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The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.
This change also includes tons of minor code formatting cleanup. Yeah, should've separated it ... sorry :( Kills the old CPUCompare support. I'll resurrect it if I need it again, right now it mostly clutters the code. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2321 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -22,37 +22,29 @@
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typedef void (*StreamCallback)(short* buffer, int numSamples, int bits, int rate, int channels);
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class SoundStream {
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protected:
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class SoundStream
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{
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protected:
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int sampleRate;
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StreamCallback callback;
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// We set this to shut down the sound thread.
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// 0=keep playing, 1=stop playing NOW.
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volatile int threadData;
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public:
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public:
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SoundStream(int _sampleRate, StreamCallback _callback) :
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sampleRate(_sampleRate), callback(_callback), threadData(0) {}
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sampleRate(_sampleRate), callback(_callback), threadData(0) {}
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virtual ~SoundStream() {}
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static bool isValid() { return false; }
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virtual bool usesMixer() { return false; }
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virtual bool usesMixer() const { return false; }
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virtual bool Start() { return false; }
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virtual void SoundLoop() { }
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virtual void SoundLoop() {}
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virtual void Stop() {}
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virtual void Update() {}
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virtual int GetSampleRate() { return sampleRate; }
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virtual int GetSampleRate() const { return sampleRate; }
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};
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#endif
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