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The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.
This change also includes tons of minor code formatting cleanup. Yeah, should've separated it ... sorry :( Kills the old CPUCompare support. I'll resurrect it if I need it again, right now it mostly clutters the code. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2321 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -121,11 +121,11 @@ void CDebugger::LoadSettings()
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m_Check[1]->SetValue(Console);
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file.Get("VideoWindow", "ConfBits", &g_Config.iLog, 0);
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bInfoLog = g_Config.iLog & CONF_LOG;
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bPrimLog = g_Config.iLog & CONF_PRIMLOG;
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bSaveTextures = g_Config.iLog & CONF_SAVETEXTURES;
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bSaveTargets = g_Config.iLog & CONF_SAVETARGETS;
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bSaveShaders = g_Config.iLog & CONF_SAVESHADERS;
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bInfoLog = (g_Config.iLog & CONF_LOG) ? true : false;
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bPrimLog = (g_Config.iLog & CONF_PRIMLOG) ? true : false;
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bSaveTextures = (g_Config.iLog & CONF_SAVETEXTURES) ? true : false;
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bSaveTargets = (g_Config.iLog & CONF_SAVETARGETS) ? true : false;
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bSaveShaders = (g_Config.iLog & CONF_SAVESHADERS) ? true : false;
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m_Check[2]->SetValue(bInfoLog);
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m_Check[3]->SetValue(bPrimLog);
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m_Check[4]->SetValue(bSaveTextures);
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