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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-29 00:59:44 -06:00
The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.
This change also includes tons of minor code formatting cleanup. Yeah, should've separated it ... sorry :( Kills the old CPUCompare support. I'll resurrect it if I need it again, right now it mostly clutters the code. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2321 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -26,61 +26,52 @@
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#include "Thread.h"
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class AOSound : public SoundStream
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{
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#if defined(HAVE_AO) && HAVE_AO
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Common::Thread *thread;
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Common::Thread *thread;
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Common::CriticalSection *soundCriticalSection;
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Common::Event *soundSyncEvent;
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Common::CriticalSection *soundCriticalSection;
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Common::Event *soundSyncEvent;
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int buf_size;
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ao_device *device;
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ao_sample_format format;
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int default_driver;
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short realtimeBuffer[1024 * 1024];
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int buf_size;
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ao_device *device;
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ao_sample_format format;
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int default_driver;
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short realtimeBuffer[1024 * 1024];
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public:
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AOSound(int _sampleRate, StreamCallback _callback) :
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AOSound(int _sampleRate, StreamCallback _callback) :
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SoundStream(_sampleRate, _callback) {}
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virtual ~AOSound() {}
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virtual bool Start();
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virtual void SoundLoop();
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virtual void Stop();
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static bool isValid() {
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return true;
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}
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virtual bool usesMixer() {
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return true;
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}
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virtual void Update();
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virtual ~AOSound() {}
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virtual bool Start();
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virtual void SoundLoop();
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virtual void Stop();
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static bool isValid() {
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return true;
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}
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virtual bool usesMixer() const {
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return true;
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}
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virtual void Update();
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virtual int GetSampleRate() {
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return sampleRate;
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}
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virtual int GetSampleRate() {
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return sampleRate;
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}
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#else
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public:
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AOSound(int _sampleRate, StreamCallback _callback) :
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AOSound(int _sampleRate, StreamCallback _callback) :
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SoundStream(_sampleRate, _callback) {}
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#endif
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};
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#endif //__AOSOUNDSTREAM_H__
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