The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.

This change also includes tons of minor code formatting cleanup. Yeah, should've separated it ... sorry :(

Kills the old CPUCompare support. I'll resurrect it if I need it again, right now it mostly clutters the code.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2321 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2009-02-20 22:04:52 +00:00
parent f992dae50d
commit 6cd34b318f
47 changed files with 685 additions and 1088 deletions

View File

@ -245,7 +245,7 @@ bool DolphinApp::OnInit()
ini.Get("MainWindow", "w", &w, 800);
ini.Get("MainWindow", "h", &h, 600);
// -------------------
if(UseDebugger)
if (UseDebugger)
{
main_frame = new CFrame((wxFrame*) NULL, wxID_ANY, wxString::FromAscii(title),
wxPoint(x, y), wxSize(w, h));