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The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.
This change also includes tons of minor code formatting cleanup. Yeah, should've separated it ... sorry :( Kills the old CPUCompare support. I'll resurrect it if I need it again, right now it mostly clutters the code. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2321 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -5,33 +5,37 @@
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#include "Plugin.h"
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namespace Common {
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typedef void (__cdecl* TDSP_WriteMailBox)(bool _CPUMailbox, unsigned short);
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typedef unsigned short (__cdecl* TDSP_ReadMailBox)(bool _CPUMailbox);
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typedef unsigned short (__cdecl* TDSP_ReadControlRegister)();
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typedef unsigned short (__cdecl* TDSP_WriteControlRegister)(unsigned short);
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typedef void (__cdecl* TDSP_SendAIBuffer)(unsigned int address, int sample_rate);
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typedef void (__cdecl* TDSP_Update)(int cycles);
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class PluginDSP : public CPlugin
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{
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public:
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typedef void (__cdecl* TDSP_WriteMailBox)(bool _CPUMailbox, unsigned short);
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typedef unsigned short (__cdecl* TDSP_ReadMailBox)(bool _CPUMailbox);
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typedef unsigned short (__cdecl* TDSP_ReadControlRegister)();
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typedef unsigned short (__cdecl* TDSP_WriteControlRegister)(unsigned short);
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typedef void (__cdecl* TDSP_SendAIBuffer)(unsigned int address, int sample_rate);
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typedef void (__cdecl* TDSP_Update)(int cycles);
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typedef void (__cdecl* TDSP_StopSoundStream)();
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class PluginDSP : public CPlugin
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{
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public:
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PluginDSP(const char *_Filename);
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~PluginDSP();
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virtual bool IsValid() {return validDSP;};
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TDSP_ReadMailBox DSP_ReadMailboxHigh;
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TDSP_ReadMailBox DSP_ReadMailboxLow;
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TDSP_WriteMailBox DSP_WriteMailboxHigh;
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TDSP_ReadMailBox DSP_ReadMailboxHigh;
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TDSP_ReadMailBox DSP_ReadMailboxLow;
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TDSP_WriteMailBox DSP_WriteMailboxHigh;
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TDSP_WriteMailBox DSP_WriteMailboxLow;
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TDSP_ReadControlRegister DSP_ReadControlRegister;
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TDSP_WriteControlRegister DSP_WriteControlRegister;
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TDSP_SendAIBuffer DSP_SendAIBuffer;
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TDSP_SendAIBuffer DSP_SendAIBuffer;
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TDSP_Update DSP_Update;
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TDSP_StopSoundStream DSP_StopSoundStream;
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private:
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private:
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bool validDSP;
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};
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}
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};
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} // namespace
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#endif
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