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The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.
This change also includes tons of minor code formatting cleanup. Yeah, should've separated it ... sorry :( Kills the old CPUCompare support. I'll resurrect it if I need it again, right now it mostly clutters the code. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2321 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -120,11 +120,12 @@ u64 Timer::GetTimeElapsed(void)
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std::string Timer::GetTimeElapsedFormatted(void)
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{
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// If we have not started yet, return zero
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if(m_StartTime == 0) return "00:00:00:000";
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if (m_StartTime == 0)
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return "00:00:00:000";
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// The number of milliseconds since the start, use a different value if the timer is stopped
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u32 Milliseconds;
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if(m_Running)
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if (m_Running)
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Milliseconds = timeGetTime() - m_StartTime;
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else
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Milliseconds = m_LastTime - m_StartTime;
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