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The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.
This change also includes tons of minor code formatting cleanup. Yeah, should've separated it ... sorry :( Kills the old CPUCompare support. I'll resurrect it if I need it again, right now it mostly clutters the code. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2321 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -206,7 +206,7 @@
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SuppressStartupBanner="true"
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AdditionalLibraryDirectories="..\..\..\Externals\Cg64;..\..\..\Externals\GLew;..\..\..\Externals\libjpeg"
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GenerateManifest="false"
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GenerateDebugInformation="false"
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GenerateDebugInformation="true"
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ProgramDatabaseFile="$(TargetDir)$(TargetName).pdb"
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RandomizedBaseAddress="1"
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FixedBaseAddress="1"
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