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The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.
This change also includes tons of minor code formatting cleanup. Yeah, should've separated it ... sorry :( Kills the old CPUCompare support. I'll resurrect it if I need it again, right now it mostly clutters the code. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2321 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -245,7 +245,7 @@ bool DolphinApp::OnInit()
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ini.Get("MainWindow", "w", &w, 800);
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ini.Get("MainWindow", "h", &h, 600);
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// -------------------
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if(UseDebugger)
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if (UseDebugger)
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{
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main_frame = new CFrame((wxFrame*) NULL, wxID_ANY, wxString::FromAscii(title),
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wxPoint(x, y), wxSize(w, h));
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