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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.
This change also includes tons of minor code formatting cleanup. Yeah, should've separated it ... sorry :( Kills the old CPUCompare support. I'll resurrect it if I need it again, right now it mostly clutters the code. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2321 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -200,12 +200,17 @@ void DoState(unsigned char **ptr, int mode) {
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//PanicAlert("Saving/Loading state from DirectX9");
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}
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void Video_EnterLoop()
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{
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Fifo_EnterLoop(g_VideoInitialize);
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}
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void Video_ExitLoop()
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{
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Fifo_ExitLoop();
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}
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void Video_Prepare(void)
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{
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Renderer::Init(g_VideoInitialize);
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@ -230,10 +235,6 @@ void Shutdown(void)
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DeInit();
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}
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void Video_Stop(void)
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{
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}
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void Video_UpdateXFB(u8* /*_pXFB*/, u32 /*_dwWidth*/, u32 /*_dwHeight*/, s32 /*_dwYOffset*/, bool /*scheduling*/)
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{
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/*
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@ -251,6 +252,10 @@ void Video_UpdateXFB(u8* /*_pXFB*/, u32 /*_dwWidth*/, u32 /*_dwHeight*/, s32 /*_
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D3D::BeginFrame();*/
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}
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void Video_AddMessage(const char* pstr, u32 milliseconds)
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{
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Renderer::AddMessage(pstr,milliseconds);
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}
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void DebugLog(const char* _fmt, ...)
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{
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@ -306,19 +311,10 @@ HRESULT ScreenShot(TCHAR *File)
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}
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surf->Release();
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return S_OK;
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}
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unsigned int Video_Screenshot(TCHAR* _szFilename)
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{
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if (ScreenShot(_szFilename) == S_OK)
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return TRUE;
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return FALSE;
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}
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void Video_AddMessage(const char* pstr, u32 milliseconds)
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{
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Renderer::AddMessage(pstr,milliseconds);
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return ScreenShot(_szFilename) == S_OK ? TRUE : FALSE;
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}
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