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The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.
This change also includes tons of minor code formatting cleanup. Yeah, should've separated it ... sorry :( Kills the old CPUCompare support. I'll resurrect it if I need it again, right now it mostly clutters the code. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2321 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -291,20 +291,23 @@ void Initialize(void *init)
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#endif
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}
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void DSP_StopSoundStream()
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{
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#ifdef _WIN32
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if (g_hDSPThread != NULL)
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{
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TerminateThread(g_hDSPThread, 0);
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}
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#else
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// Isn't pthread_cancel kind of evil?
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pthread_cancel(g_hDSPThread);
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#endif
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}
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void Shutdown(void)
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{
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if (log_ai)
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g_wave_writer.Stop();
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#ifdef _WIN32
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if (g_hDSPThread != NULL)
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{
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TerminateThread(g_hDSPThread, 0);
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}
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#else
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pthread_cancel(g_hDSPThread);
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#endif
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}
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u16 DSP_WriteControlRegister(u16 _uFlag)
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