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The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.
This change also includes tons of minor code formatting cleanup. Yeah, should've separated it ... sorry :( Kills the old CPUCompare support. I'll resurrect it if I need it again, right now it mostly clutters the code. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2321 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -1,36 +1,41 @@
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#include "PluginDSP.h"
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namespace Common {
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PluginDSP::PluginDSP(const char *_Filename) : CPlugin(_Filename), validDSP(false) {
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PluginDSP::PluginDSP(const char *_Filename) : CPlugin(_Filename), validDSP(false) {
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DSP_ReadMailboxHigh = reinterpret_cast<TDSP_ReadMailBox>
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(LoadSymbol("DSP_ReadMailboxHigh"));
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DSP_ReadMailboxLow = reinterpret_cast<TDSP_ReadMailBox>
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(LoadSymbol("DSP_ReadMailboxLow"));
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DSP_WriteMailboxHigh = reinterpret_cast<TDSP_WriteMailBox>
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(LoadSymbol("DSP_WriteMailboxHigh"));
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DSP_WriteMailboxLow = reinterpret_cast<TDSP_WriteMailBox>
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(LoadSymbol("DSP_WriteMailboxLow"));
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DSP_ReadControlRegister = reinterpret_cast<TDSP_ReadControlRegister>
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(LoadSymbol("DSP_ReadControlRegister"));
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DSP_WriteControlRegister = reinterpret_cast<TDSP_WriteControlRegister>
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(LoadSymbol("DSP_WriteControlRegister"));
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DSP_Update = reinterpret_cast<TDSP_Update>
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(LoadSymbol("DSP_Update"));
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DSP_SendAIBuffer = reinterpret_cast<TDSP_SendAIBuffer>
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(LoadSymbol("DSP_SendAIBuffer"));
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(LoadSymbol("DSP_ReadMailboxHigh"));
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DSP_ReadMailboxLow = reinterpret_cast<TDSP_ReadMailBox>
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(LoadSymbol("DSP_ReadMailboxLow"));
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DSP_WriteMailboxHigh = reinterpret_cast<TDSP_WriteMailBox>
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(LoadSymbol("DSP_WriteMailboxHigh"));
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DSP_WriteMailboxLow = reinterpret_cast<TDSP_WriteMailBox>
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(LoadSymbol("DSP_WriteMailboxLow"));
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DSP_ReadControlRegister = reinterpret_cast<TDSP_ReadControlRegister>
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(LoadSymbol("DSP_ReadControlRegister"));
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DSP_WriteControlRegister = reinterpret_cast<TDSP_WriteControlRegister>
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(LoadSymbol("DSP_WriteControlRegister"));
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DSP_Update = reinterpret_cast<TDSP_Update>
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(LoadSymbol("DSP_Update"));
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DSP_SendAIBuffer = reinterpret_cast<TDSP_SendAIBuffer>
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(LoadSymbol("DSP_SendAIBuffer"));
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DSP_StopSoundStream = reinterpret_cast<TDSP_StopSoundStream>
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(LoadSymbol("DSP_StopSoundStream"));
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if ((DSP_ReadMailboxHigh != 0) &&
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(DSP_ReadMailboxLow != 0) &&
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(DSP_WriteMailboxHigh != 0) &&
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(DSP_WriteMailboxLow != 0) &&
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(DSP_ReadControlRegister != 0) &&
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(DSP_WriteControlRegister != 0) &&
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(DSP_SendAIBuffer != 0) &&
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(DSP_Update != 0))
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validDSP = true;
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}
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PluginDSP::~PluginDSP() {
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}
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(DSP_ReadMailboxLow != 0) &&
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(DSP_WriteMailboxHigh != 0) &&
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(DSP_WriteMailboxLow != 0) &&
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(DSP_ReadControlRegister != 0) &&
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(DSP_WriteControlRegister != 0) &&
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(DSP_SendAIBuffer != 0) &&
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(DSP_Update != 0) &&
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(DSP_StopSoundStream != 0))
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validDSP = true;
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}
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PluginDSP::~PluginDSP() {
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}
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} // namespace
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