The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.

This change also includes tons of minor code formatting cleanup. Yeah, should've separated it ... sorry :(

Kills the old CPUCompare support. I'll resurrect it if I need it again, right now it mostly clutters the code.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2321 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2009-02-20 22:04:52 +00:00
parent f992dae50d
commit 6cd34b318f
47 changed files with 685 additions and 1088 deletions

View File

@ -63,12 +63,11 @@ public:
Thread(ThreadFunc entry, void* arg);
~Thread();
void WaitForDeath();
void SetAffinity(int mask);
static void SetCurrentThreadAffinity(int mask);
private:
void WaitForDeath();
#ifdef _WIN32
HANDLE m_hThread;
@ -81,29 +80,26 @@ private:
class Event
{
public:
public:
Event();
Event();
void Init();
void Shutdown();
void Init();
void Shutdown();
void Set();
void Wait();
private:
void Set();
void Wait();
private:
#ifdef _WIN32
HANDLE m_hEvent;
HANDLE m_hEvent;
#else
bool is_set_;
pthread_cond_t event_;
pthread_mutex_t mutex_;
bool is_set_;
pthread_cond_t event_;
pthread_mutex_t mutex_;
#endif
};
void InitThreading(void);
void InitThreading();
void SleepCurrentThread(int ms);
void SetCurrentThreadName(const char *name);
@ -114,5 +110,4 @@ LONG SyncInterlockedIncrement(LONG *Dest);
} // end of namespace Common
#endif