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The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.
This change also includes tons of minor code formatting cleanup. Yeah, should've separated it ... sorry :( Kills the old CPUCompare support. I'll resurrect it if I need it again, right now it mostly clutters the code. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2321 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -27,9 +27,13 @@
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void Fifo_Init();
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void Fifo_Shutdown();
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/* void Video_SendFifoData(); */ // defined in plugin spec - implemented in Fifo.cpp
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// These two are for dual core mode only.
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void Fifo_EnterLoop(const SVideoInitialize &video_initialize);
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void Fifo_ExitLoop();
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void Fifo_DoState(PointerWrap &f);
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void Fifo_Stop();
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#endif
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