mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.
This change also includes tons of minor code formatting cleanup. Yeah, should've separated it ... sorry :( Kills the old CPUCompare support. I'll resurrect it if I need it again, right now it mostly clutters the code. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2321 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -14,17 +14,12 @@
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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//////////////////////////////////////////////////////////////////////////////////////////
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// Include
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/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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File description: This is the common Plugin class that links to the functions that are
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common to all plugins. This class is inherited by all plugin classes. But it's only created
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directly in PluginManager.cpp when we check if a plugin is valid or not.
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///////////////////////////////////////////////*/
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////////////////////////////////////////////////
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// This is the common Plugin class that links to the functions that are
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// common to all plugins. This class is inherited by all plugin classes. But it's only created
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// directly in PluginManager.cpp when we check if a plugin is valid or not.
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///////////////////////////////////////////////
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#include "Plugin.h"
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@ -33,21 +28,20 @@ namespace Common
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CPlugin::~CPlugin()
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{
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m_hInstLib.Unload();
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m_hInstLib.Unload();
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}
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CPlugin::CPlugin(const char* _szName) : valid(false)
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{
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m_GetDllInfo = NULL;
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m_DllConfig = NULL;
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m_DllDebugger = NULL;
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m_SetDllGlobals = NULL;
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m_Initialize = NULL;
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m_Shutdown = NULL;
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m_DoState = NULL;
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if (m_hInstLib.Load(_szName))
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m_GetDllInfo = NULL;
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m_DllConfig = NULL;
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m_DllDebugger = NULL;
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m_SetDllGlobals = NULL;
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m_Initialize = NULL;
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m_Shutdown = NULL;
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m_DoState = NULL;
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if (m_hInstLib.Load(_szName))
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{
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m_GetDllInfo = reinterpret_cast<TGetDllInfo>
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(m_hInstLib.Get("GetDllInfo"));
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@ -66,7 +60,7 @@ CPlugin::CPlugin(const char* _szName) : valid(false)
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}
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// Check if the plugin has all the functions it shold have
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if (m_GetDllInfo != 0 &&
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if (m_GetDllInfo != 0 &&
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m_DllConfig != 0 &&
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m_DllDebugger != 0 &&
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m_SetDllGlobals != 0 &&
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@ -81,63 +75,57 @@ CPlugin::CPlugin(const char* _szName) : valid(false)
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void *CPlugin::LoadSymbol(const char *sym)
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{
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return m_hInstLib.Get(sym);
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return m_hInstLib.Get(sym);
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}
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// GetInfo: Get DLL info
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bool CPlugin::GetInfo(PLUGIN_INFO& _pluginInfo)
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{
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if (m_GetDllInfo != NULL) {
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m_GetDllInfo(&_pluginInfo);
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return(true);
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}
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return(false);
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if (m_GetDllInfo != NULL) {
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m_GetDllInfo(&_pluginInfo);
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return(true);
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}
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return(false);
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}
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// Config: Open the Config window
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void CPlugin::Config(HWND _hwnd)
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{
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if (m_DllConfig != NULL)
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m_DllConfig(_hwnd);
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if (m_DllConfig != NULL)
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m_DllConfig(_hwnd);
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}
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// Debug: Open the Debugging window
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void CPlugin::Debug(HWND _hwnd, bool Show)
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{
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if (m_DllDebugger != NULL)
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m_DllDebugger(_hwnd, Show);
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if (m_DllDebugger != NULL)
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m_DllDebugger(_hwnd, Show);
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}
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void CPlugin::SetGlobals(PLUGIN_GLOBALS* _pluginGlobals) {
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if (m_SetDllGlobals != NULL)
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m_SetDllGlobals(_pluginGlobals);
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if (m_SetDllGlobals != NULL)
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m_SetDllGlobals(_pluginGlobals);
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}
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void CPlugin::DoState(unsigned char **ptr, int mode) {
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if (m_DoState != NULL)
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m_DoState(ptr, mode);
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if (m_DoState != NULL)
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m_DoState(ptr, mode);
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}
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// Run Initialize() in the plugin
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void CPlugin::Initialize(void *init)
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{
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/* We first check that we have found the Initialize() function, but there
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is no restriction on running this several times */
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if (m_Initialize != NULL)
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m_Initialize(init);
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/* We first check that we have found the Initialize() function, but there
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is no restriction on running this several times */
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// Uh, the above comment sounds extremely dubious.
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if (m_Initialize != NULL)
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m_Initialize(init);
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}
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void CPlugin::Shutdown()
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{
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if (m_Shutdown != NULL)
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m_Shutdown();
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if (m_Shutdown != NULL)
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m_Shutdown();
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}
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} // end of namespace Common
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