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The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.
This change also includes tons of minor code formatting cleanup. Yeah, should've separated it ... sorry :( Kills the old CPUCompare support. I'll resurrect it if I need it again, right now it mostly clutters the code. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2321 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -10,8 +10,8 @@ namespace Common {
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typedef void (__cdecl* TVideo_UpdateXFB)(u8*, u32, u32, s32, bool);
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typedef bool (__cdecl* TVideo_Screenshot)(const char* filename);
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typedef void (__cdecl* TVideo_EnterLoop)();
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typedef void (__cdecl* TVideo_ExitLoop)();
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typedef void (__cdecl* TVideo_AddMessage)(const char* pstr, unsigned int milliseconds);
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typedef void (__cdecl* TVideo_Stop)();
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class PluginVideo : public CPlugin
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{
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@ -22,15 +22,15 @@ namespace Common {
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TVideo_Prepare Video_Prepare;
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TVideo_SendFifoData Video_SendFifoData;
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TVideo_UpdateXFB Video_UpdateXFB;
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TVideo_Screenshot Video_Screenshot;
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TVideo_EnterLoop Video_EnterLoop;
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TVideo_ExitLoop Video_ExitLoop;
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TVideo_UpdateXFB Video_UpdateXFB;
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TVideo_AddMessage Video_AddMessage;
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TVideo_Stop Video_Stop;
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TVideo_Screenshot Video_Screenshot;
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private:
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bool validVideo;
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};
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}
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