The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.

This change also includes tons of minor code formatting cleanup. Yeah, should've separated it ... sorry :(

Kills the old CPUCompare support. I'll resurrect it if I need it again, right now it mostly clutters the code.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2321 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2009-02-20 22:04:52 +00:00
parent f992dae50d
commit 6cd34b318f
47 changed files with 685 additions and 1088 deletions

View File

@ -10,8 +10,8 @@ namespace Common {
typedef void (__cdecl* TVideo_UpdateXFB)(u8*, u32, u32, s32, bool);
typedef bool (__cdecl* TVideo_Screenshot)(const char* filename);
typedef void (__cdecl* TVideo_EnterLoop)();
typedef void (__cdecl* TVideo_ExitLoop)();
typedef void (__cdecl* TVideo_AddMessage)(const char* pstr, unsigned int milliseconds);
typedef void (__cdecl* TVideo_Stop)();
class PluginVideo : public CPlugin
{
@ -22,15 +22,15 @@ namespace Common {
TVideo_Prepare Video_Prepare;
TVideo_SendFifoData Video_SendFifoData;
TVideo_UpdateXFB Video_UpdateXFB;
TVideo_Screenshot Video_Screenshot;
TVideo_EnterLoop Video_EnterLoop;
TVideo_ExitLoop Video_ExitLoop;
TVideo_UpdateXFB Video_UpdateXFB;
TVideo_AddMessage Video_AddMessage;
TVideo_Stop Video_Stop;
TVideo_Screenshot Video_Screenshot;
private:
bool validVideo;
};
}