The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.

This change also includes tons of minor code formatting cleanup. Yeah, should've separated it ... sorry :(

Kills the old CPUCompare support. I'll resurrect it if I need it again, right now it mostly clutters the code.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2321 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2009-02-20 22:04:52 +00:00
parent f992dae50d
commit 6cd34b318f
47 changed files with 685 additions and 1088 deletions

View File

@ -15,11 +15,9 @@
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef __SETUP_h__
#define __SETUP_h__
////////////////////////////////////////////////////////////////////////////////////////
// File description
/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
@ -31,18 +29,10 @@
////////////////////////*/
////////////////////////////////////////////////////////////////////////////////////////
// Settings
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// This may fix a problem with Stop and Start that I described in the comments to revision 2,139
//#define SETUP_FREE_PLUGIN_ON_BOOT
// This may fix a semi-frequent hanging that occured when I used single core and render to main frame
//#define SETUP_AVOID_SINGLE_CORE_HANG_ON_STOP
// This may remove sound artifacts in Wario Land Shake It and perhaps other games
//#define SETUP_AVOID_SOUND_ARTIFACTS
@ -54,5 +44,4 @@
///////////////////////////
#endif // __SETUP_h__