The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.

This change also includes tons of minor code formatting cleanup. Yeah, should've separated it ... sorry :(

Kills the old CPUCompare support. I'll resurrect it if I need it again, right now it mostly clutters the code.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2321 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2009-02-20 22:04:52 +00:00
parent f992dae50d
commit 6cd34b318f
47 changed files with 685 additions and 1088 deletions

View File

@ -27,9 +27,13 @@
void Fifo_Init();
void Fifo_Shutdown();
/* void Video_SendFifoData(); */ // defined in plugin spec - implemented in Fifo.cpp
// These two are for dual core mode only.
void Fifo_EnterLoop(const SVideoInitialize &video_initialize);
void Fifo_ExitLoop();
void Fifo_DoState(PointerWrap &f);
void Fifo_Stop();
#endif