}
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result.SetException(fpscr, FPSCR_VXISI);
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result.SetException(fpscr, std::isnan(a * c) ? FPSCR_VXIMZ : FPSCR_VXISI);
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result.value = PPC_NAN;
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return result;
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}
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@ -296,7 +276,7 @@ inline FPResult NI_madd(UReg_FPSCR* fpscr, double a, double c, double b)
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inline FPResult NI_msub(UReg_FPSCR* fpscr, double a, double c, double b)
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{
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FPResult result{a * c};
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FPResult result{std::fma(a, c, -b)};
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if (std::isnan(result.value))
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{
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@ -321,27 +301,7 @@ inline FPResult NI_msub(UReg_FPSCR* fpscr, double a, double c, double b)
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return result;
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}
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result.SetException(fpscr, FPSCR_VXIMZ);
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result.value = PPC_NAN;
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return result;
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}
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result.value -= b;
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if (std::isnan(result.value))
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{
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if (Common::IsSNAN(b))
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result.SetException(fpscr, FPSCR_VXSNAN);
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fpscr->ClearFIFR();
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if (std::isnan(b))
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{
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result.value = MakeQuiet(b);
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return result;
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}
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result.SetException(fpscr, FPSCR_VXISI);
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result.SetException(fpscr, std::isnan(a * c) ? FPSCR_VXIMZ : FPSCR_VXISI);
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result.value = PPC_NAN;
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return result;
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}
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@ -3,6 +3,8 @@
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <cmath>
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#include <limits>
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#include <vector>
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#include "Common/Assert.h"
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@ -239,138 +241,213 @@ void Jit64::fmaddXX(UGeckoInstruction inst)
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JITDISABLE(bJITFloatingPointOff);
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FALLBACK_IF(inst.Rc);
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// While we don't know if any games are actually affected (replays seem to work with all the usual
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// suspects for desyncing), netplay and other applications need absolute perfect determinism, so
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// be extra careful and use software FMA on CPUs that don't have hardware FMA.
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const bool software_fma = !cpu_info.bFMA && Core::WantsDeterminism();
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int a = inst.FA;
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int b = inst.FB;
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int c = inst.FC;
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int d = inst.FD;
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bool single = inst.OPCD == 4 || inst.OPCD == 59;
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bool round_input = single && !js.op->fprIsSingle[c];
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bool packed = inst.OPCD == 4 || (!cpu_info.bAtom && single && js.op->fprIsDuplicated[a] &&
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js.op->fprIsDuplicated[b] && js.op->fprIsDuplicated[c]);
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bool packed =
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inst.OPCD == 4 || (!cpu_info.bAtom && !software_fma && single && js.op->fprIsDuplicated[a] &&
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js.op->fprIsDuplicated[b] && js.op->fprIsDuplicated[c]);
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// While we don't know if any games are actually affected (replays seem to work with all the usual
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// suspects for desyncing), netplay and other applications need absolute perfect determinism, so
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// be extra careful and don't use FMA, even if in theory it might be okay.
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// Note that FMA isn't necessarily less correct (it may actually be closer to correct) compared
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// to what the Gekko does here; in deterministic mode, the important thing is multiple Dolphin
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// instances on different computers giving identical results.
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const bool use_fma = cpu_info.bFMA && !Core::WantsDeterminism();
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// For use_fma == true:
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// Statistics suggests b is a lot less likely to be unbound in practice, so
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// if we have to pick one of a or b to bind, let's make it b.
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RCOpArg Ra = fpr.Use(a, RCMode::Read);
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RCOpArg Rb = use_fma ? fpr.Bind(b, RCMode::Read) : fpr.Use(b, RCMode::Read);
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RCOpArg Rc = fpr.Use(c, RCMode::Read);
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RCX64Reg Rd = fpr.Bind(d, single ? RCMode::Write : RCMode::ReadWrite);
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RegCache::Realize(Ra, Rb, Rc, Rd);
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switch (inst.SUBOP5)
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RCOpArg Ra;
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RCOpArg Rb;
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RCOpArg Rc;
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RCX64Reg Rd;
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RCX64Reg scratch_guard;
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if (software_fma)
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{
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case 14:
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MOVDDUP(XMM1, Rc);
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if (round_input)
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Force25BitPrecision(XMM1, R(XMM1), XMM0);
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break;
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case 15:
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avx_op(&XEmitter::VSHUFPD, &XEmitter::SHUFPD, XMM1, Rc, Rc, 3);
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if (round_input)
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Force25BitPrecision(XMM1, R(XMM1), XMM0);
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break;
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default:
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bool special = inst.SUBOP5 == 30 && (!cpu_info.bFMA || Core::WantsDeterminism());
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X64Reg tmp1 = special ? XMM0 : XMM1;
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X64Reg tmp2 = special ? XMM1 : XMM0;
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if (single && round_input)
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Force25BitPrecision(tmp1, Rc, tmp2);
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else
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MOVAPD(tmp1, Rc);
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break;
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}
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if (use_fma)
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{
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switch (inst.SUBOP5)
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{
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case 28: // msub
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if (packed)
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VFMSUB132PD(XMM1, Rb.GetSimpleReg(), Ra);
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else
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VFMSUB132SD(XMM1, Rb.GetSimpleReg(), Ra);
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break;
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case 14: // madds0
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case 15: // madds1
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case 29: // madd
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if (packed)
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VFMADD132PD(XMM1, Rb.GetSimpleReg(), Ra);
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else
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VFMADD132SD(XMM1, Rb.GetSimpleReg(), Ra);
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break;
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// PowerPC and x86 define NMADD/NMSUB differently
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// x86: D = -A*C (+/-) B
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// PPC: D = -(A*C (+/-) B)
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// so we have to swap them; the ADD/SUB here isn't a typo.
