The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.

This change also includes tons of minor code formatting cleanup. Yeah, should've separated it ... sorry :(

Kills the old CPUCompare support. I'll resurrect it if I need it again, right now it mostly clutters the code.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2321 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2009-02-20 22:04:52 +00:00
parent f992dae50d
commit 6cd34b318f
47 changed files with 685 additions and 1088 deletions

View File

@ -1,36 +1,41 @@
#include "PluginDSP.h"
namespace Common {
PluginDSP::PluginDSP(const char *_Filename) : CPlugin(_Filename), validDSP(false) {
PluginDSP::PluginDSP(const char *_Filename) : CPlugin(_Filename), validDSP(false) {
DSP_ReadMailboxHigh = reinterpret_cast<TDSP_ReadMailBox>
(LoadSymbol("DSP_ReadMailboxHigh"));
DSP_ReadMailboxLow = reinterpret_cast<TDSP_ReadMailBox>
(LoadSymbol("DSP_ReadMailboxLow"));
DSP_WriteMailboxHigh = reinterpret_cast<TDSP_WriteMailBox>
(LoadSymbol("DSP_WriteMailboxHigh"));
DSP_WriteMailboxLow = reinterpret_cast<TDSP_WriteMailBox>
(LoadSymbol("DSP_WriteMailboxLow"));
DSP_ReadControlRegister = reinterpret_cast<TDSP_ReadControlRegister>
(LoadSymbol("DSP_ReadControlRegister"));
DSP_WriteControlRegister = reinterpret_cast<TDSP_WriteControlRegister>
(LoadSymbol("DSP_WriteControlRegister"));
DSP_Update = reinterpret_cast<TDSP_Update>
(LoadSymbol("DSP_Update"));
DSP_SendAIBuffer = reinterpret_cast<TDSP_SendAIBuffer>
(LoadSymbol("DSP_SendAIBuffer"));
(LoadSymbol("DSP_ReadMailboxHigh"));
DSP_ReadMailboxLow = reinterpret_cast<TDSP_ReadMailBox>
(LoadSymbol("DSP_ReadMailboxLow"));
DSP_WriteMailboxHigh = reinterpret_cast<TDSP_WriteMailBox>
(LoadSymbol("DSP_WriteMailboxHigh"));
DSP_WriteMailboxLow = reinterpret_cast<TDSP_WriteMailBox>
(LoadSymbol("DSP_WriteMailboxLow"));
DSP_ReadControlRegister = reinterpret_cast<TDSP_ReadControlRegister>
(LoadSymbol("DSP_ReadControlRegister"));
DSP_WriteControlRegister = reinterpret_cast<TDSP_WriteControlRegister>
(LoadSymbol("DSP_WriteControlRegister"));
DSP_Update = reinterpret_cast<TDSP_Update>
(LoadSymbol("DSP_Update"));
DSP_SendAIBuffer = reinterpret_cast<TDSP_SendAIBuffer>
(LoadSymbol("DSP_SendAIBuffer"));
DSP_StopSoundStream = reinterpret_cast<TDSP_StopSoundStream>
(LoadSymbol("DSP_StopSoundStream"));
if ((DSP_ReadMailboxHigh != 0) &&
(DSP_ReadMailboxLow != 0) &&
(DSP_WriteMailboxHigh != 0) &&
(DSP_WriteMailboxLow != 0) &&
(DSP_ReadControlRegister != 0) &&
(DSP_WriteControlRegister != 0) &&
(DSP_SendAIBuffer != 0) &&
(DSP_Update != 0))
validDSP = true;
}
PluginDSP::~PluginDSP() {
}
(DSP_ReadMailboxLow != 0) &&
(DSP_WriteMailboxHigh != 0) &&
(DSP_WriteMailboxLow != 0) &&
(DSP_ReadControlRegister != 0) &&
(DSP_WriteControlRegister != 0) &&
(DSP_SendAIBuffer != 0) &&
(DSP_Update != 0) &&
(DSP_StopSoundStream != 0))
validDSP = true;
}
PluginDSP::~PluginDSP() {
}
} // namespace