The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.

This change also includes tons of minor code formatting cleanup. Yeah, should've separated it ... sorry :(

Kills the old CPUCompare support. I'll resurrect it if I need it again, right now it mostly clutters the code.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2321 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2009-02-20 22:04:52 +00:00
parent f992dae50d
commit 6cd34b318f
47 changed files with 685 additions and 1088 deletions

View File

@ -291,20 +291,23 @@ void Initialize(void *init)
#endif
}
void DSP_StopSoundStream()
{
#ifdef _WIN32
if (g_hDSPThread != NULL)
{
TerminateThread(g_hDSPThread, 0);
}
#else
// Isn't pthread_cancel kind of evil?
pthread_cancel(g_hDSPThread);
#endif
}
void Shutdown(void)
{
if (log_ai)
g_wave_writer.Stop();
#ifdef _WIN32
if (g_hDSPThread != NULL)
{
TerminateThread(g_hDSPThread, 0);
}
#else
pthread_cancel(g_hDSPThread);
#endif
}
u16 DSP_WriteControlRegister(u16 _uFlag)