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GeometryShader: Transform the projection within the geometry shader.
Reduces the amount of data transferred through uniforms. The shearing transformation is reduced to a single multiplication/addition for optimization.
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@ -43,6 +43,6 @@ struct VertexShaderConstants
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float4 normalmatrices[32];
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float4 posttransformmatrices[64];
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float4 depthparams;
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float4 stereoprojection[8];
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float4 stereooffset;
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};
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