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case 30: // nmsub
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if (packed)
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VFNMADD132PD(XMM1, Rb.GetSimpleReg(), Ra);
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else
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VFNMADD132SD(XMM1, Rb.GetSimpleReg(), Ra);
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break;
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case 31: // nmadd
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if (packed)
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VFNMSUB132PD(XMM1, Rb.GetSimpleReg(), Ra);
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else
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VFNMSUB132SD(XMM1, Rb.GetSimpleReg(), Ra);
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break;
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}
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}
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else if (inst.SUBOP5 == 30) // nmsub
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{
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// We implement nmsub a little differently ((b - a*c) instead of -(a*c - b)), so handle it
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// separately.
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MOVAPD(XMM1, Rb);
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if (packed)
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{
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MULPD(XMM0, Ra);
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SUBPD(XMM1, R(XMM0));
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}
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else
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{
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MULSD(XMM0, Ra);
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SUBSD(XMM1, R(XMM0));
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}
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scratch_guard = fpr.Scratch(XMM2);
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Ra = packed ? fpr.Bind(a, RCMode::Read) : fpr.Use(a, RCMode::Read);
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Rb = packed ? fpr.Bind(b, RCMode::Read) : fpr.Use(b, RCMode::Read);
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Rc = packed ? fpr.Bind(c, RCMode::Read) : fpr.Use(c, RCMode::Read);
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Rd = fpr.Bind(d, single ? RCMode::Write : RCMode::ReadWrite);
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RegCache::Realize(Ra, Rb, Rc, Rd, scratch_guard);
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}
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else
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{
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// For cpu_info.bFMA == true:
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// Statistics suggests b is a lot less likely to be unbound in practice, so
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// if we have to pick one of a or b to bind, let's make it b.
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Ra = fpr.Use(a, RCMode::Read);
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Rb = cpu_info.bFMA ? fpr.Bind(b, RCMode::Read) : fpr.Use(b, RCMode::Read);
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Rc = fpr.Use(c, RCMode::Read);
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Rd = fpr.Bind(d, single ? RCMode::Write : RCMode::ReadWrite);
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RegCache::Realize(Ra, Rb, Rc, Rd);
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}
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X64Reg result_reg = XMM0;
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if (software_fma)
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{
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for (size_t i = (packed ? 1 : 0); i != std::numeric_limits<size_t>::max(); --i)
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{
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if ((i == 0 || inst.SUBOP5 == 14) && inst.SUBOP5 != 15) // (i == 0 || madds0) && !madds1
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{
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if (round_input)
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Force25BitPrecision(XMM1, Rc, XMM2);
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else
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MOVSD(XMM1, Rc);
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}
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else
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{
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MOVHLPS(XMM1, Rc.GetSimpleReg());
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if (round_input)
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Force25BitPrecision(XMM1, R(XMM1), XMM2);
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}
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// Write the result from the previous loop iteration into Rd so we don't lose it.
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// It's important that this is done after reading Rc above, in case we have madds1 and c == d.
