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https://github.com/dolphin-emu/dolphin.git
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The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.
This change also includes tons of minor code formatting cleanup. Yeah, should've separated it ... sorry :( Kills the old CPUCompare support. I'll resurrect it if I need it again, right now it mostly clutters the code. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2321 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -63,12 +63,11 @@ public:
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Thread(ThreadFunc entry, void* arg);
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~Thread();
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void WaitForDeath();
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void SetAffinity(int mask);
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static void SetCurrentThreadAffinity(int mask);
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private:
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void WaitForDeath();
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#ifdef _WIN32
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HANDLE m_hThread;
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@ -81,29 +80,26 @@ private:
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class Event
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{
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public:
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public:
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Event();
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Event();
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void Init();
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void Shutdown();
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void Init();
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void Shutdown();
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void Set();
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void Wait();
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private:
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void Set();
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void Wait();
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private:
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#ifdef _WIN32
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HANDLE m_hEvent;
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HANDLE m_hEvent;
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#else
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bool is_set_;
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pthread_cond_t event_;
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pthread_mutex_t mutex_;
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bool is_set_;
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pthread_cond_t event_;
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pthread_mutex_t mutex_;
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#endif
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};
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void InitThreading(void);
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void InitThreading();
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void SleepCurrentThread(int ms);
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void SetCurrentThreadName(const char *name);
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@ -114,5 +110,4 @@ LONG SyncInterlockedIncrement(LONG *Dest);
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} // end of namespace Common
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#endif
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