The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.

This change also includes tons of minor code formatting cleanup. Yeah, should've separated it ... sorry :(

Kills the old CPUCompare support. I'll resurrect it if I need it again, right now it mostly clutters the code.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2321 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2009-02-20 22:04:52 +00:00
parent f992dae50d
commit 6cd34b318f
47 changed files with 685 additions and 1088 deletions

View File

@ -22,37 +22,29 @@
typedef void (*StreamCallback)(short* buffer, int numSamples, int bits, int rate, int channels);
class SoundStream {
protected:
class SoundStream
{
protected:
int sampleRate;
StreamCallback callback;
// We set this to shut down the sound thread.
// 0=keep playing, 1=stop playing NOW.
volatile int threadData;
public:
public:
SoundStream(int _sampleRate, StreamCallback _callback) :
sampleRate(_sampleRate), callback(_callback), threadData(0) {}
sampleRate(_sampleRate), callback(_callback), threadData(0) {}
virtual ~SoundStream() {}
static bool isValid() { return false; }
virtual bool usesMixer() { return false; }
virtual bool usesMixer() const { return false; }
virtual bool Start() { return false; }
virtual void SoundLoop() { }
virtual void SoundLoop() {}
virtual void Stop() {}
virtual void Update() {}
virtual int GetSampleRate() { return sampleRate; }
virtual int GetSampleRate() const { return sampleRate; }
};
#endif