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if (packed && i == 0)
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MOVLHPS(Rd, XMM0);
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if (i == 0)
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{
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MOVSD(XMM0, Ra);
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MOVSD(XMM2, Rb);
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}
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else
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{
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MOVHLPS(XMM0, Ra.GetSimpleReg());
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MOVHLPS(XMM2, Rb.GetSimpleReg());
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}
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if (inst.SUBOP5 == 28 || inst.SUBOP5 == 30) // nsub, nmsub
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XORPS(XMM2, MConst(psSignBits));
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BitSet32 registers_in_use = CallerSavedRegistersInUse();
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ABI_PushRegistersAndAdjustStack(registers_in_use, 0);
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ABI_CallFunction(static_cast<double (*)(double, double, double)>(&std::fma));
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ABI_PopRegistersAndAdjustStack(registers_in_use, 0);
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}
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if (packed)
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{
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MULPD(XMM1, Ra);
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if (inst.SUBOP5 == 28) // msub
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SUBPD(XMM1, Rb);
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else //(n)madd(s[01])
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ADDPD(XMM1, Rb);
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MOVSD(Rd, XMM0);
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result_reg = Rd;
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}
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if (inst.SUBOP5 == 30 || inst.SUBOP5 == 31) // nmsub, nmadd
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XORPD(result_reg, MConst(packed ? psSignBits2 : psSignBits));
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}
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else
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{
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switch (inst.SUBOP5)
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{
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case 14: // madds0
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MOVDDUP(XMM0, Rc);
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if (round_input)
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Force25BitPrecision(XMM0, R(XMM0), XMM1);
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break;
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case 15: // madds1
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avx_op(&XEmitter::VSHUFPD, &XEmitter::SHUFPD, XMM0, Rc, Rc, 3);
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if (round_input)
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Force25BitPrecision(XMM0, R(XMM0), XMM1);
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break;
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default:
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if (single && round_input)
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Force25BitPrecision(XMM0, Rc, XMM1);
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else
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MOVAPD(XMM0, Rc);
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break;
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}
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if (cpu_info.bFMA)
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{
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switch (inst.SUBOP5)
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{
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case 28: // msub
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if (packed)
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VFMSUB132PD(XMM0, Rb.GetSimpleReg(), Ra);
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else
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VFMSUB132SD(XMM0, Rb.GetSimpleReg(), Ra);
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break;
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case 14: // madds0
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case 15: // madds1
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case 29: // madd
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if (packed)
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VFMADD132PD(XMM0, Rb.GetSimpleReg(), Ra);
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else
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VFMADD132SD(XMM0, Rb.GetSimpleReg(), Ra);
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break;
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// PowerPC and x86 define NMADD/NMSUB differently
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// x86: D = -A*C (+/-) B
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// PPC: D = -(A*C (+/-) B)
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// so we have to swap them; the ADD/SUB here isn't a typo.
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case 30: // nmsub
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if (packed)
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VFNMADD132PD(XMM0, Rb.GetSimpleReg(), Ra);
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else
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VFNMADD132SD(XMM0, Rb.GetSimpleReg(), Ra);
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break;
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case 31: // nmadd
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if (packed)
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VFNMSUB132PD(XMM0, Rb.GetSimpleReg(), Ra);
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else
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VFNMSUB132SD(XMM0, Rb.GetSimpleReg(), Ra);
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break;
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}
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}
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else
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{
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MULSD(XMM1, Ra);
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if (inst.SUBOP5 == 28)
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SUBSD(XMM1, Rb);
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// No hardware support for FMA, and determinism is not enabled. In this case we inaccurately
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// do the multiplication and addition/subtraction in two separate operations for performance.
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if (inst.SUBOP5 == 30) // nmsub
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{
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// We implement nmsub a little differently ((b - a*c) instead of -(a*c - b)),
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// so handle it separately.
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MOVAPD(XMM1, Rb);
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if (packed)
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{
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MULPD(XMM0, Ra);
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SUBPD(XMM1, R(XMM0));
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}
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else
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{
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MULSD(XMM0, Ra);
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SUBSD(XMM1, R(XMM0));
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}
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result_reg = XMM1;
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}
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else
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ADDSD(XMM1, Rb);
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{
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if (packed)
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{
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MULPD(XMM0, Ra);
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if (inst.SUBOP5 == 28) // msub
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SUBPD(XMM0, Rb);
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else //(n)madd(s[01])
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ADDPD(XMM0, Rb);
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}
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else
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{
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MULSD(XMM0, Ra);
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if (inst.SUBOP5 == 28)
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SUBSD(XMM0, Rb);
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else
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ADDSD(XMM0, Rb);
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}
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if (inst.SUBOP5 == 31) // nmadd
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XORPD(XMM0, MConst(packed ? psSignBits2 : psSignBits));
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}
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}
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if (inst.SUBOP5 == 31) // nmadd
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XORPD(XMM1, MConst(packed ? psSignBits2 : psSignBits));
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}
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if (single)
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{
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HandleNaNs(inst, Rd, XMM1);
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ForceSinglePrecision(Rd, Rd, packed, true);
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HandleNaNs(inst, result_reg, result_reg, result_reg == XMM1 ? XMM0 : XMM1);
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ForceSinglePrecision(Rd, R(result_reg), packed, true);
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}
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else
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{
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HandleNaNs(inst, XMM1, XMM1);
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MOVSD(Rd, R(XMM1));
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HandleNaNs(inst, result_reg, result_reg, XMM1);
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MOVSD(Rd, R(result_reg));
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}
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SetFPRFIfNeeded(Rd);
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}
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@ -828,7 +828,8 @@ void EmuCodeBlock::avx_op(void (XEmitter::*avxOp)(X64Reg, X64Reg, const OpArg&,
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else
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{
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(this->*sseOp)(XMM0, arg2, imm);
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MOVAPD(regOp, R(XMM0));
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if (regOp != XMM0)
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MOVAPD(regOp, R(XMM0));
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}
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}
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else
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